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| | The Inner Product - Home |
 | | So with The Inner Product I set out to write about technical subjects at the edges of professional game developers' understanding (or at least my own personal understanding), and to perform experiments that may be useful to professional programmers but also out-of-the-ordinary enough that people would not have explored those directions themselves. |
 | | The "inner product" is a mathematical operation, also commonly known as the "dot product"; this operation takes two vectors, which can be quite large many-dimensional quantities, and it crunches them together and yields for you a simple scalar value, telling you something about the relationship between those vectors. |
 | | Secondly, the name "inner product" signifies that we're building the mechanisms deep inside a game; whereas the players of a game see mostly the outer parts of the product (texture maps, 3D meshes and the like), it's that inner engine that makes it all possible. |
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