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Topic: Interactive Achievement Awards


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In the News (Wed 23 Dec 09)

  
  The Academy of Interactive Arts & Sciences   (Site not responding. Last check: 2007-11-06)
The Eighth Annual Awards were held in Las Vegas, Nevada on February 1st of this year during the 2005 D.I.C.E. Summit.
Interactive Achievement Award recipients are determined by a vote of qualified Academy members.
Interactive Academy voting is secret, conducted on-line, and supervised and certified by our partners at eBallot.
www.interactive.org /awards   (192 words)

  
 CNN.com - 'Halo' tops 2002 video game awards - March 2, 2002
The Academy of Interactive Arts and Sciences' voters considered a deepening market of games for awards this year.
The awards were given in conjunction with the DICE Summit (Design, Innovate, Communicate, Entertain) for game developers.
All the winners of the Fifth Annual Interactive Achievement Awards can be found on the Academy of Interactive Arts and Sciences' Web site.
archives.cnn.com /2002/TECH/industry/03/02/interactive.achievement.awards   (719 words)

  
 Texas Interactive Media Awards
The Austin Area Multimedia Alliance is proud to announce the Texas Interactive Media Achievement Awards for 2005-6.
The TIM Awards were conceived to spotlight Texas multimedia and interactive products and information services notable for their achievement and deserving of public recognition.
To be eligible, all interactive media must have been completed during 2004-2005 calendar years at least in part by a Texas-based interactive media company or individual.
www.aama.org /tim   (335 words)

  
 Xbox Solution - 8th Annual Interactive Achievement Awards Finalists Announced   (Site not responding. Last check: 2007-11-06)
The Academy of Interactive Arts & Sciences (AIAS), the professional organization dedicated to the advancement and recognition of interactive arts, announced today the finalists for the 8th Annual Interactive Achievement Awards to honor outstanding technical and artistic achievement in the world of interactive entertainment.
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts.
The Academy’s mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form.
www.xboxsolution.com /printout1896.html   (843 words)

  
 Wire: Nominations Opened for Sixth Annual Interactive Achievement Awards
Awards to be handed out in Feb. 2003.
"2002 was a great year for achievement in the creation of interactive software entertainment, and we are thrilled to once again recognize 'the best of the best,'" said Paul Provenzano, President of the Academy of Interactive Arts and Sciences.
Award highlights include an overall Game of the Year as well as Game of the Year in different genres, and the prestigious Hall of Fame Award.
wire.ign.com /articles/374/374690p1.html   (339 words)

  
 Gamasutra Calendar
The 7th Annual Awards will be given at the spectacular RAIN in the Desert, concert venue located at the Palms Casino Resort.
These peer-based awards are dedicated to recognizing the outstanding products, talented individuals and development teams that have contributed to the advancement of the $30 billion dollar worldwide entertainment software industry.
The integrity of the system, coupled with a broad-based voting population of Academy members, makes the Interactive Achievement Awards the most credible, respected and recognized award for the entertainment software industry.
www.gamasutra.com /php-bin/calendar.php?event_id=396   (206 words)

  
 6th Annual Interactive Achievement Awards Nominees
Nintendo walked away with seven major awards from the 2003 Interactive Achievement Awards by the Academy of Interactive Arts and Sciences (AIAS).
The Interactive Achievement Awards recognize and honor outstanding interactive content and creative and technical achievement in the creation of interactive software entertainment.
The gala ceremony, held by the Academy of Interactive Arts and Sciences (AIAS), is attended by the industry's elite and is the one annual event where creators are recognized for their works of art and voted on by their peers.
www.gamecubicle.com /news-nintendo_gamecube_interactive_achievement_awards_win.htm   (596 words)

  
 Frictionless Insight - The Seventh Annual Interactive Achievement Awards   (Site not responding. Last check: 2007-11-06)
Annual Interactive Achievement Awards mark yet another year of professional awards for the interactive entertainment industry.
Finally, the entire membership of the Academy of Interactive Arts and Sciences (around 5,700 members) are eligible to vote on the awards.
Call of Duty was popular, winning the biggest awards, but still seemed to fall in line behind Prince of Persia.
www.frictionlessinsight.com /Articles/7thAnnualAIASawards.htm   (803 words)

  
 H-L 2 Still Winning Awards - MegaGames pc
The interactive entertainment industry's elite creative talent and business executives gathered together on Tuesday evening, February 1, to honor the top video games of 2004, at the 8th Annual Interactive Achievement Awards, held during the annual D.I.C.E. Summit in Las Vegas.
Winners of the 8th annual interactive achievement award categories are listed below, along with the corresponding publishers and developers, respectively.
To be honored with nine Interactive Achievement Awards is a great symbol that all those years of hard work and investment were absolutely worth it.
www.megagames.com /news/html/pc/h-l2stillwinningawards.shtml   (716 words)

  
 News > DICE Summit Wants Entries > ..other - Video Games, Review, News, Cheats, Previews and Info
The Academy of Interactive Arts & Sciences (AIAS), the professional organization dedicated to the advancement and recognition of interactive arts, announced today the details for the 2005 D.I.C.E. Summit and the call for entries for the 8th Annual Interactive Achievement Awards.
The 2005 D.I.C.E. Summit (Design, Innovate, Communicate and Entertain), is a high-level interactive entertainment industry conference that brings together the top video game designers and developers from around the world and business leaders from all the major publishers to discuss the state of the industry, its trends and the future.
The Awards event will be held at the Grande Ballroom of the Green Valley Ranch Resort and will showcase the industry’s best games of 2004.
www.dignews.com /news.php?story_id=5890   (615 words)

  
 Nintendo: Press Release
ATLANTA, May 28, 1998 -- The Academy of Interactive Arts and Sciences (AIAS), created to advance and recognize outstanding achievement in the interactive arts, today announced the winners for its inaugural Interactive Achievement Awards, held May 28, at the Electronic Entertainment Expo in Atlanta.
The awards are designed to recognize outstanding interactive content and individual technical and creative achievement in the personal computer, game console and online platforms.
In addition to 21 content categories and the Interactive Title of the Year, the Academy honored four individual craft award winners, for outstanding achievement in art/graphics, interactive design, sound and music, and software engineering.
www.nintendo.com /corp/press/060198.html   (454 words)

  
 PC Game News - Academy Of Interactive Arts & Sciences (Aias) Announces Finalists For 8th Annual Interactive ...
CALABASAS, Calif. (Jan. 21, 2005) — The Academy of Interactive Arts and Sciences (AIAS), the professional organization dedicated to the advancement and recognition of interactive arts, announced today the finalists for the 8th Annual Interactive Achievement Awards to honor outstanding technical and artistic achievement in the world of interactive entertainment.
Game finalists for the 8th annual interactive achievement award categories are listed below, along with the corresponding publishers and developers, respectively.
The Academy of Interactive Arts and Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts.
myhpclub.gamezone.com /news/01_21_05_12_47PM.htm   (923 words)

  
 GameSpy: 7th Annual Interactive Achievement Awards
Although many deserving games were recognized, it was definitely a different kind of show that, for many, raised a lot of questions about what these awards are supposed to be about.
While some of the attendees appreciated the casual nature of the show, by the halfway point people were getting up from their tables regularly, barely paying attention to the awards, leaving winners to just a small smattering of applause.
However, before getting to that, it's worth taking some time to explain how the AIAS awards work, because there are some problems that have undermined these awards in the past and did so again this year.
www.gamespy.com /articles/506/506249p1.html   (760 words)

  
 Lord of the Rings Movies Information | TheOneRing.net™ | News Archives
Voiceover work in vidgame adaptations of those films has landed both among the finalists for upcoming Interactive Achievement Awards, which the Academy of Interactive Arts & Sciences will be presenting March 4 as part of its DICE Summit in Las Vegas.
Seventh annual awards are the academy's attempt to put together a kudofest equivalent to the Oscars for the videogame biz.
A variety of vidgame awards, including one launched last year by Spike TV, are currently vying for primacy.
www.theonering.net /perl/newsview/3/1076990579   (344 words)

  
 Animation World News - Internet & Interactive
The Academy of Interactive Arts and Sciences (AIAS), created to advance and recognize outstanding achievement in the interactive arts, announced the recipients of its second annual Interactive Achievement Awards.
The awards were presented at an event held May 13 at the Variety Arts Theater during the Electronic Entertainment Exposition in Los Angeles.
Half-Life (Sierra Studios/Valve) captured awards for Action Game of the Year and Computer Game of the Year, and Banjo-Kazooie (Nintendo of America/Rare) was honored as Action Game of the Year and Outstanding Achievement in Art/Graphics.
www.awn.com /mag/issue4.03/4.03pages/4.03internet.php3   (451 words)

  
 Interactive Achievement Awards nominations begin - News at GameSpot   (Site not responding. Last check: 2007-11-06)
The nominations period for the Interactive Achievement Awards is now open.
The Academy of Interactive Arts and Sciences has announced the opening of nominations for the Fifth Annual Interactive Achievement Awards.
Awards will be handed out in 30 craft, console, computer, and online categories.
www.gamespot.com /news/2001/10/01/news_2815717.html   (287 words)

  
 Martin Short to Host Third Annual Interactive Achievement Awards   (Site not responding. Last check: 2007-11-06)
Charne continued, "Interactive Achievement Awards are our industry's way of recognizing the very best games, entertainment software, and online services.
Awards presented in the computer, console, and on-line areas.
The Academy of Interactive Arts and Sciences is located at 10635 Santa Monica Boulevard, Suite 180, Los Angeles, Calif., 90025.
www.findwealth.com /martin-short-to-host-third-117944pr.html   (569 words)

  
 Academy of Interactive Arts and Sciences (AIAS) Announces Winners of 7th Annual Interactive Achievement Awards
Electronic Arts received the most awards with a total of 11 followed by Ubisoft with 9.
The award show was held at Rain in the Palms Casino Resort in Las Vegas.
The Academy of Interactive Arts and Sciences is located 9343 Culver Blvd., Culver City, CA 90232.
www.prnewswire.com /cgi-bin/stories.pl?ACCT=104&STORY=/www/story/03-05-2004/0002122764&EDATE=   (279 words)

  
 Best Console Game of the Year at the 2004 Interactive Achievement Awards - News at Talk Xbox
Ubisoft, one of the world’s largest video game companies, was rewarded nine prestigious awards last night in Las Vegas at the 2004 Interactive Achievement Awards, including Best Console Game of the Year for its blockbuster hit Prince of Persia The Sands of Time™.
Similar to the Academy Awards for the film industry, the awards hosted by the Academy of Interactive Arts and Sciences are granted by members of the video game industry.
“These awards confirm our strategy of in-house development based on quality and innovation which will be taken even one step further with our new games that will be released this year.
www.talkxbox.com /article349.html   (262 words)

  
 Frictionless Insight - The Sixth Annual Interactive Achievement Awards   (Site not responding. Last check: 2007-11-06)
The Academy of Interactive Arts and Sciences presents these awards every year, and they describe the process by saying that the people closest to the creation process determine the award recipients.
Vince Neil (of Mötley Crüe) presented the RPG awards, and Nina Kaczorowsi managed to capture the audience’s attention better than any other presenter with a dress that could best be described as “loosely applied”.
Candidly, no one in the room (besides Dave Foley) was nearly drunk enough to tolerate the putrid script for the show, but the enthusiasm for the games and the work that went into them rang true.
www.frictionlessinsight.com /Articles/6thAnnualAIASawards.htm   (386 words)

  
 HardwareGeeks.com A Community For the Sophisticated Geek or Geekette - Interactive Achievement Awards Announced
In Las Vegas this week, the winners of the Interactive Achievement Awards were announced.
These awards were presented by the Academy of Interactive Arts and Sciences.
Thirty awards were handed out for the best games of 2002.
www.hardwaregeeks.com /board/printthread.php?t=7238   (293 words)

  
 Xbox.com :: Press Release: Microsoft Game Studios Wins Interactive Achievement Awards   (Site not responding. Last check: 2007-11-06)
March 5, 2004—Microsoft Game Studios today announced that two MGS titles received Interactive Achievement Awards from the Academy of Interactive Arts and Sciences (AIAS), as well as a Hall of Fame award for Fable creator Peter Molyneux.
The annual AIAS Interactive Achievement Awards are determined by a vote of the Academy’s members.
The awards recognize and honor outstanding interactive content and creative and technical achievement in the creation of interactive software entertainment.
www.xbox.com /en-us/news/0403/pressrelease-aias.htm   (213 words)

  
 Nintendo: Press Release
This Award will recognize the wide range of high quality games and titles intended for younger children and families on the gaming console systems.
Products eligible for the 2000 Interactive Achievement Awards must be publicly available for the first time in their final release form in North America between March 1, 1999 and February 29, 2000.
Membership in AIAS is open to all qualified individuals working in the interactive industry.
www.nintendo.com /corp/press/120299b.html   (732 words)

  
 Planet GameCube News Article: AIAS Interactive Achievement Awards Winners
The awards were presented at a gala event held in Las Vegas at the Hard Rock Hotel & Casino on February 28, the first evening of the Academy's inaugural D.I.C.E. Summit.
The 5th Annual Interactive Achievement Awards and the D.I.C.E. Summit were presented with the support sponsors including Electronic Arts, Infogrames, Microsoft, Nintendo of America, Sony Computer Entertainment of America, Alias/Wavefront, THQ Inc., and Ziff Davis Media.
Located in Los Angeles, CA, the Academy of Interactive Arts and Sciences (AIAS) is an official professional academy of the $7+ billion interactive entertainment industry.
www.planetgamecube.com /news.cfm?action=item&id=2719   (837 words)

  
 Wire: Interactive Achievement Awards Finalists
Awards ceremony to take place February 1st during D.I.C.E. summit.
January 25, 2005 - The Academy of Interactive Arts & Sciences (AIAS), the professional organization dedicated to the advancement and recognition of interactive arts, has announced the finalists for the 8th Annual Interactive Achievement Awards to honor outstanding technical and artistic achievement in the world of interactive entertainment.
Voted and judged upon by game industry peers and members of the AIAS, this year's Interactive Achievement Awards finalists represent an array of the best games of 2004.
wire.ign.com /articles/582/582741p1.html   (937 words)

  
 The MagicBox Forums - 8th Annual Interactive Achievement Awards
The Eighth Annual Awards will be held in Las Vegas, Nevada on February 1st, 2005.
These peer-based awards are dedicated to recognizing the outstanding products, talented individuals and development teams that have contributed to the advancement of the $30 billion worldwide entertainment software industry.
Interactive Academy voting is secret, conducted on-line, and supervised and certified by our partners at E-Poll and The Academy of Digital Arts and Sciences.
www.the-magicbox.com /forums/showthread.php?t=11339   (636 words)

  
 Interactive Achievement Awards Winners 2001
LOS ANGELES, March 22, 2001--The Academy of Interactive Arts and Sciences (AIAS), the professional Academy of the $6+ billion interactive entertainment software industry, today announced the recipients of its 4th annual Interactive Achievement Awards.
The Awards were presented at a gala event held in San Jose at Polly Esther¹s on March 22, the week of Game Developers Conference.
Membership in AIAS is open to all qualified individuals working in the interactive software entertainment industry.
www.gamesfirst.com /articles/releases/aiasiaa_recipients.htm   (595 words)

  
 AIAS Announces Finalists for Annual Interactive Achievement Awards
The Academy of Interactive Arts & Sciences (AIAS), the professional organization of the interactive entertainment industry, announced the finalists for the 7th Annual Interactive Achievement Awards, which will be held at Rain in the Palms Casino Resort in Las Vegas, March 4, 2004.
CULVER CITY, CA — (February 13, 2004) — The Academy of Interactive Arts & Sciences (AIAS), the professional organization of the interactive entertainment industry, today announced the finalists for the 7th Annual Interactive Achievement Awards, which will be held at Rain in the Palms Casino Resort in Las Vegas, March 4, 2004.
Achievement Awards, the industry's premier and most highly regarded award show, recognizing outstanding achievement in interactive entertainment, and The DICE Summit, the only entertainment industry event dedicated exclusively to exploring the creative process, current trends and future of game design, development and marketing.
www.dreamstation.cc /news/video_games/id2960   (2610 words)

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