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Topic: Interactive fiction


  
  Interactive Fiction: Playing, Studying and Writing Text Adventure Games (Dennis G. Jerz, Seton Hill University)
Interactive fiction requires the text-analysis skills of a literary scholar and the relentless puzzle-solving drive of a computer hacker.
A particularly exciting development in interactive fiction is the release of Inform 7, a complete package for writing, debugging, mapping, and publishing interative fiction games playable on a wide range of platforms, including PCs, Macs, and handhelds.
The interactive fiction player is supposed to live the story.
jerz.setonhill.edu /if   (1080 words)

  
 How to Play « Emily Short’s Interactive Fiction
Interactive fiction tells you the beginning of a story.
Interactive fiction may have multiple endings, subject to your choices.
And, like books, works of interactive fiction come in assortment of genres: fantasy, mystery, horror, and science-fiction, romance and historical, surreal and slice-of-life.
emshort.wordpress.com /how-to-play   (261 words)

  
  Interactive Fiction and the Future of the Novel
Interactive fiction is similar to ordinary novels in only two ways: both communicate with you through prose and both are fiction.
Indeed, so many programmers were fascinated by this type of interaction that they were responsible for the birth of an entire genre of software known as adventure games, in which the player communicates with the computer by typing in simple commands; the computer then responds with whatever results seem appropriate.
The parser is not the be-all and end-all of interactive fiction.
www.atariarchives.org /deli/interactive_fiction.php   (2493 words)

  
  Interactive fiction - Wikipedia, the free encyclopedia
Works of interactive fiction function like single-player Multi-User Dungeons or 'MUDs', and the original MUD was actually a multi-player generalization of Zork (one version of which was called Dungeon).
Interactive fiction usually relies on reading from a screen and on typing input, although speech synthesis allows blind and visually impaired users to play interactive fiction.
Galatea has one of the most complex interaction systems for a non-player character in an interactive fiction game, and the eponymous NPC is arguably the best-implemented of any NPC in any computer or video game yet made.
en.wikipedia.org /wiki/Interactive_fiction   (2606 words)

  
 Palm Games: Interactive fiction
If you're a personal computing veteran, you may remember a type of computer game called "interactive fiction." These were written stories in which you interacted with, and changed, the story by telling the main character what to do.
Numerous new interactive fiction stories are being written, and there's a contest every year to pick the best ones.
With the exception of Leisa's Page, most interactive fiction titles are posted as PC files, and have to be converted to work with Hugo, Frotz or Frobnitz.
www.palmsource.com /interests/games_if   (1460 words)

  
 The use of the second person in electronic fiction
On the other hand, in this fiction the reader is aware that the "you" is a part of the fiction itself, because the software she is using is not the same as that specified in the text, despite the congruence of the title - shades of Italo Calvino.
Interactive fiction blurs these boundaries as well, but for the most part there is very little that is experimental about it.
There are certainly examples of experimental work in the genre of interactive fiction, but blurring the boundaries between the protagonist "you" and the narratee "you" belongs to the nature of the genre and can hardly count as being particularly experimental.
www.ruthnestvold.com /2ndper.htm   (3327 words)

  
 Quintin Stone - Interactive Fiction
Because classic interactive fiction is based upon the idea that the "fiction" in the name refers to the written word.
Interactive fiction is more or less synonymous with "text adventure game".
In 2001 on Slashdot, they had an article on the annual Interactive Fiction competition, which first brought to my attention that this form of storytelling/gameplaying was still alive and kicking.
www.rps.net /QS/if.shtml   (575 words)

  
 ONLamp.com -- Choosing a Language for Interactive Fiction
Interactive fiction (IF) has variously been called "text adventures," hypertext fiction, or simply "adventure games," and for most people familiar with the genre, it evokes fond memories of brain-teasing puzzles at the dawn of home computers.
Interactive Fiction Programming Competition, now in its 10th year, offering dozens of prizes (including $500 in cash).
She has been programming interactive fiction since she was nine but no longer recommends Commodore 64 BASIC or the color pink.
www.onlamp.com /pub/a/onlamp/2004/11/24/interactive_fiction.html   (2789 words)

  
 Saugus.net: interactive fiction
Interactive fiction (often abbreviated "IF" or "I-F") is a form of literature unique to the computer.
While the reader cannot influence the direction of a typical story, the reader plays a more active role in an interactive fiction story and completely controls its direction.
Interactive fiction works come in all the sizes and genres available to standard fiction, and in fact are not always even fiction per se (interactive tutorials exist and are slowly becoming more common).
www.saugus.net /Computer/Terms/IF/view   (77 words)

  
 Interactive Fiction   (Site not responding. Last check: )
Game elements are used in interactive fiction to convey the extent of a work (a score of 20 out of 250 replaces being on page 20 of 250) and to provide what hypertext theorists and pop psychologists call ìclosure,î but they are seldom used to actually structure a contest.
Mary Ann Buckles, author of the first dissertation on interactive fiction, suggests a different concept, that of the ìstorygame,î for understanding the form.
A work of interactive fiction is a program that simulates a world, understands natural-language text input from an interactor and provides a textual reply based on events in the world.
www.electronicbookreview.com /v3/servlet/ebr?command=view_essay&essay_id=montfort   (3110 words)

  
 Richard A. Bartle: Interactive Fiction and Computers
All fiction is interactive, in that each reader brings a different perspective to the story.
The degree of interactivity in IF ranges from movies where the audience votes on one of two endings to live role-playing games where the participants are given characters to play and placed in a situation of conflict, and each try to steer the outcome to their advantage.
To my lnowledge, the only interactive fiction written on paper before it had been demonstrated on a computer was 'Norman vs America', a 20-frame cartoon by Charles Platt based on an idea by John Sladek, published in an underground comic in 1971 (Platt, 1971).
www.mud.co.uk /richard/ifan194.htm   (5760 words)

  
 DM4 §46: A short history of interactive fiction
With an electronic, interactive encyclopaedia as narrator and an author fascinated by textual gadgetry, Adams's comedy was a natural for adaptation to adventure-game form and his collaboration with Steve Meretzky at Infocom produced their bestselling title (1984).
The rest of the infrastructure of the present interactive fiction community was created by four almost simultaneous events: first, the creation of specific Usenet newsgroups (on or before 21 March 1992, 21 September 1992), moving away from sporadic and easily drowned-out talk in the early
Interactive fiction will always appreciate what in theatre used to be called “the well-made play”, the polished entertainment on traditional lines, but without its radicals it will die.
www.inform-fiction.org /manual/html/s46.html   (8583 words)

  
 Introduction to Interactive Fiction (aka Text Adventures)   (Site not responding. Last check: )
Interactive fiction works (once called text adventures) are games and stories that you control by typing instructions.
Sometimes the interaction involves talking to characters, exploring an environment, discovering past secrets, or making moral decisions that affect the plot of the story.
Much of the interactive fiction now available is written as shareware or freeware and distributed by amateurs, in languages specifically designed for the purpose.
emshort.home.mindspring.com /introduction.html   (676 words)

  
 interactive-fiction.de
Der Aufbau ist stark an die englische Interactive Fiction FAQ angelehnt, ist aber keine Übersetzung.
interactive fiction bedeutet eine Geschichte zu erzählen, ebenso wie Bücher eine Geschichte erzählen.
Aber interactive fiction erlaubt mehr als nur zu konsumieren, dies sind Bücher zum Mitmachen.
interactive-fiction.de   (1240 words)

  
 Interactive Fiction - Nick Montfort
The first book-length history of interactive fiction of the text adventure sort, with literary and game-based criticism of important works and proposals for how to understand the form.
"Underground Adventures: Interactive Fiction." A few slides I used in a proseminar, a one-meeting class at the University of Pennsylvania, 2 September 2003.
"Interactive Fiction as New Media." Slides shown with my presentation to Mitch Marcus's CSE 100 class at the University of Pennsylvania, Fall 2002.
nickm.com /if   (1232 words)

  
 3.1: What is interactive fiction?   (Site not responding. Last check: )
"Interactive fiction" is a catch-all name for many forms of story-telling.
Although interactive fiction, in the sense of text adventures, is usually text-only, there has always been limited interest on rec.arts.int-fiction in graphics and sound.
Interactive movies seem to be the cinematic equivalent of CYOA books, rather than text adventures.
www.plover.net /~textfire/raiffaq/online/whatisif.htm   (353 words)

  
 Interactive Fiction according to Fredrik
Interactive fiction, in the sense that it is used on these pages, is a cooler name for what used to be called "text adventures" in the '80:s.
Interactive Fiction is somewhere halfway between books and games.
For great online magazines dedicated to interactive fiction, you should have a look at XYZZYnews and SPAG (Society for the Promotion of Adventure Games).
www.geocities.com /athens/forum/6116/if.html   (471 words)

  
 rec.games.int-fiction FAQ 1/3   (Site not responding. Last check: )
Message-ID: X-Last-Updated: 2003/03/12 Newsgroups: rec.games.int-fiction, rec.arts.int-fiction, comp.sys.ibm.pc.games.adventure, comp.sys.mac.games.adventure Subject: rec.games.int-fiction FAQ 1/3 From: svanegmond@home.com (Stephen van Egmond) Summary: rec.games.int-fiction is a newsgroup for playing and discussing interactive fiction, also known as text adventures.
Interactive fiction traces its electronic roots to a 1977 program named ADVENT, better known as the Colossal Cave Adventure.
This led to widespread popularity of interactive fiction games, and was later referred to as the Golden Age of the genre; for several years, Infocom's products were the top-selling games on the market.
www.faqs.org /faqs/games/interactive-fiction/part1   (3101 words)

  
 Interactive fiction [RPG, Fantasy, Sci-Fi]
Interactive fiction will help you find other people with whom you can create your own futuristic world.
The process of the interactive communication is a change of turns, taken by writing chapters, in which there is information about the actions, feelings and reactions of your heroes to the other heroes, the world around or situation.
Those interactive stories will be published on the Internet, in virtual magazines, and at the end may be published as a book.
www.fantastica.spb.ru /starship.html   (233 words)

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