| |
| | Unix Interface Design Patterns (Site not responding. Last check: 2007-09-20) |
 | | The term “compiler-like interface” for this pattern is well-understood in the Unix community. |
 | | Some other interface tropes associated with this pattern include: (a) the use of one-item-per-line menus, with the currently-selected item indicated by bold or reverse-video highlighting, and (b) ‘mode lines’ 8212; program status summaries carried on a highlighted screen line, often near the bottom or at the top of the screen. |
 | | As a result, a traditional but now archaic part of the roguelike pattern is the use of the h, j, k, and l as cursor keys whenever they are not being interpreted as self-inserting characters in an edit window; invariably k is up, j is down, h is left, and l is right. |
| www.catb.org /~esr/writings/taoup/html/ch11s06.html (5191 words) |
|