| |
| | memory |
 | | The static memory allocation may be through absolute addresses or through PC relative addresses (to allow for relocatable, reentrant, and/or recursive software), but in either case, the compiler or assembler generates a set of addresses that can not change for the life of a program or process. |
 | | The first byte of physical memory is at address 0, the second byte of physical memory is at address 1, the third byte of physical memory is at address 2, etc. Some processors use word addressing rather than byte addressing. |
 | | Virtual memory is a technique in which each process generates addresses as if it had sole access to the entire logical address space of the processor, but in reality memory management hardware remaps the logical addresses into actual physical addresses in physical address space. |
| www.osdata.com /system/physical/memory.htm (3581 words) |
|