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| | Inventory - lslWiki |
 | | SL has two kinds of inventories: one for the user (on the client) and one for objects (for the server but labeled "Content" in the client's object editor window). |
 | | An inventory stores items: objects, scripts, textures, sounds, animations, body parts, clothing, gestures, landmarks, notecards, pictures (which are just a special kind of texture taken with SL's "snapshot" feature), and calling cards. |
 | | Note: inventory constants are not bitflags and thus should not be used with bitwise operators. |
| rpgstats.com /wiki/index.php?title=Inventory (413 words) |
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