| |
| | SIGGRAPH Computer Graphics Newsletter - The State of Computer Animation (Site not responding. Last check: 2007-11-07) |
 | | The commercial animation software producers are hard-pressed to keep up with the demands of the technology and generally lag five to 10 years behind the development community. |
 | | Other animation techniques for specific effects in the literature include (but by no means are limited to) automated gaits (walking, running, jumping, etc.) [5, 13], flocking behaviours [24, 1], fluid flow [14], waves [7, 21], smoke [27], sand [15], flexible objects [29], snakes [18], cloth [29] and many more. |
 | | Animation can be generated quickly by actors and puppeteers under the control of a director who has immediate feedback from the real-time version of the character. |
| www.siggraph.org /publications/newsletter/v32n1/contributions/sturman.html (4178 words) |
|