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| | Obscure consultancy - Preparing a computer game demo (Site not responding. Last check: 2007-10-30) |
 | | In February 2003 the IGDA (International Game Developers Association) survey of publishers revealed that the single most important aspect of a product submission (the pitch) is the game/code demo. |
 | | Depending on the genre of the game this could be an entire game level or part of one (FPS), a single race track with a couple of cars (racing) or a few locations/rooms with puzzles (point and click adventure game). |
 | | For example your platform game engine would be designed to have backgrounds, sprites, collision detection, scrolling, doors (links between levels), stairs, elevators, moving platforms, switches, keys, slippery floors, collapsing platforms etc. Depending on the resources you have available your demo would only be able to include a few examples of these game play features. |
| www.obscure.co.uk /demo.shtml (1092 words) |
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