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| | Director Online Article: 3DISO: Adapting Isometric Scrolling Theory to 3D Worldspace, Part 2 |
 | | This effect is in response to the fact that, in either a straight scroller or Isometric projection, objects in the foreground do not appear any larger than objects in the background. |
 | | Usually, this involves drawing the standard projection to a buffer, then using an algorithm to "space out" the images towards the bottom before it is drawn to the screen. |
 | | These viewpoint rotations produce, in 3D space, the view of a tile that matches the standard isometric diamond, where a tile is a perfect trapezoid whose width is two times the height, although by raising and lowering the camera other ratios are possible, and have been used to great success. |
| director-online.com /buildArticle.php?id=1058 (1641 words) |
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