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Topic: Iwatani Toru


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  Iwatani Toru - Wikipedia, the free encyclopedia
Toru Iwatani (born January 25, 1955) was a video game designer in the 1980s, and created one of the most popular arcade games of all time, Puck-man, better known by its American title Pac-man.
Iwatani was born in the Meguro ward of Tokyo, Japan.
Iwatani went on to create a few other video games, including Libble Rabble, but none of them reached the amount of success that Pac-Man did.
en.wikipedia.org /wiki/Iwatani_Toru   (287 words)

  
 Wikipedia: Pac-Man
Pac-Man is a video arcade game created by Namco game designer Toru Iwatani, and manufactured by Midway Games for the U.S market during the early 1980s.
It was rumoured that Pac-Man creator Iwatani had quit Namco because he only received a small amount of money after creating the game.
In reality, Iwatani was promoted and apparently, as of 2003, is still a Namco employee.
www.factbook.org /wikipedia/en/p/pa/pac_man.html   (958 words)

  
 Fascinating - Pacman creator is really cool | Gamers With Jobs
Iwatani was conscious of the solid lines of so many other games; he was unfond of how hard and uncompromising they seemed.
Iwatani was frustrated, as this change would foil one of the main objectives of the game: to be colorful, for the benefit of a female audience.
Iwatani did convince the programmer of the importance of these sequences (some of the first cutscenes in videogaming), yet it took some effort to do so.
www.gamerswithjobs.com /node/5610   (608 words)

  
 Pac-man designer - Toru Iwatani
Iwatani was a tall, striking man with a quiet, yet forceful, manner.
Iwatani spoke carefully and thoughtfully in his deep voice, and as he expressed his thoughts, he scribbled notes and sketches in his calendar notebook to illustrate his points.
IWATANI: There was one hardware engineer, one person who wrote the music, and the package designer - approximately five people actually worked on it, counting the programmer and me. From the concept to the time the game was on the market was about one year and five months - rather longer than usual.
www.geocities.com /SiliconValley/Heights/5874/iwatani.htm   (2752 words)

  
 Iwatani Toru - Wikipedia, the free encyclopedia
Toru Iwatani (born January 25, 1955) was a video-game designer in the in the 1980s, and created one of the most popular video games of all time, Pac-Man.
Its success in North America, and later around the world, solidified its place in the history of video-games.
Iwatani went on to create a few other other video games, including Libble Rabble, but none of them reached the amount of success that Pac-Man did.
www.encyclopedia-online.info /Toru_Iwatani   (245 words)

  
 [No title]   (Site not responding. Last check: 2007-10-22)
The year was 1977, and a young 22 year old man by the name of Toru Iwatani came to the corporate offices of Namco looking for a job.
Toru's method was to take words related to the story and use those to help develop it.
Toru's team this time around consisted of himself, a programmer by the name of Hideyuki Mokajima, a music composer, a hardware engineer and the cabinet designer.
web.ics.purdue.edu /~ddoogs/history.html   (2073 words)

  
 Iwatani Toru - TheBestLinks.com - Toru Iwatani, Japan, January 25, North America, ...   (Site not responding. Last check: 2007-10-22)
Iwatani Toru - TheBestLinks.com - Toru Iwatani, Japan, January 25, North America,...
Toru Iwatani, Iwatani Toru, Japan, January 25, North America, October 10, Tokyo...
Toru Iwatani (born January 25, 1955) was a video game designer in the in the 1980s, and created one of the most popular arcade games of all time, Pac-Man.
www.thebestlinks.com /Toru_Iwatani.html   (283 words)

  
 [No title]   (Site not responding. Last check: 2007-10-22)
The game was developed primarily by Namco employee Iwatani Toru">Toru Iwatani.
After receiving inspiration from a pizza with one slice missing [http://www.salon.com/ent/masterpiece/2002/06/17/pac_man/print.html], game designer Iwatani spent approximately seventeen months on a game that revolved around eating.
Iwatani's efforts to appeal to a wider audience — beyond the typical demographics of young boys and teenagers — would eventually lead him to adding in elements of a maze.
www.worldhistory.com /wiki/I/Iwatani-Toru.htm   (78 words)

  
 NationMaster.com - Encyclopedia: Iwatani Toru
Toru Iwatani File history Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version.
A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals.
Ironically, Atari allegedly paid Frye $1 million to produce the game in contrast to Toru Iwatani, who was only paid his usual salary for creating the original arcade game.
www.nationmaster.com /encyclopedia/Iwatani-Toru   (881 words)

  
 Pac-Man   (Site not responding. Last check: 2007-10-22)
Toru Iwatani är mannen som skapade Pac-Man. Han föddes den 26 januari 1955 i Tokyo i Japan.
Iwatani är intresserad av att skapa bilder som kan förmedla något till andra människor.
Iwatani ville göra spel som kunde roa alla.
home.swipnet.se /~w-33411/pacman.htm   (1485 words)

  
 Iwatani Toru: bio and encyclopedia article   (Site not responding. Last check: 2007-10-22)
Toru Iwatani (born January 25, EHandler: no quick summary.
Iwatani was born in the Meguro ward of Tokyo Tokyo quick summary:
Iwatani went on to create a few other other video games, EHandler: no quick summary.
www.absoluteastronomy.com /encyclopedia/i/iw/iwatani_toru.htm   (953 words)

  
 Gamasutra - Postcard from GDC 2005: The International Game Designers Panel
IWATANI: Any time a developer is developing a concept that will be new to players, it's important give the player a gradual introduction to the new concept.
The key was to recognize this as part of the process, to let the garbage pour itself out onto the page, and then to be okay with throwing it all away at the end of the day.
IWATANI: In my mind, the dilemma is that the general public doesn't have the same skill level with games as the so-called hardcore gamers.
www.gamasutra.com /gdc2005/features/20050311/postcard-kane.htm   (2185 words)

  
 Toru Iwatani   (Site not responding. Last check: 2007-10-22)
Toru Iwatani (né le 25 janvier 1955), célèbre concepteur de jeux vidéo dans les années 1980 parmi les amateurs; il est le créateur du célèbre jeu d'arcade Pac-Man.
Toru Iwatani fut embauché par l'éditeur japonais Namco en 1977 pour créer des jeux video.
Iwatani a continué sa carrière de programmeur de jeux vidéo, sans atteindre la renommée de son Pac-Man.
www.toshare.info /fr/Toru_Iwatani.htm   (149 words)

  
 Dispatch Online - Your premier Eastern Cape news site
Iwatani sits down and tells the whole story, starting exactly 26 years ago when a 24-year-old Namco programmer strolled into a now-demolished restaurant in central Tokyo, called Shakeys.
Iwatani and his team of six developers were given remarkably free rein in coming up with Namco's greatest hit.
Iwatani was merely promoted to supervisor level, and still lives in a house too small to accommodate a Pac-Man arcade cabinet.
www.dispatch.co.za /2005/08/05/Features/f2.html   (1359 words)

  
 Pac-Man creator Toru Iwatani ponders his next step - News at GameSpot   (Site not responding. Last check: 2007-10-22)
Iwatani explained that the Incubation Center is divided into three sections, "New Ventures," "Welfare," and the Namco game school.
Iwatani declined to comment on current projects, but he did point out that such opportunities are not necessarily explicitly game-related.
Asked about Japan's booming cellular phone market, Iwatani said that Namco is now working on original games for cell phones--a new direction in an industry that's dominated by ports of arcade and console games.
www.gamespot.com /news/2004/03/24/news_6092178.html   (611 words)

  
 GameInsider - A interview with Toru Iwatani, creator of Pac Man   (Site not responding. Last check: 2007-10-22)
He ushers us into the sort of decrepit meeting room that even a small, failing business would be ashamed of, and points to a tacky, stuffed-toy version of the notorious yellow glutton.
Toru Iwatani, now 50, is the stuff of video game legend.
Iwatani sits down and tells the whole story, starting exactly 26 and a half years ago when a 24-year-old Namco programmer strolled into a now demolished restaurant in central Tokyo, called Shakeys.
www.gameinsider.com /print.php?id=850   (363 words)

  
 The king of Pac-Land part 1
Game designer Toru Iwatani was born on January 25, 1955 in the
Iwatani was a tall, striking man with a quiet,
IWATANI: First of all, the kanji word "taberu," to eat, came to mind.
members.aol.com /pacmanic/toru1.html   (1188 words)

  
 Pac-Man - Salon
Pac-Man was the brainchild of Toru Iwatani, a designer for Namco, the Japanese company best known at the dawn of the 1980s for releasing the first-ever color video arcade game, Galaxian.
Noting that a pizza pie with one slice removed resembled an open-mouthed head, Iwatani had a vision: an animated pizza, racing through a maze and eating things with its absent-slice mouth.
The short answer is that Iwatani succeeded: Pac-Man feels like a cartoon, from the bouncy theme music to the animated eyes on the ghosts to the forlorn sound effect as Pac-Man is apprehended and shrinks away to nothingness.
www.salon.com /ent/masterpiece/2002/06/17/pac_man/index.html   (675 words)

  
 legal_issues
A favorite myth about Pac-Man is that its designer, Toru Iwatani, left Namco after creating the game because of a dispute over compensation.
Iwatani is still with Namco, and no dispute occurred.
Iwatani was involved in the creation of what would be the most successful arcade game in the history of the American market: Ms.
www.stanford.edu /class/sts145/Notes/3_game_business/html/legal_issues_notes.htm   (867 words)

  
 ClassicGaming.com - Pac-Man: The Phenomenon - Part 1   (Site not responding. Last check: 2007-10-22)
Partnered with a design team (during a time when most games were designed by the electrical engineers or programmers themselves), his first project was to be a video pinball game which was completed and shipped by 1978.
And it was here that Toru's ultimate goal of a game that everyone could enjoy (more specifically women and children) came to fruition.
Parents, already becoming weary about allowing their kids in to arcades to play violent games were less afraid of the charming yellow guy who simply ran around a maze eating up dots.
www.classicgaming.com /features/articles/pacmanseries   (2870 words)

  
 Pac-Man - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-10-22)
Pac-Man was first introduced in Japan in the autumn of 1980, and it was an instant hit.
Atari allegedly paid Frye $1 million to produce the game in contrast to Toru Iwatani, who was only paid his usual salary for creating the original arcade game.
It was rumored that Toru Iwatani had quit Namco because he only received a small amount of money after creating the game.
www.encyclopedia-online.info /Pac-Man   (2129 words)

  
 Todo Juegos - Pac Pix
Fue en el año 80 cuando Namco encargó al programador Toru Iwatani (integrante de la plantilla de la compañía) diseñar un juego que rompiera moldes en la industria.
Iwatani por aquél entonces ya había diseñado más de 50 juegos diferentes (incluido el exitoso Galaxian) y comenzó a trabajar para acatar las instrucciones procedentes del núcleo de Namco al dedillo.
Iwatani se pasó horas y horas rompiéndose el coco, pensando y removiendo sus neuronas, pero no obtuvo resultado alguno…hasta que encontró la clave en su pizza.
www.todojuegos.com /review180.html   (614 words)

  
 GameScience   (Site not responding. Last check: 2007-10-22)
At the press viewing for this event, a live talk session between Nintendo's Shigeru Miyamoto and Namco's Toru Iwatani was held.
Toru Iwatani, Namco - One of the creators of games such as Pacman and Ridge Racer.
Iwatani and myself are seated next to each other.
www.game-science.com /news/000320.html   (1278 words)

  
 Pacman Creator May Become College Professor : Retro Gaming with racketboy
Namco has announced that Toru Iwatani, maker of Pacman, will become a guest professor at Osaka University of Arts in the newly forming "Character Modeling" department.
The formation of the department is still pending for approval, but if accepted, Iwatani would start lectures on video games as early as April 2005.
Currently a part of Namco's Incubation Center (which focuses building on new ventures), Iwatani will join the department at the request of manga author Kazuo Koike, who is a professor in the department of literature at the university.
www.racketboy.com /retro/2004/06/pacman-creator-may-become-college.html   (253 words)

  
 Game Design - Part I
Here is a brief recounting of Toru Iwatani's inspiration: "Over dinner with friends, programmer Toru Iwatani saw a pizza with one slice missing, and the face that launched a thousand arcades was born.
"Iwatani's game was based on a classic Japanese tale about a creature that protected children from scary monsters by eating them.
In Iwatani's version, the creature was more interested in eating little power pellets, dots of energy that lined the corridors of a bright blue maze.
www.cs.cornell.edu /~rch8/courses/game490/HistoryLecture/lecture.htm   (2836 words)

  
 Pac-Man   (Site not responding. Last check: 2007-10-22)
The game was a stark contrast from many arcade games produced in its day, abandoning "shoot-em-up action" in favor of a unique, humorous, largely non-violent format that appealed to girls as well as boys — a contributing factor to its eventual critical and commercial success.
The game was developed primarily by Namco employee Toru Iwatani.
After receiving inspiration from a pizza with one slice missing [http://www.salon.com/ent/masterpiece/2002/06/17/pac_man/print.html], game designer Iwatani spent approximately one year and five months on a game that revolved around eating.
goc.subdomain.de /Pac-Man   (5052 words)

  
 Sarcastic Voyage, July 8, 1997
Pac Man was created in 1980 by a Japanese programmer named Toru Iwatani.
One source claims Iwatani made the game as an answer to the monotonous "space battle" games of the time.
Cartoons as we know them usually were derived from caricatures of people or of animals, not chomping yellow...
www.aalgar.com /archives/1997/070897.html   (939 words)

  
 GameSpy: Katamari Damashii: The Snowball Effect
In an interview with GameSpy, Toru Iwatani -- head of Namco R&D and creator of Pac-Man -- discussed Katamari Damashii and why his company is so pleased with the game.
Though he was not available for comment at the time that GameSpy met with Namco, Iwatani confirmed that the student who created the concept works for the company.
But costs and originality are not the only things that leave Iwatani proud of Katamari Damashii.
ps2.gamespy.com /playstation-2/katamari-damashii/504503p2.html   (637 words)

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