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Topic: JOGL


In the News (Tue 2 Dec 08)

  
  JOGL API
JOGL is designed to provide hardware-supported 3D graphics to applications written in Java.
JOGL is not the official reference implementation of the JSR, but an evolving workspace; snapshots are taken from this workspace which become the official reference implementations of the JSR.
JOGL is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.
www.javalobby.org /java/forums/c7789.html   (176 words)

  
 RepeatWhileTrue
JOGL is not an official part of Java but a library written by afficionados.
JOGL needs to make sure that the OpenGL context of the JOGL component is current before calling any OpenGL functions on it.
One thing that is noteable, though, is that it is possible to use JOGL with awt or Swing components, enabling you to give your OpenGL window an interface with buttons, text fields and what have you.
www.repeatwhiletrue.com /p5/P5JOGL.html   (5723 words)

  
 Hello JOGL - Java World
Nowadays, JOGL is developed by the game technology group at Sun.
JOGL is the first that I felt comfortable with.
JOGL is the Sun supported set of Java class bindings for OpenGL.
www.javaworld.com /javaworld/jw-02-2005/jw-0221-jogl.html   (566 words)

  
 eScience : Intro to NVE : 13 / 29 : JOGL
JOGL provides full access to the APIs in the OpenGL 1.4 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets.
Many of these folks are finding JOGL a better fit because it's a lower-level API, and they can make use of their existing OpenGL knowledge/code base.
Related to this discussion, we're also starting to see some folks on the javagaming.org forums asking whether JOGL would be a better fit than Java 2D for their apps/games.
escience.anu.edu.au /lecture/ivr/Web3D/jogl.en.html   (777 words)

  
 Introduction to JOGL and Changing Behavior Based on the Value of an Enumerated Type Tech Tips
JOGL is designed to provide hardware-supported 3D graphics to applications written in Java technology.
JOGL is available under the Berkeley Software Distribution (BSD) license on java.net.
The article, Jumping into JOGL by Chris Adamson describes what files you need to download and where to put them on your machine.
java.sun.com /developer/JDCTechTips/2005/tt0208.html   (2618 words)

  
 OpenGL (JOGL) or Java3D - GameDev.Net Discussion Forums   (Site not responding. Last check: 2007-10-16)
JOGL is the sucky new OpenGL binding layer for Java that Sun are "sponsoring" with their "goodwill".
Jogl is general purpose and lwjgl is not.
Of more concern is the fact that Jogl is *terribly* buggy when it comes to creating a display surface.
www.gamedev.net /community/forums/ViewReply.asp?id=1435772   (1761 words)

  
 It's a Panda's Life: JOGL, JNI, Cocoa, other stuff too   (Site not responding. Last check: 2007-10-16)
Ook, let’s get started with JOGL, not because it is the first thing on the list, which it is, since I don’t really care about the list, but rather because I was trying to decipher JOGL more recently than everything else.
I lie, ever so slightly, JOGL does aim to create a Java binding for OpenGL and hardware-accelerated 3D graphics, but this is not new, it has been attempted by people before, has led to such things as GL4Java, and has generally been subsequently abandoned, for reasons unknown.
JOGL’s documentation proudly states that not all functions within JOGL follow native OpenGL conventions, since Java is different.
thepanda.org /article/jogl-jni-cocoa-other-stuff-too   (1248 words)

  
 Shogi - Japanese Chess - Samurai Chess   (Site not responding. Last check: 2007-10-16)
Whenever your JOGL program is ready to draw some OpenGL, it will look and see if there are any GLEventListeners that were added.
As Chris Kline put it, "IMHO, the 'GlueGen' generator that Jogl uses to generate the GL binding is more valuable than the binding itself." (http://www.puppygames.net/forums/viewtopic.php?t=38andstart=30).
JOGL is installed properly only when the 'jogl.jar' and the native library, named something like 'libjogl.jnilib' or 'jogl.dll', are both installed.
www.genedavissoftware.com /books/jogl/ljogl_ch1.html   (3241 words)

  
 Jogl - User's Guide
Jogl also provides some of the most popular features introduced by other Java bindings for OpenGL like GL4Java, LWJGL and Magician, including a composable pipeline model which can provide faster debugging for Java-based OpenGL applications than the analogous C program.
Jogl was designed for the most recent version of the Java platform and for this reason supports only J2SE 1.4 and later.
There are only about fifty lines of handwritten C code in the entire Jogl source base; the rest of the native code is autogenerated during the build process by a new tool called GlueGen, the source code of which is in the Jogl source tree.
www.sm.luth.se /~david/classes/smd159/UsersGuide   (2288 words)

  
 JOGL: A Beginner's Guide and Tutorial
JOGL is a Java package which provides bindings to the OpenGL libraries for the Java Virtual Machine.
JOGL Demos: Several rather interesting NVidia demos in Java [or ported to Java from C++ demos].
JOGL User Manual: A helpful guide on the differences between JOGL and other toolkits such as GLUT; Was the inspiration for this tutorial.
www.cs.umd.edu /~meesh/kmconroy/JOGLTutorial   (2281 words)

  
 Java OpenGL - Wikipedia, the free encyclopedia
JOGL allows access to most features available to C programming language programmers, with the notable exception of window-system related calls in GLUT (as Java contains its own higher-level windowing systems, AWT and Swing), and some extensions.
JOGL differs from some other Java OpenGL wrapper libraries in that it merely exposes the procedural OpenGL API via methods on a few classes, rather than attempting to map OpenGL functionality onto the object-oriented programming paradigm.
Indeed, the majority of the JOGL code is autogenerated from the OpenGL C header files via a conversion tool named Gluegen, which was programmed specifically to facilitate the creation of JOGL.
en.wikipedia.org /wiki/Java_OpenGL   (447 words)

  
 Jogl | THG Lexikon
Sun Microsystems und SGI haben, um eine bessere Qualität von Jogl zu erreichen, eine gemeinsame Partnerschaft zugebilligt.
Es ist davon auszugehen, dass Jogl in eine der späteren Java-Versionen standardmäßig integriert wird.
Mithilfe von Jogl kann ein Java-Programmierer auf OpenGL-Funktionen zugreifen.
www.tomshardware.de /lexikon/Jogl   (223 words)

  
 NeHe Java ports at The Pumpkin Farm
Jogl was used as the basis for the reference implementation of jsr-231.
As far as I know the old jogl is not being developed anymore and has been replaced by jsr-231.
Unfortunately the new api has retained the jogl name, which might be a bit confusing.
pepijn.fab4.be /?page_id=34   (436 words)

  
 Bug ID: 5037133 Mixed mode rendering and 3D effects using Java2D and JOGL together
Basically, that RFE provides a way for JOGL's GLJPanel to render directly into the Swing backbuffer when the OGL-based Java 2D pipeline is enabled.
I don't know whether JOGL would be the best option, or Java3D or another interface wuld be better.
JOGL is tied to OpenGL, therefore other rendering pipelines (such as Direct3D or even something else) would be left out.
bugs.sun.com /bugdatabase/view_bug.do?bug_id=5037133   (536 words)

  
 Open Source APIs for Java Technology Game
Ken Russell: JOGL was designed for New I/O. We have several demos on the JOGL-Demos web page that show that you can get the speed of optimized C++ code while still keeping the safety and portability of Java.
JOGL definitely works on OS X; I believe that JOAL and JInput are also completely ported.
Every time I sit down with JOGL I have to use the post that Gregory Pierce did in the Java gaming forums (I bookmarked it after about the third time!) but I can never seem to find decent JOGL tutorials.
java.sun.com /developer/community/chat/JavaLive/2004/jl0406.html   (5029 words)

  
 :: The New Road Ahead :: : Weblog
JOGL is Sun's open sourced OpenGL binding for Java.
With JOGL it is possible to finally be able to create (API supported) OpenGL games in Java.
These will likely soon be available from the JOGL website on java.net, but for now there are rapid advancements so I'll be posting them here (same URL as the last build).
www.jroller.com /page/gregorypierce/20031021   (3076 words)

  
 java.net: Juggling JOGL
This article introduces the concepts in JOGL, the Java bindings to OpenGL, that are applicable to 2D gaming.
We need to begin with a recap of some of the installation and configuration issues that were at the heart of the previous java.net JOGL article, "Jumping Into JOGL." Chief among these is the fact that as JOGL approaches a 1.0 release, milestone builds have fallen away in favor of nightly builds.
JOGL's Builds Download Page shows no release or milestone builds, just nightly builds by platform.
today.java.net /pub/a/today/2004/03/18/jogl-2d-animation.html   (1058 words)

  
 JOGL Release Information
Full OpenGL 1.5 support has been added; JOGL is again up-to-date with respect to the header files in the OpenGL extension registry at http://oss.sgi.com/projects/ogl-sample/registry/.
JOGL 1.1 beta 05 has been released on August 4, 2004; please see the Documents and files section of the JOGL web page.
JOGL 1.1 beta 06 has been released on November 1, 2004; please see the Documents and Files section of the JOGL web page.
javagaming.org /forums/index.php?topic=1596.0   (2233 words)

  
 java.net: Jumping into JOGL
This article's sample code expands on an example in a message on the JOGL forum, which in turn is an adaptation of the "firstAttempt" code example in F. Hill Jr.'s Computer Graphics using Open GL, Second Edition, a particularly popular textbook for learning graphics concepts and how to use them in OpenGL.
The flow here is straightforward: tell JOGL that we want to draw some points, and then give their coordinates.
That completes this introduction to JOGL, the goal of which was to simply help you get up and running with JOGL by compiling and running a set of 2D graphics calls.
today.java.net /pub/a/today/2003/09/11/jogl2d.html   (3439 words)

  
 Romain Guy's Weblog: 3D and 2D Compositing with JOGL and Swing
Chris Campbell and Kenneth Russel are talking about the latest improvements in Java2D's OpenGL pipeline and in JOGL API.
Most of the required changes were in JOGL code so that it takes a more optimized codepath.
We've made it (starting from java 1.5) with the help of well positionned Container.setComponentZOrder() and by ensuring components are not overlapping -to avoid lightweight/heavyweight artifacts -which is easy for a docking system, but not for JInternalFrames...
jroller.com /page/gfx?entry=3d_and_2d_compositing_with   (494 words)

  
 Getting Started with jogl
In order to use jogl for the course, you will need to have a copy of jogl.jar and you will need the native jogl-openGL library binding files for the platform you are using.
If you are planning to use Java and jogl in the course, note that you will not be using Glut with this system.
For more information on the ins and outs of installing and running jogl, and for an alternate, and always up to date, source of jogl code, see the jogl home page.
www.cs.utexas.edu /users/fussell/courses/cs354/using_jogl.html   (909 words)

  
 OpenGl - Tutorial 02 : Setting up your Java Environment with JOGL
First, go to Jogl page at https://jogl.dev.java.net/ and download the files.
There are differences between Gl4java and Jogl for the creation of the component that holds the OpenGl scene.
In Jogl, these method are considered as events.
jerome.jouvie.free.fr /OpenGl/Tutorials/Tutorial2.php   (751 words)

  
 It's a Panda's Life: JOGL
Jan 5, 12:39 AM Let me repeat some of my general annoyance about JoGL, a lack of backward compatibility, a lack of new tutorials helping people to get a leeway into the actual OpenGL tutorials, or the ability to get on with their life as OpenGL programmers.
While NeHe links to JOGL code from Kevin J. Dulling, a lot of it is not very well commented, and most of it is based upon old JoGL releases and hence no longer runs.
The JOGL javadocs are strangely hard to find, throwing up all sorts of weird results when looked for.
thepanda.org /?c=JOGL   (1378 words)

  
 JOGL installation - GameDev.Net Discussion Forums   (Site not responding. Last check: 2007-10-16)
Yes, that is true, but maybe a little dangerous - you have to keep track where is java searching for external jars exactly, especially when you have different versions of, lets say, jogl and classpath pointing to all of them...
There should be a doc at the JOGL website that will explain what you need to do.
Scratch that, you probably already have the latest version of JOGL and are using source that is old.
www.gamedev.net /community/forums/topic.asp?topic_id=371541   (559 words)

  
 OPENGL.J3D.ORG - SWT JOGL
JOGL (Java OpenGL) is the formal bindings to OpenGL developed through JSR 231.
The bindings have some dependencies on AWT, though most of the APIs that are important do not, making it relatively easy to support an SWT version of the same.
Right now our modified JOGL source is not part of that download because we're waiting to see whether Sun take the code or not.
opengl.j3d.org /swt/jogl.html   (541 words)

  
 OpenGL:Tutorials:Java:JOGL:Introduction - GPWiki
Two classes are needed to setup a JOGL Application: a frontend of some sort that provides a window, and an OpenGL event listener, since OpenGL communicates with the program via events.
Other events include reshape(), when the shape of the window changes, and displayChanged(), when the display settings have changed, either because of this program, another program, or the user decided to change them.
Now that you can setup a JOGL application, you should be able to figure out how to use the OpenGL code written for C/C++.
gpwiki.org /index.php/OpenGL:Tutorials:Java:JOGL:Introduction   (713 words)

  
 greener pastures » jogl and JSR-231
I just updated jogl in the Fedora Extras development repository for the new modular X packages.
While doing so I noticed that a beta version of JSR-231 (Java Bindings for OpenGL) was made available a few weeks ago on the jogl web site.
This implemenation is a derivative of jogl, and is distributed under a BSD-ish license.
www.spindazzle.org /green/index.php?p=69   (82 words)

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