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| | It's a Panda's Life: JOGL, JNI, Cocoa, other stuff too (Site not responding. Last check: 2007-10-16) |
 | | Ook, let’s get started with JOGL, not because it is the first thing on the list, which it is, since I don’t really care about the list, but rather because I was trying to decipher JOGL more recently than everything else. |
 | | I lie, ever so slightly, JOGL does aim to create a Java binding for OpenGL and hardware-accelerated 3D graphics, but this is not new, it has been attempted by people before, has led to such things as GL4Java, and has generally been subsequently abandoned, for reasons unknown. |
 | | JOGL’s documentation proudly states that not all functions within JOGL follow native OpenGL conventions, since Java is different. |
| thepanda.org /article/jogl-jni-cocoa-other-stuff-too (1248 words) |
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