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Topic: Java 3D


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In the News (Thu 23 May 13)

  
  3D graphics programming in Java, Part 1: Java 3D - Java World
Java 2D is a core platform API beginning with Java 1.2, while Java 3D will be released as an Extension API shortly after the 1.2 platform becomes available.
Java 3D is meant to give Java developers the ability to write applets and applications that provide three dimensional, interactive content to users.
Java 3D's positioning as a standard extension runs the risk of reducing the portability of Java 3D code across platforms -- most vendors have to struggle to keep up with changes and additions to the core platform alone.
www.javaworld.com /javaworld/jw-12-1998/jw-12-media.html   (2376 words)

  
 Gamasutra - Features - "3D Graphics Programming in Java Part 2: Advanced Java 3D" [01.22.99]
Java 3D has the potential to allow Java programmers of all sorts to include vibrant 3D content in their applets and applications.
Sun's Java 3D team is heavily involved in the project: One of the cochairs of the working group is Henry Sowizral, Sun's lead for Java 3D API and implementation engineering.
Java 3D is an interesting technology with a broad scope and an equally broad range of tips and tricks.
www.gamasutra.com /features/19990122/java3d_02.htm   (3644 words)

  
 Java 3D - Wikipedia, the free encyclopedia
JSR 926 specifies Java 3D 1.4; as of 2006, the current version is 1.4.0_01.
Java 3D 1.5 is currently under development, and will be specified by a new JSR to be filed later in 2006.
In the summer of 2004 Java 3D was released as a community source project, and Sun and volunteers have since been continuing its development.
en.wikipedia.org /wiki/Java_3D   (418 words)

  
 [No title]
In this simple example a Java applet named "3dcube.class" is embedded in the HTML page, with a window of size 300x400 pixels reserved for the output of the applet.
An additional call is made to the Java method drawPolygon to draw the edges of the triangles in a different color - improving the visibility of the cube.
Conventional Java syntax would have resulted in spreading the timer code over multiple lines, but it was visually convenient to have the code listed on a single line.
www.garybeene.com /3d/3d-java.htm   (1948 words)

  
 Java Pro - Learning to Fly   (Site not responding. Last check: 2007-10-08)
The Java 3D API is an optional package belonging to a broader set of APIs called the Java Media APIs (see Resources).
As is the case with other Java API collections, all of the individual APIs were not designed together and appear to have been lumped together after the fact.
Many of the Java 3D demos use classes from the com.sun packages, and they implement commonly required high-level functionality, but they are not a formal part of the Java 3D API.
www.ftponline.com /javapro/2003_06/magazine/features/dsavarese   (545 words)

  
 Gamasutra - Features - "3D Graphics Programming in Java, Part 1: Java 3D" [01.15.99]
Java 3D runtime, Be sure to choose the OpenGL version of Java 3D for your platform (I'm using Win32).
In Java 3D, there are two major portions, or branches, to this tree: the view branch and the content branch.
Java 3D builds on top of the new text support provided in Java 2D (please refer to the listing of my JavaWorld columns in the Resources for more information on Java 2D and text).
www.gamasutra.com /features/19990115/java3d_01.htm   (3970 words)

  
 FTPOnline - JavaOne 2004 - The Return of the Java Client
Declaring that "Java is everywhere," Sun Microsystems President and COO Jonathan Schwartz strengthened Sun's commitment to open source and desktop technology, and introduced new tools and development programs designed to lower the bar for Java developers while simultaneously providing a richer user experience.
Kawahara kicked off his demo by contributing the underlying Java 3D technology to the open source community, promising to do the same with Project Looking Glass as soon as it is ready.
Java Studio Creator is available for free with the purchase of a one-year Sun Developer Network standard subscription, priced at $99.
www.ftponline.com /reports/javaone/2004/schwartz   (484 words)

  
 Sun Java Desktop System
Java Desktop System is a major component of the Solaris 10 Operating System, x86 and SPARC architecure editions.
The Java Desktop System is less susceptible to virus and worm attacks due in part to a superior security architecture and the use of Java technology that confines actions to a restricted sandbox.
Java Desktop System is part of the Solaris 10 Operating System which is available as a free download.
wwws.sun.com /software/javadesktopsystem   (322 words)

  
 Manning: 3D User Interfaces with Java 3D
Many of the techniques are demonstrated in a Java 3D software framework included with the book, which also provides developers with many general-purpose building blocks for constructing their own user interfaces.
To facilitate use of the software under Java 3D 1.1 and 1.2, methods deprecated under 1.2 are still used.
Source code, examples, and documentation from 3D User Interfaces with Java 3D is freely available and is contained in a single ZIP file.
www.manning.com /barrilleaux   (1328 words)

  
 Manning: Java 3D Programming
Java 3D is a client-side Java application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using Java.
Using Java 3D you will be able to develop richly interactive 3D applications, ranging from immersive games to scientific visualization applications.
Chapter 11 introduces the Java 3D behavior model, which allows you to attach code to the objects in your scene.
www.manning.com /selman   (1631 words)

  
 j3d.org Introduction to Java 3D
It is heavily optimised towards the requirements of realtime 3D rendering and hence does not contain capabilities for photo-realistic rendering effects used to produce movie quality images (ie ray-tracing or radiosity based rendering algorithms).
That is, J3D provides a 3D rendering API for the Java language, but at the same time it may use OpenGL to do the interface to the hardware.
Java 3D requires the use of a number of Java 2 specific features in order to run that cannot be removed.
java3d.j3d.org /faq/intro.html   (928 words)

  
 The Java Community Process(SM) Program - JSRs: Java Specification Requests - detail JSR# 184
The API shall be designed to supply interactive 3D rendering capabilities to applications in a way that is efficient in processor power required, in overall code size, and in working memory footprint.
Current proposals for integration of 3D into a Java environment are unsuitable for constrained devices due to ROM footprint, RAM size, or processor power requirements.
All 3D rendering is expected to be done in native code for speed and space reasons.
www.jcp.org /en/jsr/detail?id=184   (1253 words)

  
 Java 3D Install
After accepting the license agreement you will be given the opportunity to select where you want Java 3D to be installed.
After Java 3D is installed the documentation for Java 3D may be downloaded and extracted.
If Java 3D is installed into the JDK or JRE, you do not need to include the Java 3D jar files in your CLASSPATH, nor do you need to include the Java 3D shared libraries in your PATH or LD_LIBRARY_PATH.
genex.hgu.mrc.ac.uk /Software/JavaTools/java3dinstall.html   (302 words)

  
 TWiki . Javadesktop . Java3DFAQ
The new Java 3D interest list is available either as a discussion forum (which is what most of the community uses) or as a mailing list.
All Java 3D-related bugs for j3d-core, j3d-core-utils, vecmath, and j3d-examples, are filed using the Issue Tracker in the parent java3d project.
Java 3D is composed of three main CVS modules (projects), which can be checked out using a CVS client:
wiki.java.net /bin/view/Javadesktop/Java3DFAQ   (1185 words)

  
 Java 3D @ JAVA DEVELOPER'S JOURNAL   (Site not responding. Last check: 2007-10-08)
Java 3D is not a newcomer to the Java API world; however, it has suffered from slow acceptance due to the general resistance to client-side Java.
At the time of this writing, Java 3D is at version 1.3 and easily available for Linux, Windows, and Solaris with varying degrees of support for other platforms.
Java 1.4.1RC actually seems to offer a smoother run of the application than even 1.4.0 did, but given enough memory allocation and release the pauses are noticeable.
java.sys-con.com /read/37374.htm   (3684 words)

  
 Know of any photorealstic 100% java 3d ...   (Site not responding. Last check: 2007-10-08)
Most 3d charts look like they were done in Excel circa '95.
If a 3D renderer is capable of applying bitmaps to 3D surfaces and apply some Gouraud shading, then depending on the quality of bitmaps, things could look pretty good.
Or perhaps it might be better for Java to output a scene in xml, and spawn off an external ray tracer like Povray.
www.javalobby.org /java/forums/t72482.html   (1154 words)

  
 Apple Java 3D Advanced Imaging 1.0 – Mac OS X – VersionTracker
Java 3D itself has been open source for a while, but that doesn't include the Mac port so we're still dependent on Apple supporting this software.
Not only has this "update" given Apple java the ability to run Java3D Applets but I have found that a lot of regular java Applets that make their own interfaces are much fast.
Unfortunately it may not be a good demonstration for the Java 3d software or NASA's software is the culprit, but it runs as slow as a slug in a salt mine (even on a G4 800 MHz!)
www.versiontracker.com /dyn/moreinfo/macosx/21914   (419 words)

  
 Amazon.com: 3D User Interfaces with Java 3D: Books: Jon Barrilleaux   (Site not responding. Last check: 2007-10-08)
It discusses 3D user interfaces for the most part of the book and how they can be useful in computer-human interactions.
Java 3D is merely a specific platform in which the concepts were implemented and many of the ideas could easily apply to other 3D API.
Only about a third of the book discusses the Java 3D API specifically and how various features can be used to solve problems when designing a 3D UI.
www.amazon.com /3D-User-Interfaces-Java/dp/1884777902   (1520 words)

  
 Amazon.com: Java 3D Programming: Books: Daniel Selman   (Site not responding. Last check: 2007-10-08)
As a novice to Java 3D, I was overwhelmed for a little while but the code samples and the author's excellent explanations of the code kept me from becoming lost.
Java 3D is a complex API to use, and this book reflects that since it is a complex book that is somewhat disorganized, is too wordy, and doesn't really clarify how to program with the API that well.
This is perhaps the most recent book on the Java 3D API published in the last four years.
www.amazon.com /Java-3D-Programming-Daniel-Selman/dp/1930110359   (1479 words)

  
 Killer Game Programming in Java
The main emphasis of my book (over 17 chapters) is on 3D gaming using Java 3D.
Java 3D is a great tool for very quickly building 3D worlds, without needing to implement low-level 3D rendering functionality.
So far, I've put the Mobile 3D API chapters online, and will (very slowly) be adding 2D graphics and networking materials.
fivedots.coe.psu.ac.th /~ad/jg   (578 words)

  
 3D graphics programming in Java, Part 3: OpenGL - Java World
Java 3D's more general-purpose optimizations mostly aim to maximize the portability of Java 3D applications.
Java 3D has more built-in optimization and an easier programming model that may prove particularly useful for programmers new to Java, 3D graphics work, or networked and distributed graphics programming.
As a reminder from the last two columns, Java 3D is currently available from Sun for Solaris and Win32 platforms.
www.javaworld.com /javaworld/jw-05-1999/jw-05-media.html   (1973 words)

  
 j3d.org Running Java 3D
First, download Java 3D from the java.sun.com or one of the other sites listed in our downloads page.
Java 3D requires OpenGL 1.1.1 under Solaris, and the patch corrects a rendering bug in vertex arrays, which is something Java 3D utilitizes.
The Java virtual machine allocates a certain amount of memory to use, and it's much less than people typically have on their systems.
java3d.j3d.org /faq/running.html   (1439 words)

  
 [No title]
Most users have a copy of Java, but do not have Java3D on their machine and are not willing to take the time to download the very installation files.
I guess it depends on what you include in the definition of "3D applets", but by my count there are well under fifty Pure Java, general purpose, 3D object viewing applets available for download and use by webmasters.
Another differentiating criteria for Java 3D engines is the way in which the image is created.
www.garybeene.com /3d/3d-pure.htm   (788 words)

  
 Java
Professional Java developers are increasingly turning to the feature-rich Mac OS X as the operating system of choice for cross-platform Java development projects on the Macintosh and other platforms.
Java Platform, Standard Edition 6 Release 1 is based on JDK 1.6.0_b88 and brings enhanced functionality to Java applications.
Java 2 Platform, Standard Edition 5.0 Release 4 includes version 1.5.0_06 and improves functionality of J2SE 5.0 on Mac OS X v10.4.5 and later.
developer.apple.com /java   (447 words)

  
 Linux.com - Install Java 3D (optional)
If you are using a JRE only, you'll have to get the JRE version of the Java 3D package and adapt these instructions.
Next is to unpack Java 3D and finish setting up the environment for the Java SDK.
This completes the installation of the Java 2 SDK, which includes the JRE and the Java 3D extension.
www.linux.com /howtos/Nvidia-OpenGL-Configuration/instjava.shtml   (451 words)

  
 Think Secret - Apple previews Java 3D, Advanced Imaging APIs
Java 3D enables developers to include high-quality 3D graphics in Java apps.
According to the seeds' release notes, Java 3D and JAI are installed as Java System extensions.
Java 3D and Java Advanced Imaging (JAI) require Mac OS X 10.3, Panther, with Java 1.4.1.
www.thinksecret.com /news/java3djai.html   (380 words)

  
 HP Unix - Java - 3D for SDK & RTE Overview & Features
HP 3D technology for Itanium®-based solutions is supported with RTE 1.3 and 1.4.
The HP 3D technology may be redistributed with your application.
Java™ and all Java based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc.
www.hp.com /products1/unix/java/java2/java3d/index.html   (119 words)

  
 Java 3d Viewer : Faceted and Wireframe Objects
Java 3d Viewer : Faceted and Wireframe Objects
Your system is not configured to run Java applets.
This is a security feature of Java and your browser and not a fault of mine or my program.
www.frontiernet.net /~imaging/java3dviewer.html   (201 words)

  
 alphaWorks : Java 3D for AIX : Overview
A scene graph API for 3D graphics that extends the core Java API.
Java 3D for AIX can now be found at IBM's developerWorks.
Suzy Deffeyes is a 3D graphics programmer in Austin, Texas.
www.alphaworks.ibm.com /tech/aixj3d   (72 words)

  
 Java 3D - 3D Graphics Tutorial and Information   (Site not responding. Last check: 2007-10-08)
Foundations of 3D Graphics Programming : Using JOGL and Java3D is a good new book that includes Java 3D.
The Java 3D source code is now available (you have to register before you can access it):https://java3d.dev.java.net/
Java 3D and Java are registered trademarks of Sun Microsystems.
www.java3d.org   (287 words)

  
 ONJava.com -- Playing Movies in a Java 3D World, Part 1
This article, which is split into two parts, describes how I implemented a Java 3D movie screen.
Figure 1 shows two screenshots of the JMF Movie3D application, taken at different times: the one on the right is a view of the screen from the back.
The use of Java 3D performance tricks to speed up rendering; the result is a movie that runs at 25 frames per second without any difficulty.
www.onjava.com /pub/a/onjava/2005/06/01/kgpjava.html   (881 words)

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