| | Chris Campbell's Blog: Java2D/JOGL Interoperability (Site not responding. Last check: 2007-08-09) |
 | | In Mustang b51, we made some minor enhancements to Java2D that allow JOGL's GLJPanel implementation to render directly into the Swing backbuffer when the OpenGL-based Java2D pipeline is enabled (see 6309763). |
 | | While it was certainly possible before to use JOGL in a Swing application, it required a number of intermediate steps to get the proper rendering on the screen in the correct order. |
 | | So if the OpenGL-based Java2D pipeline is disabled, or you're running your JOGL app on a pre-b51 build of Mustang, or you're running on another vendor's VM that does not include the OpenGL-based Java2D pipeline, then fear not, your app will still run correctly, albeit not as fast as the ideal described above. |
| weblogs.java.net /blog/campbell/archive/2005/09/java2djogl_inte_1.html (1787 words) |