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Topic: Jeff Minter


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  Jeff Minter - Wikipedia, the free encyclopedia
Jeff Minter became interested in computers while attending secondary school.
Minter went on to develop a number of classic games, all written in assembler, for the later home computers (such as the Commodore 64, Atari 400/800 and Atari ST) which were marketed mainly by word of mouth and by the odd magazine advertisement.
Jeff was writing this game for Peter Molyneux's Lionhead Studios but the project was canceled in December 2004.
en.wikipedia.org /wiki/Jeff_Minter   (672 words)

  
 MayhemUK Commodore 64 archive
Jeff noticed that multi-screen games were the 'in' thing at the time, and hence gave Revenge 42 different attack waves.
Minter was rather unhappy with the stereotype games had sunk into: smooth scroll, pretty tunes, pastel graphics and the such.
Minter settled down to write some more shareware, drink lots of tea and in time was approached by Atari, US this time, to write a game for their new 68030 machine, the Falcon.
www.mayhem64.co.uk /minter.htm   (3379 words)

  
 GameSpy.com - Interview
Jeff Minter: Well, to compress it heavily: founded Llamasoft in 1982, working primarily on Vic-20, C=64, and sometimes on the 8-bit Atari; best known in the U.S. from that era are probably Gridrunner, Laser Zone, and Attack of the Mutant Camels which were released by HES.
Jeff Minter: Around the middle of last year my little PC shareware game Gridrunner++ was getting a bit of attention from the games press.
Jeff Minter: Mainly because, although the 'Cube may not have so many titles as some of the others, of the titles it does have, a higher percentage seem to be really excellent games with a reputation for great playability.
archive.gamespy.com /interviews/september03/minter   (609 words)

  
 News - Jeff Minter on Xbox 360 // Xbox 360 /// Eurogamer
News - Jeff Minter on Xbox 360 // Xbox 360 /// Eurogamer
Following earlier reports that Jeff Minter's new 'light synth' software will be built into all Xbox 360s, the loveable old hippy has revealed more of his thoughts on Microsoft's next-gen console.
Minter first came up with the light synth concept back in 1984, when he wrote a piece of software titled Psychedelia for the Commodore 64.
www.eurogamer.net /article.php?article_id=59941   (571 words)

  
 Ningc | Nintendo Gaming Community   (Site not responding. Last check: 2007-11-07)
Jeff Minter: A profound sense of well-being and empathy for their fellow man (and sheep, and llama, and yak).
Jeff Minter: Yes, in that rhythm is involved, but isn't the "main event," so to speak.
Jeff Minter: I hadn't seen many of those people for years (at least until I bumped into Rob H. at a UK retro event a couple of years ago)...
www.ningc.com /news.php?article=3553   (1036 words)

  
 [No title]
Jeff looks like a lost extra from a late sixties bikers-trash-California B film whose Harley has somewhere in the time warp transmutated into an open top Ford Escort.
Jeff led us into his den, chose one of the ranks of computers (A commodore 64, in fact) to load the game into, and pointed to a three foot cuddly Yak to sit on.
For Jeff Minter all such roads lead inexorably to Peru and particularly to the ancient ruined city of Macchu Picchu, home only to a few llamas and transient hordes of sightseeing Americans.
linkchecker.stacken.kth.se /c64/minter/jeffmint.htm   (1908 words)

  
 TotalVideoGames.Com Forums | - Jeff Minter Xbox 360 Collaboration   (Site not responding. Last check: 2007-11-07)
Realising it was similar to the works of the legendary Jeff Minter, we were somewhat startstruck to realise that the man behind Tempest and the sadly-canned Unity is responsible for the application.
Minter’s association with Microsoft sprung up from a freak situation, leaving Microsoft executives and a certain J Allard bowled over by what the magical Minter can come up with.
During a brief chat over a cigarette or two, Minter claimed that development on the Xbox 360 is a dream, with the SDK providing an accessible environment to create sublime visual effects.
www.totalvideogames.com /forums/printthread.php?t=9682   (334 words)

  
 CVG - News   (Site not responding. Last check: 2007-11-07)
Jeff Minter: It was done and dusted so quickly - you could turn out a game in a month and they were small, almost instant projects.
Jeff Minter: It's a question of what was interesting at the time - Pcs weren't games machines, you had CGA graphics and I chose the Atari Jaguar.
Jeff Minter: I work on things that interest me. Nuon arose because some friends from Atari were starting up and asked if I wanted to get involved - to have a part in the chip design, which I'd never done before.
www.computerandvideogames.com /news/news_story.php?id=126103   (1111 words)

  
 Neon creator Talks Xbox 360 - Ferrago
Jeff Minter, the British head of studio LlamaSoft, has been waxing lyrical on the new Xbox 360 console, and his latest creation 'Neon' - which will be preloaded onto Microsoft's new system at launch (expected to be this November).
Minter also hints in the new Guardian Online interview that it'll be possible to hook-up an iPod or other independent device to the Xbox 360 in order to drive Neon, stating also that up to four-controllers can steer the game, with other 'layers' in the image taken over by the game's AI.
Finally, Minter hints that Neon might have appeared on the original Xbox were it not for an email from Microsoft's J Allard going astray: "Oh well, better late than never," he acquiesces.
www.ferrago.com /story/6191   (382 words)

  
 News - Jeff Minter's X360 'light synth' // Xbox 360 /// Eurogamer
Neon is the brainchild of loveable old hippy Jeff Minter, who first came up with the idea of developing a light synthesiser back in 1984 and called his invention Psychedelia.
Jeff's original idea has come along way since then, though.
Since the inclusion of Neon into the Xbox 360's firmware is the culmination of more than 20 years' of work for Jeff, he's rightly mightily chuffed.
www.eurogamer.net /article.php?article_id=59072   (335 words)

  
 Geek.com Geek News - Jeff Minter's Unity canceled
The decision was made by both Minter and Lionhead, which was supporting him.
Minter's unique ideas can be channeled to get his next project finished (whatever it may be) so we can sample it.
And, perhaps, so were a couple of Jeff Minter's games, in their day.
www.geek.com /news/geeknews/2004Dec/wbg20041213028227.htm   (503 words)

  
 Yak is back with new psychedelic Xbox visuals - Ping Wales | Welsh technology news   (Site not responding. Last check: 2007-11-07)
Minter, whose one-man-band games development label Llamasoft won fame two decades ago with cult Commodore 64 titles like Attack Of The Mutant Camels and Gridrunner, started writing the engine in secret in December at the Pencader, Carmarthenshire, farmhouse he has shared with llamas and sheep since 1997.
Minter will join Microsoft to exhibit his creation at the prestigious Electronic Entertainment Expo (E3) in Los Angeles from Thursday.
Minter said the platform is portable enough to deliver striking visuals on any games platform, and he expects the Xbox exposure to lead to significant new work opportunities.
www.pingwales.co.uk /2005/05/17/Yak-returns-on-Xbox-360.html   (815 words)

  
 Boomtown - GameCube
Lionhead and Jeff Minter have announced that after two years of development, Unity has been cancelled.
In an official press release both Lionhead and Jeff have told of their disappointment that it has been necessary to cancel the game despite significant publisher interest.
Minter discussed the cancellation further on his own forum.
ngc.boomtown.net /en_uk/articles/art.view.php?id=6904   (352 words)

  
 Bookpool: David Minter and Jeff Linwood
David Minter has adored computers since he was small enough to play in the boxes they came in.
He built his first PC from discarded, faulty and obsolete components and considers that to be the foundation of his career as an integration consultant.
Jeff co-authored Pro Hibernate 3, Building Portals with the Java Portlet API and Professional Struts Applications.
www.bookpool.com /ct/98016   (996 words)

  
 The MagicBox Forums - New 3D shooter from Jeff Minter and Lionhead Studios for GC
Jeff Minter and Llamasoft have teamed up with Lionhead Studios for a new 3D shooter called Unity.
Lionhead Studios will work closely with Minter on a new game, "Unity" which is being developed for the Nintendo Gamecube, a new development platform for Lionhead Studios.
Jeff Minter responded " "I am very happy indeed finally to be able to talk about this excellent collaboration between Llamasoft and Lionhead which will allow me to work on what is basically my dream project.
www.the-magicbox.com /forums/printthread.php?t=2879   (398 words)

  
 GameCritics.com Forums - Shooter love
Lionhead Studios and Jeff Minter announce that they are working together on a kaleidoscopic shooter for the GameCube.
"Jeff Minter is one of the people that inspired me to get into the industry," said Peter Molyneux of Lionhead.
Minter joins in on a second joypad (the software actually supports up to four users, each controlling separate visual elements) and begins to manipulate another graphical layer.
www.gamecritics.com /forums/printthread.php?t=4751   (972 words)

  
 WotR – Eugene Jarvis bought me a pint.   (Site not responding. Last check: 2007-11-07)
I've just deleted the first version of this introduction to Jeff Minter's 'History of Llamasoft.' It was full of 'legendary this...' and 'outstanding that...' which is not unreasonable given Jeff's still unbroken two-decade run of wonderful videogame coding (with a new game, Unity, in-code right now and slated for a 2005 release).
Minter has always let his games speak for themselves and now it's his turn to do the talking.
If you've ever wondered what run of outrageous events could have led a previously sane man to write videogaming's maddest but most consistently playable series of titles then these columns are for you.
www.wayoftherodent.com /guests/bob_yakhistory.htm   (217 words)

  
 Jeff Minter vs Xbox 360: how Microsoft bought the light synth vision from Guardian Unlimited: Gamesblog
Jeff Minter is one of the videogame industry's true eccentrics - a man who has followed his own agenda for the last twenty years, even if that has meant going off in a completely different direction to everyone else (Tempest 3000 for the ill-fated Nuon device to pluck out one example).
Perhaps Minter's light 'games' didn't make much sense to mainstream users ten years ago, but now, with our huge HD LCD displays and Dolby Digital EX surround sound systems, they'll become another form of casual interactive entertainment.
Ryan Geiss brought lightsynths to a much broader audience, but Jeff Minter was messing around with this stuff when Ryan was in diapers.
blogs.guardian.co.uk /games/archives/2005/07/05/jeff_minter_vs_xbox_360_how_microsoft_bought_the_light_synth_vision.html   (1908 words)

  
 Unity Press Release Page
Lionhead Studios and Jeff Minter have come to a mutual decision to cancel their collaborative project Unity with immediate effect.
Both Lionhead and Jeff are disappointed that it has been necessary to take this step despite significant publisher interest.
Jeff Minter responded, “Everyone at Lionhead has been incredibly supportive and the decision to stop working on Unity has been a difficult one for us.
www.medwaypvb.com /unity01.htm   (377 words)

  
 Experimental Gamecube shooter canned - NGC - gamesradar.com
Jeff Minter's psychedelic quirk-fest Unity roasts in development hell
The title - a collaboration between old school hero Jeff Minter and Lionhead Studios - has already been in development for two years but, according to Minter, "It was becoming unlikely that it'd be finished in time for anyone to want to publish it on Gamecube".
Minter - whose previous games include Tempest and Attack of the Mutant Camels - gave further details on the project being binned in a post on his website.
www.gamesradar.com /?pagetypeid=2&articleid=33357&subsectionid=1587   (240 words)

  
 Alive SE - EIL 2001 - t3k   (Site not responding. Last check: 2007-11-07)
Fans of Tempest 2000 who wished they could play a proper Minter revision of Tempest with the T2K soundtrack CD thumping along will be pleased to know that the entire original T2K soundtrack is sprinkled throughout the levels of Tempest 3000.
Now, Minter has once again updated the game for the new millennium, and presented it on the NUON platform as Tempest 3000.
Minter has done a fine job of approximating the crisp, clean lines of a vector monitor on your ordinary television screen.
alive.atari.org /alive0/t3k.html   (3871 words)

  
 MobyGames - Jeff Minter
Jeff Minter was credited on a game as early as 1982 and as recently as 2005.
Jeff Minter has been credited with the roles Programming, Design, Sound, Graphics, Other and Support.
Jeff Minter has been credited on games developed by the following companies: Llamasoft Ltd., High Voltage Software, Inc., Atari Corporation, Midway Games West, Inc., Magnussoft Deutschland GmbH and Hesware.
www.mobygames.com /developer/sheet/view/developerId,12816   (165 words)

  
 Unity Canned / News // TotalVideoGames.com   (Site not responding. Last check: 2007-11-07)
Jeff Minter fans and raver-gamers alike would likely be wandering what on earth has happened to Unity, the forthcoming GameCube shooter inspired by Minter’s VLM Synthesizer.
TVG recently tried to contact Minter and Lionhead to get an update on the title but was met with a wall of silence, as today the reason behind that became unfortunately apparent.
In a statement released to the press, Lionhead and Jeff Minter have confirmed the cancellation of the title, dubbing it as an “ambitious and experimental project” that sadly won’t come to fruition.
www.totalvideogames.com /pages/articles/index.php?article_id=6899   (341 words)

  
 TNL Forum - New Jeff Minter GameCube Game - Unity
Minter is so talented I have no doubt that Unity will be excellent.
A guy like Minter doing something he consideres ambitious (which is heavy for Minter) and having the help of 'take your sweet time' Lionhead Studios this game may be my GOTY of '07.
Minter has said that he's looking at a year plus development time - probably in the area of 18 months.
www.the-nextlevel.com /board/showthread.php?t=14498   (1079 words)

  
 AntiFactory: Jeff Minter   (Site not responding. Last check: 2007-11-07)
Jeff is renound for his ability to coax bizarre, unique graphical effects out of any hardware from his bedroom, and make them play well with addictive OldSchool?
Jeff's Ludography includes Tempest 3000, Llamatron, and Unity.
Jeff likes sheeps and goats and camels and things.
antifactory.org /cgi-bin/wiki.pl?Jeff_Minter   (84 words)

  
 Yakkety Yak, don't talk back - infoSync World
Minter is now working on something he calls the Llamasoft Virtual Machine, intended to allow himself to produce updated versions of the Llamasoft games.
As for the LVM, Minter writes that it is almost complete on PC and Pocket PC platforms, and that he may well look in to doing a Mac version too.
But like with everything in these dot bust times, Minter also has to find some way of making his efforts pay off, and gives himself a year to make it all work using a model he's been thinking up but secretively holds back the details on.
www.infosyncworld.com /news/n/1156.html   (427 words)

  
 Planet GameCube Forums - "Unity" from Jeff Minter and Lionhead Studios
It is primarily being developed by Jeff Minter along with the assistance of Lionhead Studios.
The game is described as a "modern abstract", 3rd person shooter combined with light synthesiser effects.
Your use of the Planet GameCube Forums is contingent upon your agreeing to abide by the rules.
www.planetgamecube.com /forums/messageview.cfm?catid=7&threadid=616   (194 words)

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