Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: John Romero


Related Topics

In the News (Sat 6 Sep 08)

  
  John Romero - Wikipedia, the free encyclopedia
Romero moved to Shreveport, Louisiana in March 1989 and joined Softdisk as a programmer in its Special Projects division.
Romero hired John Carmack into the department from his freelancing in Kansas City, moved Adrian Carmack into the division from Softdisk's art department, and convinced Tom Hall to come in at night and help with game design.
Romero was involved with Stevie Case, a prominent female gaming industry figure who achieved early notoriety for beating him in a Quake deathmatch.
en.wikipedia.org /wiki/John_Romero   (1610 words)

  
 Daikatana - Wikipedia, the free encyclopedia
Time magazine gave Romero and Daikatana glowing coverage, proclaiming "Everything that game designer John Romero touches turns to gore and gold." An infamous early advertisement for Daikatana, created by marketing guru Mike Wilson and approved by Romero, was a red poster with large fl lettering proclaiming "John Romero's about to make you his bitch".
Romero's initial game design, completed in March 1997, called for a huge amount of content -- 24 levels split into 4 distinct time periods, 25 weapons, and 64 monsters.
What Romero had failed to realize was that he did not have an established, experienced team to rely on (see The Mythical Man Month).
en.wikipedia.org /wiki/Daikatana   (1878 words)

  
 John Romero - Uncyclopedia
John Romero, son of horror movie visionary George Romero, was born in Mesquite, TX, in 1970.
John grew up on the mean streets of the nearby Dallas suburbs, where he learned the art of gator wrestling from local Mexican immigrants.
Romero ran his final test by bombarding a sword originally used as a prop in the first Conan film, resulting in a superblade he dubbed the Daikatana.
uncyclopedia.org /wiki/John_Romero   (461 words)

  
 John Carmack - Uncyclopedia
John D. Carmack II was founded in 1970, crawling around near a smoldering meteorite in a Kansas cornfield.
He and Romero single handily destroyed the security of the Computer Networks throughout the World, using their viral video games as a covert weapon to penetrate sensitive systems, where legions of government employees would spend hours playing the game on insecure networks.
Romero and Putah, no match for the massive virtual horde of cock-smoking demons, were defeated...
uncyclopedia.org /wiki/John_Carmack   (1027 words)

  
 About John Romero Page   (Site not responding. Last check: 2007-10-21)
John Romero is a Casino Marketing Consultant, Writer and Lecturer specializing in direct mail, database building, floor promotions and direct response advertising for gaming clients in the US and abroad.
John is a veteran of 46 years in the casino business and the author of two books.
John's direct mail letters, written in a breezy, personal style, run to four pages for casino clients (and up to l6 pages for other clients outside the gaming industry).
www.romeromarketing.com /files/about_john.html   (862 words)

  
 About John Romero - GameDev.Net Discussion Forums
John Romero was immaculately concieved in 1968 in the back of the same Volkswagen bus he was born in 14 months later.
John was implicated by the long silken hairs and three-toed footprints found at the scene.
Angry and depressed, John went on a killing rampage, and terrorized the city of Oxnard for six weeks until he was shot with a tranquilizer gun and released in Yellowstone National Park.
www.gamedev.net /community/forums/topic.asp?topic_id=105509   (745 words)

  
 Romero's head - Doom Wiki   (Site not responding. Last check: 2007-10-21)
Romero's head is a thing that looks like John Romero's head on a stick.
It appears in Doom II MAP30: Icon of Sin, where it must be shot with the rocket launcher to exit the level.
Romero's head has a sprite prefix of BBRN, and is also known as the Boss Brain.
doom.wikia.com /wiki/Romero's_head   (215 words)

  
 John Romero - Doom Wiki
Romero's head is the final boss at the end of MAP30 of Doom II, where it is sitting on a spike inside the head of the enormous goat-demon known as the Icon of Sin.
Romero later co-founded Ion Storm Inc. in Dallas, Texas with id co-worker Tom Hall, where he designed and produced Daikatana.
Between 1999 and 2003, Romero was involved with Stevie Case, a prominent female gaming industry figure who beat him in a Quake deathmatch.
doom.wikia.com /wiki/John_Romero   (694 words)

  
 John Romero - Kotaku   (Site not responding. Last check: 2007-10-21)
John Romero of id fame and Ion Storm infamy is staffing up at his temporarily monikered company, Slipgate Ironworks.
John Romero, Doom-maker and former Penny Arcade whipping boy, has posted on his blog about the Oblivion re-rating.
The infamous John Romero — known for designing Doom but better known for (ha ha ha!) Daikatana and marrying an Eastern European teenager — has posted a petulant retort on his blog in response to a recent interview done with him on Computer and Video Games.
www.kotaku.com /gaming/john-romero   (1062 words)

  
 5 Years of Doom
In fact, most people have actually heard John Romero -- yes, that is his reversed, phase-shifted voice at the end of Doom 2.
John Romero is the creator of the immortal Knee-Deep In The Dead, Doom's Episode One which has been played, feared, and loved by millions worldwide.
So, John Carmack basically said, "What if we did the same thing, except with hellspawn instead of Aliens?" It would be the same thing, essentially and get the fear factor across.
5years.doomworld.com /interviews/johnromero   (931 words)

  
 PC Interview: John Romero, part I - ComputerAndVideoGames.com
John then created his own texture-mapping technology in six months, to allow us to place an artist-drawn texture on a polygon - the result being Catacomb 3D, which was pretty much lost to the world because it was published by SoftDisk and hardly anyone saw it.
John Romero: John was already thinking about what was next, what's the next level of the technology, so he modified the engine and put in some variations of form - sloping floors, ramps, new lighting and stuff.
John Romero: The only real stand out moment from Quake was when we had a big company meeting in November 1995 and basically decided to not go with our original plans for Quake.
computerandvideogames.com /interviews/interviews_story.php?id=135427   (3198 words)

  
 GameSpy.com - Article: GameSpy's 30 Most Influential People in Gaming
John Romero got his start in the industry as a prolific programmer of Apple II games.
While John Carmack supplied much of the technology behind the title, Romero worked on the editing tools and poured his unique imagination into the story and gameplay.
Romero seemed to revel in the attention, and was often seen as the most public face of id Software.
archive.gamespy.com /articles/march02/top30/1813/index3.shtm   (734 words)

  
 John H. Romero
Romero’s record proceeded him wherever he went, and he was soon going to be groomed for Major.
John Romero was survived by his young wife and 3 children, who were then 6 and 2 respectively.
John Harry Romero II Home] [Theories] [500 Leagues.
www.bermuda-triangle.org /html/john_h__romero.html   (736 words)

  
 Industry Icon John Romero at CPL
The CPL has announced that John Romero, Creative Director of Midway Home Entertainment and co-creator of the legendary games Wolfenstein 3D, Doom, Doom II, Heretic, Hexen, and Quake will be traveling to Dallas next month to attend the Cyberathlete Extreme Summer Championships 2005.
Romero, was one of the CPL's earliest supporters, acting as an interim-commissioner for the league in 1997; and has been Chairman of its Advisory Board since 1998.
John Romero (and his former partner John Carmack) were the subject of the book "Masters of Doom" by author David Kushner.
www.gameinfowire.com /news.asp?nid=6489   (345 words)

  
 Salon Technology | How do game developers hack it?   (Site not responding. Last check: 2007-10-21)
Yet again, the perceived impotence of their boss, gaming demigod John Romero, will be almost pornographically devoured by pundits, nonbelievers, even avid gamers who desperately want to get their fingers on Daikatana.
Romero swivels in front of his computer with jet fl headphones perched above his speed-metal coif.
By his early 20s, Romero was divorced from his wife (with whom he had two sons) because in part, he says, she didn't share his passion for games.
archive.salon.com /tech/feature/2000/03/07/romero   (1160 words)

  
 News - John Romero's new studio // None /// Eurogamer
Just over two months since leaving Midway's San Diego studio, Doom co-creator John Romero has co-founded his own company and begun work on a new game.
In a post on his website's forum, Romero wrote: "For the record, I'm co-founder of a new game company in the bay area now and am much better off in many ways than I was at Midway.
Romero also took the opportunity to hit back at critics of Daikatana, the much-hyped first person shooter he worked on for Ion Storm that eventually flopped after countless delays.
www.eurogamer.net /article.php?article_id=60965   (189 words)

  
 NPR makes John Romero its bitch - The Safehouse Forums
JOHN ROMERO (Video Game Designer): All we really cared about was making really cool stuff for people to play and just games that we really want to play ourselves, you know, just the ultimate games that we want to do.
A red backdrop with large fl lettering proclaimed, `John Romero is going to make you his (censored).' Christian Devine(ph), an old friend of Romero's who was hired as a writer at Ion Storm, admits it backfired.
SYDELL: John Romero couldn't comment for this story, because he's bound by legal agreement not to talk on the subject.
www.thesafehouse.org /forums/showthread.php?t=20042   (1351 words)

  
 GameSpy.com - Article
His optimization tricks he created for drawing the walls and ceilings/floors in conjunction with the innovative use of BSP trees was far beyond what anyone was thinking at the time.
John Romero: The greatest technical challenge was probably figuring out how to render a world without a clipping plane very quickly -- and that's where BSP trees saved us.
Originally, John was sorting through sectors to figure out how to draw the scene and this took a bit of time.
archive.gamespy.com /articles/december03/doom/romero   (509 words)

  
 Amazon.com: Romero: DVD: John Duigan,Raul Julia,Richard Jordan,Ana Alicia,Eddie Velez,Alejandro Bracho,Tony ...   (Site not responding. Last check: 2007-10-21)
Romero puts on his robes and then he and his orderly begin a slow, deliberate march towards the church.
This is all spontaneous but quite deliberate, and, with Romero at the lead, they approach the church door, where a soldier waits, and as they approach the soldier lifts his gun and shouts at them to stop.
Romero continues past the soldier, who drops his gun, and he and the townspeople re-take the church.
www.amazon.com /Romero-John-Duigan/dp/B00004W203   (1720 words)

  
 John Romero Q&A - Ferrago News Portal   (Site not responding. Last check: 2007-10-21)
Computer and Video Games reveals that the "industry legend" John Romero (legendary mostly for his flamboyant behavior and a few well known duds) is at a new company and working on a massively multiplayer online project.
John Romero to Trump the WoW Factor on Computer and Video Games reveals that the designer is at work on an MMORPG for an unnamed start-up, though details are scant at this time: "I started looking...
The infamous John Romero — known for designing Doom but better known for (ha ha ha!) Daikatana and marrying an Eastern European teenager — has posted a petulant retort on his blog in...
www.ferrago.com /portal/cluster/816193   (525 words)

  
 Comments for: John Romero Interview - ja.zz
John Romero Interview @ May 16th 2000, 12:52 - Maarten Goldstein
John Romero had the idea for the genre, Carmack knew how to code it, but it was Romero's idea..
John Romero had the idea for the genre, Carmack knew how to...
www.shacknews.com /ja.zz?id=187833   (186 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
Although most of Romero's suggestions for good level design are fairly universal (providing the gamer landmarks on the map to give it personality, makes the player totally immersed in this fictitious world, and so on), Romero proposes an interesting rule that is broken more than it is obeyed: "The gamer must be in constant fear.
Romero cites specific examples such as Quake's E2M5 level (Wizard's Manse), where players get locked into a cage, and it slowly descends into water with no way out.
John Romero, chief executive officer, chairman, and cofounder of ION Storm, is designing his next game called Daikatana.
www.gamespot.com /features/3d_design/john.html   (428 words)

  
 John Romero & Tom Hall Join Midway - The Next Level Forum
How about a port of Superman 64, under the helm of John Romero, published by Acclaim (with the complementary "cutting edge" advertising compaign) for the N-Gage, with a pre-order bonus of Daikatana and Hexen N-Gage ports, and free bamboo shoots to stick up your dickhole.
Romero has been a particularly vocal advocate of mobile gaming in general and the Nokia N-Gage in particular.
This quality development house went belly up because Romero fooled their parent company Eidos Interactive into throwing a stupid amount of money behind Ion Storm and their flagship flop that was Daikatana.
www.the-nextlevel.com /board/showthread.php?t=24102   (1210 words)

  
 John Romero Leaves Midway - Softpedia
Most gamers have heard at least once in their lifetimes of John Romero, one of the people behind the most successful game of all times, the first full fledged shooter, none other than the famous Doom.
Romero himself informed his fans of this departure, declaring in a statement posted on his site that he has left Midway three weeks ago, and has spent a sort of second honeymoon with his Romanian wife, Raluca.
As for the future, Romero said that he’s currently looking at lots of exciting developments and that it’ll be a couple months before he can announce his next destination, but it remains to be seen who’s now ready to adopt this former star of the gaming world.
news.softpedia.com /news/John-Romero-Leaves-Midway-4723.shtml   (398 words)

  
 Secrets of the wireless elite: Romero's N-Gage tips   (Site not responding. Last check: 2007-10-21)
Romero wears his opinions on his sleeve and doesn't suffer fools lightly; therefore, pay attention when he insists that X-Forge, designed by Finland's Fathammer, surpassed his expectation for 3D graphics.
Because of the features set, Romero admits that it took time to learn all it could accomplish, but he adds that the studying was well worth it.
According to Romero, because the hardware can't support hundreds of particles, he dropped the emission rate in the emitter 2 panel, capped the maximum particle amount, and also set the maximum lifetime.
www-128.ibm.com /developerworks/library/wi-elite15.html   (1606 words)

  
 Chief John Romero, model crime fighter - The Boston Globe
Sullivan said he's proud of the job Romero is doing and expects crime to keep falling with all the programs the chief has in place.
It was a job Romero said he was ready for after nearly 30 years as an officer in New York.
While he is glad at the prospect of a new police building, Romero has not complained much about the current building because he understands the city's budget challenge, said Sullivan.
www.boston.com /news/local/massachusetts/articles/2005/12/22/chief_john_romero_model_crime_fighter   (790 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.