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Topic: John Scarne


  
  John Scarne - CardCheaters.com
John Scarne who was billed as "The World's Foremost Gambling Authority" was not a gambler but has published some of the best and most comprehensive information on gambling and cheating during his reign.
Scarne was also a game inventor in addition to consulting with many casinos about security and even inventing a special fljack shoe, which made it more difficult to cheat.
Scarne was the technical advisor and doubled for Paul Newman in the classic movie "The Sting" (1973) where most of the sleight-of-hand demonstrated by Newman actually featured Scarne's hands.
www.cardcheaters.com /scarne-john.htm   (235 words)

  
 John Scarne - Magicians - CardMSG | MAGIC -- close-up magic at your fingertips!   (Site not responding. Last check: 2007-11-04)
John Scarne was born Orlando Carmelo Scarnecchia in Steubenville, Ohio, on March 4, 1903, and soon moved with his unemployed Italian-born parents to northern New Jersey.
Scarne asked Lutzie if he could shuffle, and as he handled the deck he could feel it was uneven; some cards had convex edges, others concave.
Scarne learned a trick or two at Hornmann's, perhaps none so useful as Houdini's advice: "No one will ever be a better press agent for John Scarne than John Scarne himself." In vaudeville, Scarne billed himself as The World's Greatest Card Manipulator and The Magician Who Fools Magicians.
www.cardmsg.com /magicians/john-scarne.html   (1221 words)

  
 washingtonpost.com: A World of Games
John Scarne was the author, and Teeko was a board game he devised in the late 1930s and spent 15 years refining.
Among the gambits he unmasks in Scarne on Teeko are the Horizontal Trap, the Vertical Two-Way Trap, the Sneaky Square Trap, the Unsuspecting Trap and the Cramped L Trap.
Scarne, then in his early fifties, was still a bachelor, and he sought solace in his creation.
www.washingtonpost.com /ac2/wp-dyn/A43740-2001Jul10?language=printer   (4744 words)

  
 The Amazing World of John Scarne
This photo was Scarne's favorite publicity photo, which became his trademark to millions of servicemen in World War II.
John Scarne used to be the world's foremost authority on gambling, and particularly cheating at gambling, but he was not a gambler himself.
John Scarne's reputation as the world's Number One expert on gambling is well established.
scarne.freeservers.com   (563 words)

  
 John Scarne - Wikipedia, the free encyclopedia
Scarne was often proclaimed by experts, magicians and editors of the time as the greatest card manipulator of all time.
Scarne was also the first person to attempt to discredit Edward O. Thorp's fljack card counting system.
Scarne married Steffi Storm (née Norma Kearney) in 1955 (and they had John Teeko the same year).
en.wikipedia.org /wiki/John_Scarne   (489 words)

  
 Magic Roadshow issue# 36
Scarne had learned a bottom deal that would fool other worldly and wise gamblers who knew exactly what to look for to catch a cheat.
By the age of thirteen, Scarne had developed a reputation as a "broad tosser", which was the name used to refer to all the Three Card Monte guys.
Scarne devised a nice trick where the spectators selected card is found by a magic 'indicator' card, which is a joker and a four stapled back-to-back.
streetmagic.info /eMagic36.html   (5783 words)

  
 Meep's Book Reviews: Scarne's Guide to Modern Poker
Scarne covers topics such as rules for Draw and Stud Poker, with many variants, some major poker probability principles, money management in poker games, which poker games to avoid, and popular poker cheats (something most poker books ignore).
There are complaints about the number of stories Scarne tells about himself (and sometimes he refers to himself by name, and I go back to check who wrote the book.) Actually, in most of the stories, Scarne's not the central character; rather, some prime poker player is the center of the story.
Scarne also knew how to write a book that would serve poker players at any level, giving specifics as well as general principles to follow.
www.marypat.org /reviews/pokerguide.html   (432 words)

  
 Broken Symmetry in ZhurnalWiki
John Scarne (1903-1985) was a brilliant magician, a genuine genius at sleight-of-hand.
I wrote to John Scarne, told him about the error, and suggested a small modification that would break the symmetry without otherwise marring the game.
Scarne wrote back --- but instead of graciously acknowledging his mistake, he claimed in his letter to have already found the problem and to have independently chosen the same fix that I proposed.
zhurnal.net /ww/zw?BrokenSymmetry   (429 words)

  
 John Scarne versus Ed Thorp - Scarne versus Card Counters (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
When Beat the Dealer was published in 1962, John Scarne was the most well-respected and best-known author in the USA who wrote about gambling and games.
Thorp also pointed out that Scarne's strategy was NOT the first fljack strategy analysis, as Scarne claimed in his book, and he pointed to several examples of others who had provided accurate basic strategy for fljack.
The same year, Scarne's autobiography, The Odds Against Me, was published, in which Scarne claimed to have bragged to Bugsy Siegel in 1947 that he could easily beat a fljack game using a card counting system.
www.blackjackhero.com.cob-web.org:8888 /blackjack/strategy/card-counting/history/thorp-scarne   (694 words)

  
 Melvin Powers Wilshire Book Company – Scarne on Dice
John Scarne, considered the world's foremost authority on gambling, gives the reader an insider's look at the world of dice in this newly revised edition of his classic, Scarne on Dice.
Scarne analyzes the mathematics behind gambling to give players a solid foundation in odds and percentages.
Included in Scarne on Dice is a glossary of dice terms, a guide to calculating the average number of rolls needed to effect a winning or losing decision and tables of odds and percentages for easy reference.
www.mpowers.com /books/scarneondice.html   (282 words)

  
 [No title]   (Site not responding. Last check: 2007-11-04)
An authority on gambling and card tricks, Scarne won renown for teaching professional gamblers how to sharpen their skills and avoid being fleeced.
Also included are Scarne's "Drunken Poker Deal," "Knockout Card Trick, "and others from his repertoire - tricks that have fooled some of the world's leading magicians.
Scarne presents all tricks with advice on accompanying patter, offering helpful suggestions about the kinds of words and gestures that give performances a professional gloss.
www.melsmagic.com /scarnebk.html   (200 words)

  
 Chance News 6.01.html   (Site not responding. Last check: 2007-11-04)
John Hoffman writes that the difficulty of allowing wild cards in poker, discussed in the last Chance News, has already been observed by John Scarne in his book "Scarne on Cards", Penquin Books, first published in 1949.
Scarne then points out that three of a kind becomes more likely than two pairs and it is no help to change the rules here so that two pair beats three of a kind.
Scarne offers two solutions for players who want to play a "mathematically sound" game: (a) When a player has joker and a pair he cannot count the joker as a wild card or (b) if the pair consists of sevens or lower he cannot value his hand as higher than two pair.
dartmouth.edu /~chance/chance_news/recent_news/chance_news_6.01.html   (4060 words)

  
 Fitzkee - MAGIC By MISDIRECTION - Chapter TWENTY-THREE
Without much doubt to me, John Scarne is the world's most adept practitioner in the craft of the sharper.
All of the important things John Scarne does with his hands are done in a perfectly natural, normal manner.
I think John Scarne is one of the world's greatest experts in the practical application of the psychology of deception.
www.angelfire.com /musicals/fitzkee/MbM23.html   (1951 words)

  
 Amazon.com: Scarne's Encyclopedia of Card Games: Books: John Scarne   (Site not responding. Last check: 2007-11-04)
Scarne's Guide to Modern Poker by John Scarne
Scarne not only provides basic rules of the games, but also describes variations, strategies, and little-known factoids.
But for gaming probabilty elsewhere scarne knew his stuff.
www.amazon.com /Scarnes-Encyclopedia-Card-Games-Scarne/dp/0062731556   (709 words)

  
 Amazon.com: Scarne on Card Tricks: Books: John Scarne   (Site not responding. Last check: 2007-11-04)
John Scarne is today perhaps best remembered as a leading authority on gambling scams and card cheats.
All of the effects are attributed to either the originator of the effect or to a magician who used the effect frequently.
The book clearly bears Scarne's unique genius not only in the selection and variety of effects, but in Scarne's improvements of the original effects.
www.amazon.com /Scarne-Card-Tricks-John/dp/0486427358   (1387 words)

  
 Games Card Domino Dice
John Scarne was a card magician who knew Houdini and showed card tricks to
Skarney was invented by John Scarne, a magician who befriended Houdini, mobsters, and Presidents.
This is one of Scarne's unique innovations for play and it leads to interesting dynamics lacking from other rummies.
www.cardsanddominoes.com /index.html   (2884 words)

  
 Scarne,John Books - Signed, used, new, out-of-print
The world's number-one card wizard, John Scarne, reworked an exciting series of classic card tricks to eliminate the need for sleight-of-hand.
The world still recognizes the legendary John Scarne as the most authoritative expert on gambling who ever lived.
A classic in its field, this is the essential, all-inclusive guide to today's card games, including poker, bridge, baccarat, solitaire, and dozens of others, as well as histories and variations in the games, odds, and tips on how to detect cheating.
www.alibris.com /search/books/author/Scarne,John   (340 words)

  
 Poker Chips and Playing Cards :: View topic - Scarne Expose
No crimps, no brakes etc. Then Scarne told that he glimpsed the indices as they went by in the riffle shuffle while he was counting the cards with his thumb.
A lot of people seem to think that many of the things Scarne alledgedly did were too good to be true, there was a discussion I read on the subject of "was he really that good?" it was interesting, mostly he was praised in spite of his ego.
The problem with trying to simulate what Scarne did, is first, the removing the deck from your control and second, allowing someone else to cut the deck.
www.21ace.com /phpBB2/viewtopic.php?t=3039   (1907 words)

  
 Scarne's Magic Tricks Book by John Scarne (Dover)   (Site not responding. Last check: 2007-11-04)
All these and many other classic tricks are within your grasp when you follow the directions in this amazing book by one of the greatest magicians of all time.
Author John Scarne has selected 200 astounding deceptions that can be performed without prior skill, training or special equipment.
Drawing from his own extensive repertoire and those of other great artists of intrigue, he explains the secrets behind a variety of illusions that can be carried out in any situation-from a large stage to a small room-using only common, easily obtainable props.
www.murphysmagicsupplies.com /catalog/magicby/dover/html/scarnesmagictricks.html   (154 words)

  
 John Scarne (via CobWeb/3.1 planetlab2.cs.virginia.edu)   (Site not responding. Last check: 2007-11-04)
'''Orlando Carmelo Scarnecchia''' was born March 4, 1903, in Steubenville, Ohio and at some point anglicized his name to John Scarne (International Phonetic Alphabet)category:pages containing IPA.
He also wrote or co-wrote twenty-eight books on games, such as Scarne on Dice, Scarne's Guide to Modern Poker and Scarne's New Complete Guide to Gambling, and a memoir.
Scarne, John Scarne, John Scarne, John Scarne, John Scarne, John Scarne, John Scarne, John
john-scarne.iqnaut.net.cob-web.org:8888   (294 words)

  
 TIME.com: Craps Manual -- Mar. 6, 1944 -- Page 1
This is the advice of John Scarne, professional magician and gambling authority for Yank magazine, who worked out the mathematics of the armed forces' No. 1 sport.
Scarne figures that craps is an almost perfect gambling game: the shooter has a 49.293% chance of winning.
Other Scarne conclusions: 1) soldiers gamble $300 million a month; 2) most-of their games are on the level.
www.time.com /time/magazine/article/0,9171,774871,00.html   (413 words)

  
 Gambling Newsletter
He was using the advice of author John Scarne.
Bill S. I must say, I, like Bill, was surprised that the columnist used John Scarne as his point of reference for fljack hitting rules.
John Scarne's book, Scarne on Cards, was first published in 1949, well before computers could analyze fljack with multi-million hand simulations.
www.gamblingnewsletter.com /backissues/gn01032001.htm   (1284 words)

  
 Games of Soldiers - TEEKO
Scarne worked for 15 years to refine the game; and in 1952 John Scarne Games Inc published Teeko.
A later edition of the game was published in 1955 which had a 23 page instruction booklet for "Advanced Teeko with Point Scoring" and an 8 page booklet with an additional 13 different methods of play.
Scarne also wrote a book Scarne on Teeko (hardcover Crown Publishers 1955 $2.50).
www.di.fc.ul.pt /~jpn/gv/teeko.htm   (375 words)

  
 SCARNE'S GUIDE TO MODERN POKER by Scarne, John
John Scarne was and perhaps still is recognized as one of the world's foremost experts on gambling.
Most of his works, especially on gambling games and dice, are still being used for their informative value.
This book is a slightly updated version of Scarne's original work on poker with small sections taken from "Scarne on Gambling," and while it does have a very small section on hold'em, the real value of the book is in its explanation of more than 100 versions of poker and how they are played.
www.gamblersbook.com /weblink.cby/detail/526601.html   (146 words)

  
 Scarne's on Card Tricks Book by John Scarne (Dover)   (Site not responding. Last check: 2007-11-04)
This marvelous treasury of card magic presents the exact details of 155 professional card tricks-none of them requiring sleight-of-hand dexterity-assembled by the world's number-one wizard, John Scarne.
For this collection of mystifying and effective maneuvers, he assembled an exciting series of original effects and classic card tricks, reworked to eliminate the need for sleight-of-hand.
Also included are Scarne's "Drunken Poker Deal," "Knockout Card Trick," and others from his repertoire-tricks that have fooled some of the world's leading magicians.
www.murphysmagicsupplies.com /catalog/magicby/dover/html/scarneoncardtricks.html   (193 words)

  
 Reception Area - johnwcooper.com
I also have the rules for Teeko, Skarney, and few of John Scarne's all-skill board games, which I play once in awhile whenever I have the time, and your game has been added to my all-skill game list.
Another great all-skill card game, if you haven't heard of it by now, is Mate, a card game for two players, in which both players play one round, then before the second (final round) they switch hands--so that each plays the same hands once, thus eliminating the "luck" factor.
But one thing's for sure, John Cooper seems to be happy most of the time.
www.johnwcooper.com /cgi-data/guestbook.htm   (1627 words)

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