| | Hand-to-Hand Combat Actions |
 | | If the victim attempts to is able establish a Joint Lock on the attacker, they suffer a -5 penalty to their roll, but if their result is greater than 4, then the attacker's only option to avoid the Joint Lock is to stop the Crush / Squeeze attack. |
 | | Joint Locks do no damage unless the victim attempts to break free, but neither the victim nor the attacker can perform any other physical action while the joint lock continues unless otherwise stated, although psionic powers can still be used without penalty. |
 | | Wrist Lock: The wrist is twisted away from the victim's body and the victim can only escape by breaking their wrist, which causes them to drop anything in that hand and that hand can no longer be used for holding anything or for attacking until it is fixed. |
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