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| | The Armchair Empire - Interview: Jon Shiring, Savage Post Mortem Q&A |
 | | We talk with Jon Shiring of S2 Games, a small development house by anyone's standards, about Savage's inception, what weapons didn't make the cut, balancing gameplay, the mod community, the possibility of more voice communication, problems during development, the chance of a console port, and gaining penetration at retail, among so many other topics. |
 | | Savage has a lot of depth, you actually get some help figuring it out because the team wants you to catch on and learn how to play so they can win. |
 | | Well first we're going to keep working on Savage and working on the additional content, new features, models, optimizations, etc. After that, we're not saying what we're working on yet, but it will be related to where we've had our success so far. |
| www.armchairempire.com /Interviews/jon-shiring-savage.htm (3307 words) |
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