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Topic: Jordan Mechner


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In the News (Thu 31 Dec 09)

  
  Jordan Mechner - Wikipedia, the free encyclopedia
Jordan Mechner (born 1960s) is a recognized figure in the video game industry as a visionary game designer.
Mechner's first hit game was Karateka (1984), written while he was still a college student at Yale.
Mechner was born in New York City and graduated from Yale University in 1985.
en.wikipedia.org /wiki/Jordan_Mechner   (295 words)

  
 Press Release - Jordan Mechner, The Godfather Of Action-Adventure Gaming, Returns With Prince Of Persia: The Sands Of ...
With the release of Prince of Persia, Jordan Mechner unleashed a game that blended fast-paced arcade action with dramatic visual storytelling in a way that had never been seen before.
Mechner visited the studio to meet the team, and saw some preliminary animations created by the team.
As Mechner explains, "A key element in the success of POP 1 is the sheer exhilaration of movement.
www.gamecritics.com /news/2003_0919pr_ubisoft.php   (866 words)

  
 - Welcome to Just Adventure + - Press Releases   (Site not responding. Last check: 2007-10-08)
Jordan Mechner, creator of Prince of Persia, is working hand in hand on the latest title in the series with Ubi Soft's Montreal production studio, most recently renowned for creating Tom Clancy's Splinter Cell.
Ubi Soft's partnership with Mechner is a reflection of its ongoing strategy to work directly with the industry's best and brightest.
Prince of Persia is a trademark of Jordan Mechner.
www.justadventure.com /Press_Releases/March3_03PrincePersia.shtm   (584 words)

  
 MobyGames - Jordan Mechner
Jordan Mechner was born in New York City and graduated from Yale University in 1985.
Jordan Mechner was credited on a game as early as 1984 and as recently as 2004.
Jordan Mechner has been credited on games developed by the following companies: Ubisoft Montreal Studios, Brøderbund Software, Inc., Smoking Car Productions, Inc., Red Orb Entertainment, Software Toolworks, Inc., The and Terebilov K.A. This does not imply employment by these companies.
www.mobygames.com /developer/sheet/view/developerId,295   (284 words)

  
 IGN: Chat Transcript with Jordan Mechner
Jordan Mechner: The biggest challenge was to achieve the kind of rhythmic game play that you can have in a 2D game, like the run-jump-grab.
Jordan Mechner: Well there are a few secret homages in the game that you will have to play to discover.
Jordan Mechner: We meet a young Prince eager to fight in his first battle.
cube.ign.com /articles/456/456448p1.html   (961 words)

  
 The Final Hours of Prince of Persia
Sitting in the backyard of his Spanish-style home high up in the hills above Los Angeles, Jordan Mechner is wearing shorts and a pale green T-shirt as he gently tosses a worn tennis ball to his dog.
(Mechner then digitized the movies into a computer to create amazingly fluid animation for the prince.) Mechner was just 25 when the game came out in 1989, but Prince of Persia went on to sell more than 2 million copies.
And in 1999, Mechner worked as a creative consultant on Prince of Persia 3D, a disappointing attempt to blend Prince of Persia with a Tomb Raider style of gameplay.
www.gamespot.com /features/6079652/p-2.html   (923 words)

  
 Gamasutra - Features - "Game Design: Theory & Practice Second Edition: "Interview with Jordan ...
Below is an excerpt from Mechner's particularly thorough interview, covering his superb but overlooked The Last Express, as well as his most recent triumph, Prince of Persia: The Sands of Time.
The only complaint one could have about Jordan Mechner's work in computer games is that he has not made more of them.
Indeed, it is Mechner's knowledge of film that has helped to contribute to the quality of his games.
www.gamasutra.com /features/20041224/rouse_01.shtml   (2558 words)

  
 Computer History Museum - Lectures - Jordan Mechner
Jordan Mechner is one of the best-known creators in the fast growing videogame industry.
Mechner wrote, designed and directed a successful sequel, Prince of Persia 2: The Shadow and the Flame, and the critically acclaimed, award-winning 1997 CD-ROM adventure game The Last Express.
Produced at Ubisoft's Montreal studio, with Mechner as writer, game designer and creative consultant, Prince of Persia: The Sands of Time received rave reviews and has become one of the top-selling titles of the 2003-04 holiday season.
computerhistory.org /events/lectures/nvidia_06102004/bios/Mechner.shtml   (225 words)

  
 CVG - News   (Site not responding. Last check: 2007-10-08)
Jordan Mechner, the brain behind the original Price of Persia games and consultant on The Sands of Time, gasses about the Prince's latest escapade.
Mechner recently answered a Ubisoft call to arms and agreed to subject himself to a live web chat to answer a slew of questions about the Prince of Persia series as a whole and the latest addition to the franchise...
Mechner: The animation and AI of the Prince is something that continued to be developed right up until the end.
www.computerandvideogames.com /news/news_story.php?id=97813   (1313 words)

  
 Jordan Mechner On Prince Of Persia News for Domestic on GamePro.com   (Site not responding. Last check: 2007-10-08)
Jordan Mechner On Prince Of Persia News for Domestic on GamePro.com
Jordan Mechner: Ubi Soft approached me in 2001 with the intention of reviving the Prince of Persia brand and bringing it to next-generation consoles.
Domestic / News / Jordan Mechner On Prince Of Persia
www.gamepro.com /gamepro/domestic/games/news/28658.shtml   (3094 words)

  
 UGO.com TECH - Jordan Mechner, creator of Prince of Persia: Sands of Time, Interview   (Site not responding. Last check: 2007-10-08)
Jordan Mechner, creator of Prince of Persia: Sands of Time, Interview
For some reason, Ubi Soft is keeping Jordan Mechner under tight lock and key around the newly announced Prince of Persia: Sands of Time.
Jordan Mechner, creator of Prince of Persia: Sands of Time
www.ugo.com /article.asp?articleId=8917&SectionID=7   (135 words)

  
 The MagicBox Forums - (US) Rand Miller, Will Wright, and Jordan Mechner Sound Off on Graphics
Then it was on to the panel, with each designer opening with a 10-minute presentation of his game design history over the past decade or so, focusing on how their games' graphics had evolved.
Mechner included the charming moment when the original Prince encounters, is challenged by, and then jumps through a full-sized mirror.
Mechner (pictured in the third screenshot) compared the learning curve required of game designers adapting to leaps in game-development technology to what was required of film actors and directors when that medium went from silent movies to talkies.
www.the-magicbox.com /forums/printthread.php?t=8579   (1150 words)

  
 Get Into The Game - The Latest News   (Site not responding. Last check: 2007-10-08)
His hiatus after that game was broken by a return in 1989 with the original PC version of Prince of Persia, then in 1997 with The Last Express, and then again, most notably, in 2003 with Prince of Persia: The Sands of Time.
Tonight, starting in his new hometown of Los Angeles, Mechner makes a subtle return, but in a form unrelated to games.
Jordan Mechner: I discovered Don Normark's book (Chavez Ravine: A Los Angeles Story, Chronicle Books) shortly after moving to Los Angeles in 2000.
www.getintothegame.com /pages/news/story.php?id=6127174   (1130 words)

  
 Prince of Persia: The Sands of Time. ConsoleGameworld.com   (Site not responding. Last check: 2007-10-08)
A live chat with Jordan Mechner, the creator of the Prince of Persia series, will take place on Thursday, October 23rd.
Ubisoft is glad to announce that a Live chat with Jordan Mechner, the creator of the Prince of Persia series, will take place on Thursday, October 23rd.
Jordan Mechner was involved in the development of Prince of Persia the Sands of Time as a screenwriter and creative consultant and will be able to answer all questions on this highly anticipated masterpiece!
www.consolegameworld.com /story.php/id/2508   (364 words)

  
 ITVS: press release
Fifty years later, filmmaker Jordan Mechner explores what happened, interviewing many of the one-time residents of Chavez Ravine as well as some of the officials who oversaw the destruction of the community.
Mechner has written and directed two award-winning short films, Waiting for Dark and CHAVEZ RAVINE: A Los Angeles Story.
Mechner is currently working on a big screen adaptation of Prince of Persia for producer Jerry Bruckheimer and Walt Disney Pictures.
itvs.org /pressroom/pressRelease.htm?pressId=278   (996 words)

  
 O2 Games   (Site not responding. Last check: 2007-10-08)
Prince of Persia is a registered trademark of Jordan Mechner.
Prince of Persia The Sands of Time is a trademark of Jordan Mechner used under license by Gameloft.
Prince of Persia is a registered trademark of Jordan Mechner used under license by Gameloft.
www.o2.co.uk /games/story/princeofpersia.html   (247 words)

  
 Prince of Persia Warrior Within > Community > Gameloft
Prince of Persia and Prince of Persia Warrior Within are trademarks of Jordan Mechner used under license by Gameloft.
Prince of Persia Warrior Within is a trademark of Jordan Mechner used under license by Gameloft.
Prince of Persia, Prince of Persia The Sands of Time and Prince of Persia Warrior Within are trademarks of Jordan Mechner used under license by Ubisoft Entertainment.
www.princeofpersiagame.com /uk/ww/gameloft.php   (1338 words)

  
 Mecha Games | Prince of Persia 2   (Site not responding. Last check: 2007-10-08)
One that hadn’t been used before, and a game that in many ways changed what a title could be.
Jordan Mechner took a short hiatus on working on games.
Jordan Mechner created a new team structure, called “Prince of Persia Team”.
www.freewebs.com /mechastreams/reviews/pop2.html   (1394 words)

  
 nintendojo ~ a site to see
Jordan Mechner, the godfather of action-adventure gaming, returns with Prince of Persia: The Sands of Time
In 1989, action-adventure gaming was born in a rather unlikely place - medieval Persia.
Now, fourteen years later, Mechner has returned as a collaborator on the highly-anticipated Prince of Persia: The Sands of Time - due out this holiday season from Ubisoft's Montreal studio.
www.nintendojo.com /infocus/view_item.php?1063316213   (876 words)

  
 News: Jordan Mechner returns with Prince of Persia Sands of Time - GamersHell.com
Jordan Mechner returns with Prince of Persia Sands of Time
14 years after the release of Prince of Persia, Jordan Mechner, its creator, has returned as a collaborator on Prince of Persia: The Sands of Time - currently in the works at Ubisoft's Montreal studio.
Prince of Persia: The Sands of Time "remain true to the elements that transformed the first game into a legend: fluid animations, ingenious and challenging level design, and a compelling hero to whom players could relate." The game is scheduled to ship for PS2, Xbox, GameCube, PC and GBA in time for holiday 2003.
www.gamershell.com /news/9203.html   (1256 words)

  
 FilmStew.com • Bruckheimer Playing in Sands
Prince of Persia creator Jordan Mechner to pen script based on his bestselling video game.
John August would executive produce and supervise Mechner in his script writing efforts.
Lisa Johnson is a regular contributor to FilmStew.com, a leading source of film industry news and information, and sister company to Hollywood's Master Storytellers and Project Tracker.
www.filmstew.com /Content/Article.asp?ContentID=8101   (259 words)

  
 Jordan Mechner, Godfather of Action-Adventure Gaming, Returns with Prince of Persia: The Sands of Time - Game Boy ...
Jordan Mechner, Godfather of Action-Adventure Gaming, Returns with Prince of Persia: The Sands of Time - Game Boy Advance News
GameZone › News › Jordan Mechner, Godfather of Action-Adventure...
The surprise, and it was a pleasant one, was to discover that Ubi Soft felt the same way.
gameboy.gamezone.com /news/09_11_03_03_32PM.htm   (1034 words)

  
 Prince of Persia Website Opens - Gaming Age   (Site not responding. Last check: 2007-10-08)
You can paint me as a full-fledged Jordan Mechner mark - I started out playing Karateka on the Apple II way back in the day, and eventually found the incredible Prince of Persia on my Commodore Amiga.
With jaw-dropping rotoscoped animation, near-perfect level design, and a storyline that was compelling, Prince of Persia took action adventure gaming to heights previously unmatched.
UbiSoft, with Mechner consulting on the project, has created another chapter in the Prince of Persia series - and this could be one of the best yet.
www.gaming-age.com /news/2003/9/16-72   (149 words)

  
 Prince of Persia: The Sands of Time for GameCube
Ubi Soft today announced development of Prince of Persia: The Sands of Time for all next-generation consoles.
They're creating rich characters, white-knuckle action and a plot with more twists than the exotic, elaborate castle featured in the game," said Serge Hascoet, Editor in Chief, Ubi Soft Entertainment.
Ubi Soft Entertainment, one of the world's largest video game publishers, today announced it is developing a brand new Prince of Persia game: Prince of Persia: The Sands of Time.
gamecubicle.com /news-nintendo_gamecube_prince_of_persia_gamecube.htm   (586 words)

  
 Moviefone: Movie Celebrities - Jordan Mechner: MAIN   (Site not responding. Last check: 2007-10-08)
Jordan Mechner has been credited on games developed by the following companies: Ubisoft Montreal Studios, Brøderbund Software, Inc., Smoking Car Productions...
That game was Karateka, programmed by Jordan Mechner.
Featuring an actual storyline (mostly unheard of outside of adventure or role-playing games of the...
movies.aol.com /celebrity/main.adp?sid=393017   (183 words)

  
 Jordan Mechner   (Site not responding. Last check: 2007-10-08)
Discuss this person with other users on IMDb message board for Jordan Mechner
Find where Jordan Mechner is credited alongside another name
You may report errors and omissions on this page to the IMDb database managers.
www.imdb.com /name/nm0575338   (170 words)

  
 Game Design: Theory & Practice Second Edition: "Interview with Jordan Mechner" (24 Dec 2004)
Game Design: Theory & Practice Second Edition: "Interview with Jordan Mechner" (24 Dec 2004)
There are a couple of game models which I wanted to steer away from, one of which is where you have to do a certain thing to get to the next cut-scene or the story doesn't progress.
This site is a labour of love built by Chris McEvoy
www.usabilityviews.com /uv009227.html   (321 words)

  
 News: Live chat with Price of Persia creator, Jordan Mechner - XBox Central   (Site not responding. Last check: 2007-10-08)
News: Live chat with Price of Persia creator, Jordan Mechner - XBox Central
Live chat with Price of Persia creator, Jordan Mechner
Jordan Mechner was involved in the development of Prince of Persia the Sands of Time as a screenwriter and creative consultant and will be able to answer all questions on this highly anticipated masterpiece !
www.xboxcentral.net /news/631.html   (151 words)

  
 GamerFeed : News : General : Live Chat With Jordan Mechner   (Site not responding. Last check: 2007-10-08)
GamerFeed : News : General : Live Chat With Jordan Mechner
Find out how to join the chat inside...
Questions and concerns may be sent to gf@gamerfeed.com
www.gamerfeed.com /gf/news/4509   (279 words)

  
 TNL Forum - Kill Jordan Mechner! ...at Prince of Persia
All the controls are explained on the site, but don't overlook one crucial detail: you only have eight minutes!
Players can compete against each other, their favorite online gaming editors and members of the Prince of Persia: The Sands of Time development team - including original PoP creator Jordan Mechner.
A competition would be a perfect fit for our Score Attack!
www.the-nextlevel.com /board/showthread.php?t=23724   (107 words)

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