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Topic: Jordan Weisman


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In the News (Sat 28 Nov 09)

  
  GameSpy.com - Article
In many ways Jordan Weisman is the architect of some of gaming's most memorable moments.
Great interactive worlds, as Weisman describes them, are built around what he calls a "Primal Fantasy." The Primal Fantasy is based on the kinds of roles we played out as kids in the backyard: pirates, barbarians, gangsters, knights in armor, cowboys and Indians, policemen and soldiers.
Weisman feels the key to a compelling franchise is to build an iconic character (or characters) that embody this notion, someone who players can relate to.
archive.gamespy.com /articles/march04/dice/ip   (806 words)

  
 Crescent Blues | Artist Interview: "Jordan Weisman: Gamer's Luck, Business Savvy"
Jordan Weisman: Gaming is actually a very important part of my life.
Jordan Weisman: At the time, the king of the heap was role-playing games.
Jordan Weisman: Interesting question, because in some respects, when I started WizKids, it was almost the anti-print-based company.
www.crescentblues.com /5_5issue/int_weisman.shtml   (1696 words)

  
 Scott Fisher: IMD Forum for 10/04/06: Jordan Weisman
Jordan Weisman has been a prolific game designer for over 20 years, creating role-playing, board, interactive site-based, and computer games that have won more than 50 design and marketing awards.
Jordan is Chief Creative Executive of 4orty2wo Entertainment, and invented ARGs after having been inducted into the Gaming Hall of Fame for games such as MechWarrior, MageKnight, Crimson Skies, and Shadowrun.
Weisman is currently Chief Creative Officer of 42 Entertainment, which is the leader of the rapidly growing field of interactive immersive story telling (or ARG), and has created such experiences as I LOVE BEES for Microsoft’s Halo II, and dozens of others.
interactive.usc.edu /members/sfisher/archives/2006/10/imd_forum_for_1_1.html   (601 words)

  
 Jordan Weisman - Wikipedia, the free encyclopedia
Jordan Weisman signs a copy of Cathy's Book in October 2006.
Weisman graduated from Francis W. Parker High School, in Chicago, Illinois.
Jordan is currently an Adjunct Professor in the Interactive Media Division at the USC School of Cinema-Television.
en.wikipedia.org /wiki/Jordan_Weisman   (453 words)

  
 GameSpy:
Jordan Weisman -- Co-Founder: FASA Corporation was founded with an investment of $350.00 in 1980, by myself and L. Ross Babcock, a college gaming friend who happened to have $175.00 dollars and some time on his hands.
Jordan Weisman: In high school, myself and some other social deviants founded a mythical country called "Freedonia" as an homage to the country in the Marx Brother's movie "Duck Soup." The goal of this country was to provide creative excuses to continually throw parties - which it did admirably.
Jordan Weisman: The original logo was actually a combination of the emblems from mine and Ross' role-playing characters.
www.gamespy.com /articles/697/697083p18.html   (621 words)

  
 Wildfire | Speakers: Jordan Weisman   (Site not responding. Last check: 2007-10-09)
A creative visionary in the entertainment and media world for the past 25 years, Jordan is responsible for driving 42’s overall creative vision and steering conceptual development on behalf of 42’s clients and partners.
The creative motivating force behind the founding and success of a number of companies, Jordan launched his career in 1980 when he co-founded FASA Corp. and led the design and creation of game lines such as BattleTech, Shadowrun, and Crimson Skies.
In 1987, Jordan and his partners founded VWE, and built the world’s first virtual reality entertainment venue, The BattleTech Center.
www.wildfire2006.com /jordan.html   (120 words)

  
 WizKids Games   (Site not responding. Last check: 2007-10-09)
Jordan Weisman has founded a series of innovative gaming companies in a career that has spanned significantly longer then his mother ever believed possible.
In addition to finding a way to offer the figures assembled and pre-painted, Jordan’s innovative solution was his creation of the patent-pending “Combat Dial” system, which incorporates all the figure’s game statistics and record keeping into a simple mechanism contained on the bottom of every figure.
Jordan and his team continue to develop successful, first rate miniature games that appeal to a broad range of audiences world-wide.
www.wizkidsgames.com /wk_article.asp?cid=36690&frame=company   (392 words)

  
 IGN: Crimson Skies Interview
Jordan Weisman: Well since these worlds came from the same place it is natural that they share a little of the same style.
Jordan Weisman and Dave McCoy came up with the idea of doing a fun air combat action game for the Virtual World location-based entertainment centers.
Jordan Weisman: The board game was borne purely out of the fact that I needed to get this universe out of our heads and into the world, and it was the best venue to do so quickly.
pc.ign.com /articles/083/083122p1.html   (1598 words)

  
 1.03: Battletech's New Beachheads
VWE sprouted from the twisted minds of Jordan Weisman and his Academy classmate Ross Babcock, who spent their teens engrossed in Dungeons & Dragons.
Jordan says, "When all of you come out of a cockpit, you have shared an experience and you talk about it.
Now that Jordan and company know their format appeals to a certain group (average age is 24.5), they're ready to try different approaches.
www.wired.com /wired/archive/1.03/battletech_pr.html   (1913 words)

  
 Wildfire | Speakers: Jordan Weisman   (Site not responding. Last check: 2007-10-09)
In 1995 Jordan founded FASA Interactive to develop MechWarrior, a PC game that ultimately sold more than 11 million units.
Microsoft acquired FASA Interactive in 1999 and Jordan assumed the role of Creative Director of Microsoft’s Entertainment Division.
Jordan has won over one hundred awards during his career, including election to the game designer’s hall of fame by the Academy of Adventure Gaming Arts & Design, and selection as Pacific Northwest Entrepreneur of the Year for 2003 by Ernst & Young.
www.wildfire2006.com /jordan2.html   (122 words)

  
 IGDA San Francisco/Bay Area Chapter
Jordan Weisman kicked off the presentation with an explanation of ARGs and how the genre evolved into a very different, yet mainstream form of gaming.
Jordan highlighted the "Electronic Sphere" idea in which he viewed the install base as "everyone" and the platform as "the world" so as not to set inherent limitations on the genre.
Following Jordan's introduction to the foundation of ARGs, Sean Stewart recapped the work that was done around Halo 2 and the fact that 4orty2wo Entertainment wanted to make it a more physical game than past games.
www.igda.org /sf/0504.htm   (826 words)

  
 Sequential Tart: Jordan Weisman — Chief WizKid (vol VI/iss 3/March 2003)
In 1999 his company FASA was acquired by Microsoft and Weisman became the Creative Director for the Entertainment division of Microsoft.
Sequential Tart caught up with Weisman to discuss WizKids now and what might be next for the company.
Jordan Weisman: I've always been an avid game player, just about as far back as I can remember, in fact.
www.sequentialtart.com /archive/mar03/weisman.shtml   (2549 words)

  
 Crimson Skies   (Site not responding. Last check: 2007-10-09)
I actually wasn't part of the original pitch to FASA - that was all Jordan Weisman.
It was literally an after hours effort, between Jordan Weisman, Dave McCoy, Lex Story, Vic Bonilla, Tom Peters and a number of other people.
For the initial design, it was a matter of sitting down with Jordan and Dave and talking about what we wanted to accomplish, and how we wanted to accomplish it.
www.microsoft.com /games/crimsonskies/johnhoward.asp   (698 words)

  
 USATODAY.com - Authors strike deals to squeeze in a few brand names   (Site not responding. Last check: 2007-10-09)
The authors, founders of the marketing firm 42 Entertainment, created a virtual world in which teen readers can use their cellphones and the Internet to keep up with protagonist Cathy as she searches for her ex-boyfriend, who mysteriously vanishes after the breakup.
Weisman says, "the book was completely written and illustrated" before one of his agents showed it to a PandG executive.
Besides, says Weisman, PandG's promotional power helped sell the book's unusual format: Cathy's Book was designed to look like a high school student's journal, complete with doodling on pages.
www.usatoday.com /money/advertising/2006-09-10-books-product-placement_x.htm   (1090 words)

  
 Shacknews - Shadowrun Hands-On
FASA, which has existed as a corporate entity in various forms over its two and a half decade history, is responsible for a number of predominately fantasy and sci-fi universes, largely created as pen and paper roleplaying games but frequently adapted to other mediums--notably including video games.
In fact, one of FASA founder Jordan Weisman's early goals when working on the hugely popular BattleTech franchise was to eventually turn it into a video game.
To that, studio manager Mitch Gitelman recites the mantra that Weisman laid down for FASA Interactive: "Gameplay trumps everything." Gitelman explains that, despite having written an enormous amount of lore for several substantial fictional universes, Weisman has no problem modifying source material to fit a fun game.
www.shacknews.com /extras/2006/091806_shadowrun_1.x   (1250 words)

  
 Xbox.com | Mechassault 2: Lone Wolf - 'Mech Franchise
Weisman and his partner Ross Babcock founded FASA Corporation in 1980, and by 1984, they had produced the very first tabletop game of giant fightin' robot tactics: BattleDroids.
Back when MIDI Maze was the hot thing in networked games, Weisman's vision of location-based video games with advanced graphics was, to say the least, ambitious.
WizKids Inc. (another Weisman gig) maintains the rights to another BattleTech spinoff, the MechWarrior: Dark Age game line, one of their popular "Clix" games (a collectible miniatures game system).
www.xbox.com /en-US/games/m/mechassault2/behindthegame.htm   (518 words)

  
 corprewland » Alternate Reality Games: Jordan Weisman @ Dorkbot Seattle 2006/12
The third session was a real yawner, correctly identified as such by Ario, that made me sad, as I’m very interested in the topic of “Games for Social Change.” Here’s my notes from the thing, as it might be of interest to readers, I mainly took notes on Jordan Weisman’s session on Alternate Reality Games.
To some extent, it was a marketingish presentation, although as you can see JW is particularly rife with geek cred.
I’m not sure I didn’t replace Jordan’s point with one of my own here: Different models of disseminating information have different methods of telling stories that are organic to them; bards, epic poetry (e.g.
www.corprew.org /2006/12/07/alternate-reality-games-jordan-weisman-dorkbot-seattle-200612   (892 words)

  
 [No title]
Jordan Weisman: I would start by saying that perspective we have in the United States is very different from the rest of the world.
Jordan Weisman: I can express a frustration, which is gaming and gaming fiction is still considered a bad stepchild by a lot of individuals.
I would ask people in those positions [in the moviemaking and literary establishment] would be more open to exploring these stories, because I think there is some great work being done in this industry.
www.crescentblues.com /5_5issue/int_weisman2.shtml   (1798 words)

  
 View topic - [BOOK] Cathy's Book - Sean Stewart and Jordan Weisman
Recent buzz in the Alternate Reality Gaming world has centered around the imminent release of "Cathy's Book: If Found Call (650) 266-8233," written by Jordan Weisman and Sean Stewart, who head up 42 Entertainment, a major player in the ARG world.
Weisman and Stewart are comfortable with the ethics of the project from a creative standpoint, arguing that they didn't compromise the integrity of their work or characters in order to include the product placement.
Cover Girl, which is owned by the consumer products giant Procter and Gamble, has neither paid the publisher nor the book's authors, Sean Stewart and Jordan Weisman, for the privilege of having their makeup showcased in the novel.
forums.unfiction.com /forums/viewtopic.php?p=248161   (2407 words)

  
 OgreCave.com: Jordan Weisman and Nobilis tie for Diana Jones Award
The voting committee apparently came to a stalemate, and it was decided that both would share the honor.
Weisman accepted the trophy, and thanked the committee and everyone in attendance, saying simply, "this means a lot to me." Ken Hite read statements from both James Wallis, former head of Hogshead Publishing, and Rebecca Borgstrom, author of Nobilis.
Wallis' statement urged the industry folks in attendance to "push the envelope, push it until it tears apart.
www.ogrecave.com /archives/003537.shtml   (280 words)

  
 The Guild Companion: Press Release: WizKids to Acquire Shadowrun and BattleTech Properties
Both WizKids and FASA are pleased that these special properties will be in the capable hands of their co-creator, WizKids CEO Jordan Weisman.
Wizkids is a brand new company with a 20-year history of making great games as it is descended from the long time industry leading FASA Corporation.
Founded by Jordan Weisman, Wizkids is a Chicago-based game developer and publisher dedicated to creating a new genre of fantasy games that is at once more accessible but also deeper and more sophisticated than traditional fantasy adventure genres.
www.guildcompanion.com /scrolls/2001/feb/presswizkids.html   (274 words)

  
 ICv2 News - Weisman Book in Controversy
Cathy's Book: If Found Call (650) 266-8322, is interesting in its own right, an "immersive experience" that follows Cathy as she tries to solve a mystery in which clues send the reader to Websites and phone numbers as it unfolds.
Weisman and Stewart are both involved with 42 Entertainment, where Weisman is Chief Creative Executive.
Weisman was recently tagged the second most powerful person in the hobby games business (see "ICv2 Top 10 Most Powerful").
www.icv2.com /articles/news/8841.html   (619 words)

  
 FASA - Wikipedia, the free encyclopedia
FASA Corporation was founded by Jordan Weisman and L.
Mort Weisman, Jordan's father, joined the company in 1985 to lead the company's operational management having sold his book publishing business, Swallow Press.
FASA unexpectedly ceased active operations in early 2001, but still exists as a corporation holding IP (intellectual property rights) which it licenses to other publishers.
en.wikipedia.org /wiki/FASA   (724 words)

  
 Flight Simulator "not a game" - Gameworld Network Message Boards
It's spoken by Jordan Weisman, founder of FASA Interactive.
That's what you get for relying on an idiot like Jordan Weisman as some sort of authority.
Speaking of Weisman, it still cracks me up that some super-nerds out there are all broken up over Shadowrun being an online FPS instead of an RPG.
boards.gwn.com /forums/showthread.php?p=150468   (2267 words)

  
 Jordan Weisman and Chris Taylor at USC IMD on Flickr - Photo Sharing!
Jordan Weisman and Chris Taylor at USC IMD on Flickr - Photo Sharing!
Jordan Weisman and Chris Taylor at USC IMD
Jordan Weisman moderates as Chris Taylor talks about starting up a game company at the USC Interactive Media Division.
www.flickr.com /photos/justin/271722134   (134 words)

  
 Teenreads.com -- CATHY'S BOOK by Sean Stewart & Jordan Weisman
Cathy is not only a funky dresser, but also creative, clever, fun, curious and an artist extraordinaire.
From the book's exciting cover, which states in gray letters against a fl background "Cathy's Book if found call (650) 266-8233," to the ensuing pages of artistic doodles and adventures, this is one terrific read.
Sean Stewart and Jordan Weisman have gone out on a limb with some daring ideas and succeeded in creating an interactive, totally hands-on reading experience that teens will go wild for.
www.teenreads.com /reviews/076242656X.asp   (350 words)

  
 Jordan Weisman (Creative Director MS) Updates - Brains behind Crimson Skies Shadowrun - Xbox 360 & Xbox Forums
Jordan Weisman (Creative Director MS) Updates - Brains behind Crimson Skies Shadowrun - Xbox 360 & Xbox Forums
Jordan Weisman is the brains behind Shadowrun, MechWarrior, and now Crimson Skies...
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.
forum.teamxbox.com /showthread.php?t=225229   (535 words)

  
 December 2006 Seattle DorkBot: Jordan Weisman on Flickr - Photo Sharing!
Jordan Weisman, CEO of 42 Entertainment, the company behind the iLoveBees marketing campain discusses "HiveMind".
His thesis is, if you have 100,000 internet connected people participating in a puzzle game, and they each ask two of thier friends to help them solve a given piece, then in aggregate, you have access to a skill base that includes all human knowledge and there is no problem that cannot be solve, instantly.
Sign up for a free account, or sign in (if you're already a member).
www.flickr.com /photos/doublellama/316501340   (158 words)

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