| |
| | Games Studies 0101: Games telling Stories? by Jesper Juul |
 | | The first argument is a compelling one, as it promises a kind of holistic view of the world: Since we use narratives to make sense of our lives, to process information, and since we can tell stories about a game we have played, no genre or form can be outside the narrative. |
 | | In the classical narratological framework, a narrative has two distinct kinds of time, the story time, denoting the time of the events told, in their chronological order, and the discourse time, denoting the time of the telling of events (in the order in which they are told). |
 | | In a probably slightly limited view of narratives, narratives can be split into a level of discourse (the telling of the story) and the story (the story told). |
| www.gamestudies.org /0101/juul-gts (626 words) |
|