Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Karl Sims


Related Topics

  
  Digital Mosaics   (Site not responding. Last check: 2007-11-04)
Sims studied biology at MIT before he was introduced to computers at the MIT Media Lab.
Sims created a variation on what are known as genetic algorithms -- sets of instructions, in the form of software, that control the development of a virtual "organism," rather as DNA contains the instructions for the development of a biological organism.
Sims repeated this process over and over until he evolved plants that he was happy with.
www.simonsays.com /titles/0684832070/breeding.html   (1265 words)

  
 Karl Sims - Wikipedia, the free encyclopedia
Karl Sims is a computer graphics artist and researcher, who is most well known for using particle systems and artificial life in computer animation.
Sims received a B.S. from MIT in 1984, and a M.S. from the MIT Media Lab in 1987.
Sims wrote landmark papers on virtual creatures and artificial evolution for computer art.
en.wikipedia.org /wiki/Karl_Sims   (457 words)

  
 Karl - Karl Heinrich Ulrichs
Karl Ziegler Karl Ziegler was born in Helsa near Kassel in Germany, on November 26, On the death of Otto Hahn, Karl Ziegler was appointed the latter's
Karl Marx was born on May 5, 1818 in the city of Trier, Germany.
Karl Rove is at his most formidable when running close races, and his skills would be notable even if he used no extreme methods.
infoseekwide.com /?q=karl   (184 words)

  
 [No title]   (Site not responding. Last check: 2007-11-04)
Sims researches mainly with genetic algorithms which were first developed as methods where populations of test points are evolved by random variation and selection.
Karl Sims generates creatures for simulated environments where they fly, swim or sink according to their algorithmically codes, their nature.
Karl Sims used to be into the productions side of the industry, but now he would rather create the tools for those in the production side.
ucsu.colorado.edu /~weissmar/caa/CAA_HW3.doc   (505 words)

  
 COSI 113 - Web Projects - Genetic Programming
Sims final suggestion, which he establishes as the more interesting pattern in his particular experiment, is for each individual to compete against the previously most fit individual in a "king of the hill" competition.
Sims goes on to describe how the information within the node allowed for various types of joints and parameters, along with child parts and their relative properties to their parents.
Sims used three sensors: joint-angle sensors which provided the degree of freedom of each joint, contact sensors that fired when a portion of the body of the creature was in contact with anything else, and photosensors which allowed the creature to "see" the cube and his opponent.
www.cs.brandeis.edu /~bradr/cs113/robotlearning.html   (1261 words)

  
 sodarace Ask Karl Sims   (Site not responding. Last check: 2007-11-04)
Karl Sims' work on Evolved Virtual Creatures is one of the main inspirations behind Sodarace.
Karl: Initially I just needed a practical way to create virtual plants for an animated short "Panspermia" I was working on.
Karl: Aesthetics was not part of the selection criteria there, but I think the physical simulation and their resulting dynamic behaviour strongly affects how they are perceived.
sodarace.net /sims   (1309 words)

  
 Wired 6.10: Do-It-Yourself Darwin
Karl Sims invites you to play God among the machines.
Karl Sims isn't willing to wait that long to make another leap.
Sims says that the projects have actually increased his respect for living things: "Exposing more details about life and how it might have occurred makes it even more amazing.
www.wired.com /wired/archive/6.10/sims.html   (931 words)

  
 Untitled Document
Karl Sims pioneered the concept of genetic graphic techniques in his classic technical paper “Artificial Evolution of Computer Graphics” (Sims 319).
Sims proposed that the evolutionary techniques of mutation and recombination could be used to create complex organic simulations of structures, animations, textures, and interactions.
One step beyond the genetics of Karl Sims is a concept known as “artificial life.” Closely related to artificial intelligence, artificial life seeks to simulate the life patterns of unconscious organisms (Grau 308).
studentpages.scad.edu /~mparro21/thesis/paper.html   (3912 words)

  
 Karl Sims: A Video Retrospective
Karl Sims: A Video Retrospective, highlights five short computer-generated videos created in the past ten years.
Sims’ computer animated video Panspermia (1990) presents the artist’s need to design many different images of plants and to write a program to mathematically create plants using twenty different parameters.
In 1992, Sims further evolved this type of animation in his work Liquid Selves for the Memory Palace at the World’s Fair in Spain by mixing the process with scanned images and morphing techniques with music composed by Peter Gabriel.
www.decordova.org /decordova/exhibit/1999/sims/sims.html   (300 words)

  
 [No title]
Similar to Karl Sims' SIGGRAPH 1991 work, the artwork, or phenotype, derived from each genotype is a 2D image, however unlike Sims' static images, these images respond interactively to input from the mouse.
Sims [16] and others have suggested imitating sexual reproduction by allowing for genotypes to be combined in various ways, allowing the user to "jump" from two probes to locations in the space that may combine characteristics of both original parents.
This is closer to Sims' [16] tree-of-filters model, and might abstract the elements of a reactive graphic at a level that is a little higher than with the current assembly-language-style instructions, and also at a level closer to a human's mental model of how a reactive graphic works.
www.dgp.toronto.edu /~mjmcguff/csc2521/project/report   (3644 words)

  
 Stickers
Stickers was primarily inspired by Karl Sims famous Evolving Virtual Creatures.
Sims applied a standard genetic algorithm to drive the creatures' evolution such that they evolved both physical form and a nervous system for moving that form.
Karl Sims did a good job of evolving individual creatures against a fitness function.
www.cs.unm.edu /~kwiley/artificialLife/stickers.html   (1059 words)

  
 6.6 Karl Sims   (Site not responding. Last check: 2007-11-04)
Sims was a student at MIT who began as a graphic designer.
One of the first projects that Sims developed using genetic programming was a system that took user input to determine the most fit of a series of images.
Sims continued to experiment with the creatures, having others specialize in different abilities such as jumping and following [Sims, 1994].
www.alesdar.org /oldSite/IS/chap6-6.html   (262 words)

  
 Blind Watchmaker - Sam Arbesman   (Site not responding. Last check: 2007-11-04)
Karl Sims took the idea of human being as fitness function and ran with it.
Sims, rather than using a set-length bitstring as the raw material for a genetic algorithm, used genetic programming to form Lisp-like expressions that could be of arbitrary length.
Sims created a series of functional expressions that corresponded to graphical processes, such as warp-color-noise, dissolve, and blur.
www.cs.brandeis.edu /~arbesman/cs113/hw2.html   (1127 words)

  
 Karl Sims   (Site not responding. Last check: 2007-11-04)
Karl Sims is a media artist/computer programmer based in Cambridge, Massachusetts.
Sims is Founder and President of Genetic Arts, Inc., a company that develops visual effects software for the motion picture industry.
In 1998, Sims was the recipient of a John D. and Catherine T. MacArthur Foundation Fellowship for "individuals who show exceptional merit and promise for enhanced creative work."
www.wgbh.org /pages/bostonarts/1999/karl_sims.html   (105 words)

  
 Meeting Minutes
Norm Sims noted that the balance starting at the beginning of the fiscal year was $4,879.54 and that during the month of October, $15,100.00 in dues were received by the section, leaving the section with a balance of $19,800.24.
Karl Brevitz noted that the problem with payment of expenses to Judge Rader has been worked out and he has been paid for expenses for the summer workshop.
Norm Sims agreed to check with Nancy Brown of the State Bar to determine whether it was possible to publish the newsletter to many of the section members via e-mail rather then sending a hard copy.
www.michbar.org /ip/dec98_minutes.cfm   (1327 words)

  
 Wetware: Genetic methods exploit environment's "flaws"
Software physics model flaw: Another similar story comes from a work by GenArts genius Karl Sims on simulated creatures that were evolved in a simulated environment.
Sims used genetic methods to develop means of locomotion for his computer creatures (not unlike the snake).
But a few of Sims' creatures developed a very strange and what whould under normal circumstances have been impossible means to move.
wetware.hjalli.com /000007.html   (796 words)

  
 Artificial Evolution   (Site not responding. Last check: 2007-11-04)
For example, Sims created a generic plant model that accepted parameters which determined plant attributes such as branching frequency, scaling, fractal-limits, randomness, and so on.
Sims uses lisp expressions for genotypes, which allows the underlying structure to evolve.
Sims used a set of mathematical and image processing functions to generate texture images.
accad.osu.edu /~mlewis/Class/mutation.html   (660 words)

  
 Evolutionary Computation
Karl Sims has evolved delightful virtual creatures based on their locomotion skills, and through coevolution has created others that play a certain wrestling game.
In Karl's work both the behavior and the morphology (body structure) of the creatures are determined by animation.
Genetic Images (1993) by Karl Sims, as described in his 1991 paper Artificial Evolution for Computer Graphics, see also Galápagos (1997).
www.red3d.com /cwr/evolve.html   (1944 words)

  
 DBLP: Karl Sims   (Site not responding. Last check: 2007-11-04)
Karl Sims: Evolving 3D Morphology and Behavior by Competition.
Karl Sims: Interactive evolution of equations for procedural models.
Karl Sims: Particle animation and rendering using data parallel computation.
www.informatik.uni-trier.de /~ley/db/indices/a-tree/s/Sims:Karl.html   (82 words)

  
 [ODE] Re: Virtual creatures (karl sims etc...)   (Site not responding. Last check: 2007-11-04)
Nice to hear that there are others out there who are fascinated by Sims work, too :-))) It seems to me that we are working on the same project.
> As Karl Sims quickly discovered himself, if you're doing evolution at > this level - where the fitness depends on the physics - a physics model > that is as accurate as possible is paramount.
Hmm, this might really become a problem (even a quite disillusioning one) :-\ One approach to solve this could be to limit the joint/muscle forces so that it is impossible for a creature to 'become a bird'.
www.q12.org /pipermail/ode/2002-May/005252.html   (538 words)

  
 FUTURE CINEMA
Karl Sims studied computer graphics at the MIT Media Lab, and Life Sciences as an undergraduate at MIT.
Sims, K.: »Evolving Virtual Creatures«, in Computer Graphics [Siggraph '94 Proceedings], July 1994, pp.
28-39; Sims, K.: »Interactive Evolution of Equations for Procedural Models«, in The Visual Computer, Aug. 1993, pp.466-476; Sims, K.: »Interactive Evolution of Dynamical Systems«, in Towards a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life, MIT Press 1992, pp.
www.zkm.de /futurecinema/sims_cv_e.html   (265 words)

  
 Biota.org - Karl Sims Retrospective
inspired by Karl Sims' work on evolving virtual creatures.
A primary source is Karl's company homepage for Genetic Arts and his personal bio page with links to all of his works including:
Karl's own pages on Galapagos and on the evolving virtual creatures and panspermia and primordial dance and liquid selves and particle dreams.
www.biota.org /ksims   (294 words)

  
 Re: [IFWP] Re: The Sims-Auerbach Correspondence
On Wed, Jun 23, 1999 at 11:03:22AM -0700, Karl Auerbach wrote: > > > Joe Sims wrote: > > Karl, I don't want this to appear condescending (even though it probably > > will) > > I expect condescension from you.
After a while the people who actually saw through the confusion simply stopped trying to argue with you, because ultimately the BWG mods made no difference anyway.
In other words, Karl, thanks for wasting our time.
www.mail-archive.com /list@ifwp.org/msg07254.html   (577 words)

  
 Amazon.com: General Psychopathology, Vol. 2: Books: Karl Jaspers,J. Hoenig,Marian W. Hamilton   (Site not responding. Last check: 2007-11-04)
"Karl Jaspers was only thirty when he amassed the data and expounded the methods and interpretations that give his Psychopathologie a place at the side of James' monumental Principles of Psychology.
People who learned to diagram sentences and outline thoughts when they were in school might be interested in how this book is organized around, in, and through an outline.
Picking any particular topic, it is often surprising how well Karl Jaspers has placed it within a scheme of things.
www.amazon.com /General-Psychopathology-Vol-Karl-Jaspers/dp/0801858151   (1249 words)

  
 Spring-Mass Creature Evolution   (Site not responding. Last check: 2007-11-04)
We are proposing to build a system inspired by Karl Sims’ Evolved Virtual Creatures 1994.
Each creature in Sims’ simulation evolves with a physical rule set whereby skeletal elements are composed of interconnected masses which rotate at their joining points in various ways in order to allow the evolved creature to move about in the environment.
We intend to use this system to evolve creatures as in Karl Sims’ project, by placing randomly generated creatures in a space, and give them a fitness rating based on how far they are able to move from the starting point.
klaweht.com /blog/noc/final   (497 words)

  
 AI Newsletter
Ed: Your Evolved Virtual Creatures are highly successful not only at excelling in their virtual domains, but also as beautiful creations inspiring many to contemplate and explore artificial evolution.
As Sims explains in his Sodarace interview, the motivation for the evolved virtual creatures came from his computer art.
Sims needed a practical way to create these artificial plants, began experimenting with artificial evolution, and then went on to evolve creatures not for their shapes but for their behaviour.
www.ainewsletter.com /newsletters/aix_0411.htm   (5125 words)

  
 Generator.X blog
TAGS: ai, alife, ed burton, karl sims, soda, sodaconstructor, sodaplay
Playforge will also make it possible to modify the user interface of an application by simply editing an XML file, or extend the behaviour of an application by augmenting it with additional java code all without the need to re-write the original applications source code.
Ed confirmed the link between SodaConstructor and the work of Karl Sims, pointing to an interview he did with Sims for sodarace.net.
www.generatorx.no /tag/karl-sims   (502 words)

  
 Virtual Spaces » Blog Archive » Biota.org - Karl Sims’ Evolving Virtual Creatures and Breve
Biota.org - Karl Sims’ Evolving Virtual Creatures and Breve
Early virtual creatures and Artifical Life projects by Karl Sims.
You can follow any responses to this entry through the RSS 2.0 feed.
ellington.tvu.ac.uk /vs/blog/?p=41   (108 words)

  
 Karl Sims Online
Karl Sims bio and links to his works
Search AllPosters for reproductions of works by Karl Sims
All images and text on this Karl Sims page are copyright 1999-2005 by John Malyon/Artcyclopedia, unless otherwise noted.
www.artcyclopedia.com /artists/sims_karl.html   (81 words)

  
 karl lloyd - ResearchIndex document query   (Site not responding. Last check: 2007-11-04)
This interactive approach is not new: Karl Sims [15] has extensively shown the power of the
The work of Karl Sims (Sims, 1994 and 1994b) was seminal in the
is solved by using the Kpathsea 1 library by Karl Berry.
citeseer.ist.psu.edu /cis?q=Karl+Lloyd   (608 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.