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Topic: Katie Salen


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In the News (Thu 16 Feb 12)

  
  Game Studies - A Meaningful Read: Rules of Play reviewed
Still, even though Salen and Zimmerman spend 700 pages explaining why it does not have to be so, more observations about meaningless play, and the methods with which to convert the meaningless into the meaningful, would provide for a stronger concept.
Salen and Zimmerman promise to give “clarity and form” to the design trade, and this is what they deliver.
Because Salen and Zimmerman posit an ideal, theoretical player, who by average knows how to play and who is familiar with a number of gaming contexts, “meaningful play” is always a possibility.
gamestudies.org /0401/jarvinen   (2541 words)

  
  Game Studies - A Meaningful Read: Rules of Play reviewed
For a lowly game researcher, such as the author of this review, the first meeting with Katie Salen’s and Eric Zimmerman’s magnum opus is best approached with a quiet respect, mingled, of course, with a healthy amount of fear.
Salen and Zimmerman promise to give “clarity and form” to the design trade, and this is what they deliver.
Because Salen and Zimmerman posit an ideal, theoretical player, who by average knows how to play and who is familiar with a number of gaming contexts, “meaningful play” is always a possibility.
www.gamestudies.org /0401/jarvinen   (2541 words)

  
 IDSA Texas Chapter - Events
Katie Salen is a designer and design educator interested in connections between game design, interactivity, and play.
Katie is also a contributing editor for RES magazine and writes and lectures on games and culture for organizations like the Walker Art Center, the Barbican Gallery, and the ZKM in Karlsruhe, Germany.
Salen worked as an animator on the film Waking Life, co-founded Conduit (a digital film festival exploring the cultures of design, film, and video games), and taught design at the University of Texas at Austin.
www.idsatexas.com /events/Salen.html   (206 words)

  
 Rules of Play   (Site not responding. Last check: 2007-10-21)
In 1974; "Rules Rules of Play Play Katie Salen and Eric Zimmerman 1970; present a Katie much-needed 1988; primer for this emerging 2008; field.
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www.bunchesofspecials.com /specials.php?769758   (369 words)

  
 Quake! Doom! Sims!
Katie Salen is an interactive designer and design educator interested in connections between game design, interactivity, and play.
She is co-authoring a frightfully large textbook on game design with Eric Zimmerman for MIT Press and serves as a contributing editor for RES magazine, writing on games and digital culture.
Katie is also co-creator of Conduit, a forthcoming animated series on the Sci-Fi channel focusing on videogame cinematics and continues to work as an animator on projects that grew out of her work on the feature film Waking Life.
www.walkerart.org /archive/7/A5736D3C789330FC6164.htm   (1611 words)

  
 Flytip.com :: Sneakers & Interactive Media Culture
KATIE SALEN is the Director of Graduate Studies in the Digital Design department at Parsons School of Design and has created games for Microsoft, LEGO, and the city of Minneapolis.
Katie and Eric have lectured, published, and taught for many years on game design and game culture.
The evening will include gaming cinematics that Katie Salen recently curated for the 2003 NY Video Festival at Lincoln Center.
www.flytip.com /blogs/music/archives/2003/10/storming_the_pl.shtml   (457 words)

  
 The Austin Chronicle: Screens: Cinematexas Games Without Borders
While jiggling visions of Dead or Alive: Extreme Beach Volleyball may not be dancing nostalgically in her head, Katie Salen will show how she plays with the big boys when she speaks at this month's second massive gathering of joystick junkies in Austin.
Considering Salen's résumé, Pelletier should indeed have an interesting program when Salen presents her Saturday lecture and screening on machinima, the hybrid artform of cinema and digital gaming.
The plan is fail-safe because, according to Salen, the very nature of games holds the power to expand accessibility.
www.austinchronicle.com /gyrobase/Issue/story?oid=oid:178264   (760 words)

  
 Interview with Katie Salen, Marina Zurkow and Nancy Nowacek - Mambo   (Site not responding. Last check: 2007-10-21)
Sylvie interviewed the artists Nancy Nowacek, Katie Salen, and Marina Zurkow about their residency project, Karaoke Ice, in August 2005.--ed
Sylvie Parent: Your team was selected to create an intervention,, for the Cesar Chavez Plaza in San José during the ISEA2006 Symposium and ZeroOne San Jose Festival.
Katie Salen: Yes, although we have been friends for a long time and have done projects informally with each other.
01sj.org /content/view/147/131   (1401 words)

  
 Interview with Game Design Expert Katie Salen - Animation 'xpress
Left: Katie Salen at the recently held X Media Lab in Singapore
From the academic point of view, Rules of Play is one of the first comprehensively written primers on the subject of game design.
Plus it is a great chance for me to listen and test out ideas of my own among a group of super-talented peers…I would go back again in a heartbeat.
us.animationxpress.com /anex/y2k5/headlines/anex417.htm   (1170 words)

  
 Amazon.ca: Rules of Play : Game Design Fundamentals: Books: Katie Salen,Eric Zimmerman   (Site not responding. Last check: 2007-10-21)
Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes.
It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure.
Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
www.amazon.ca /Rules-Play-Game-Design-Fundamentals/dp/0262240459   (1378 words)

  
 Kücklich (2004) Katie Salen and Eric Zimmerman: Rules of Play. Game Design Fundamentals   (Site not responding. Last check: 2007-10-21)
Kücklich (2004) Katie Salen and Eric Zimmerman: Rules of Play.
Katie Salen and Eric Zimmerman: Rules of Play.
Katie Salen and Eric Zimmerman's book Rules of Play is a book about the Design of games with a capital D. The game designers-turned-authors do not get into the details of programming the AI for a first-person shooter, or the intricacies of creating a massively multiplayer on-line world.
www.getcited.org /pub/103414842   (117 words)

  
 Katie Salen - The MIT Press
Katie Salen is a game designer, interactive designer, animator, and Director of Graduate Studies in Design and Technology, Parsons School of Design.
She has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and School of Visual Arts.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
mitpress.mit.edu /catalog/author/default.asp?aid=18302   (96 words)

  
 GameDev.net - Book Details - Rules of Play : Game Design Fundamentals
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary.
In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field.
As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..
www.gamedev.net /columns/books/bookdetails.asp?productid=384   (404 words)

  
 Switch22
Volunteers inflate the weather balloons for social gaming project 99 red balloons by Katie Salen and Jenny Marketou.
Nine teams of two contestants will engage in competition to see who can most creatively bend or restructure the rules.
Katie and Jenny promise that despite the size, the balloons won't carry away anyone that wieghs more than a Chihuahua.
switch.sjsu.edu /mambo/switch22/99_red_balloons.html   (95 words)

  
 This essay is intended to complement the lecture on critical race theory and postcolonialism   (Site not responding. Last check: 2007-10-21)
This essay is intended to complement the lecture on critical race theory and postcolonialism.
In it, designer/critic Katie Salen examines the ways in which typefaces and logos have been used in Western culture to mark and reinforce notions of racial and ethnic difference (often via negative stereotyping).
How, according to Salen, did cultural difference begin to be marked typographically in the nineteenth century?
mypage.siu.edu /cgorman/AD339-2006fa/Race.htm   (202 words)

  
 Interview with Game Design Expert Katie Salen - Animation 'xpress   (Site not responding. Last check: 2007-10-21)
Left: Katie Salen at the recently held X Media Lab in Singapore
From the academic point of view, Rules of Play is one of the first comprehensively written primers on the subject of game design.
Plus it is a great chance for me to listen and test out ideas of my own among a group of super-talented peers…I would go back again in a heartbeat.
www.indiantelevision.com /anex/y2k5/headlines/anex417.htm   (1170 words)

  
 Eric Zimmerman
The Game Design Reader is a companion volume to Rules of Play, a wide-ranging anthology with more than 30 essays about game design and game culture.
Writings include game design case studies, classic philosophical essays on games and play, articles by game journalists on the experience of playing videogames, and the best essays from the emerging field of game studies.
Katie and I wrote about 100 pages of introductory material (including amazing visual essays by Katie) and the book as a whole is more than 900 pages, with cross-referenced sections like The Game Design Process, Game Communities, Game Spaces, and Cultural Representation.
www.ericzimmerman.com /writings.html   (473 words)

  
 Amazon.ca: The Game Design Reader : A Rules of Play Anthology: Books: Katie Salen,Eric Zimmerman   (Site not responding. Last check: 2007-10-21)
A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.
Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives.
Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader.
www.amazon.ca /Game-Design-Reader-Rules-Anthology/dp/0262195364   (605 words)

  
 4wheelz—Katie Salen > Rules of Play: Game Design Fundamentals
Book Description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary.
They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games.
Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
www.4wheelz.net /item_details-0262240459.htm   (967 words)

  
 PUSH
Katie Salen is a designer interested in the connections between game design, interactivity, and play.
She is a contributing writer for RES magazine, and worked as an animator on Richard Linklater's critically acclaimed animated feature Waking Life, as well as on the music videos Destiny and In the Waiting LineZero 7
Katie has taught game design and interactive design in programs at New York University's Interactive Telecommunications Program (ITP), the University of Texas, RISD, and N.C. State University.
www.pushthefuture.org /salenbio.asp   (127 words)

  
 Amazon.co.uk: The Game Design Reader: A Rules of Play Anthology: Books: Katie Salen,Eric Zimmerman   (Site not responding. Last check: 2007-10-21)
Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners.
Salen and Zimmerman have collected writings that span nearly 50 years of game analysis and offer a wide range of perspectives.
The book is organised around a series of "Topics" - ideas fundamental to the study of games, or emerging areas of research - each of which is introduced with a short essay by Salen and Zimmerman that points to relevant texts in the Reader.
www.amazon.co.uk /Game-Design-Reader-Rules-Anthology/dp/0262195364   (671 words)

  
 Amazon.com: Rules of Play: Game Design Fundamentals: Books: Katie Salen,Eric Zimmerman   (Site not responding. Last check: 2007-10-21)
The exceptions to this rule generally approach the subject of game design theory from a particular perspective, e.g., as a communication method or "future's language." [Duke: 1974] So when _Rules of Play: Game Design Fundamentals_ (by Katie Salen and Eric Zimmerman) was published by MIT Press in 2004, I took immediate interest.
Weighing in at a hefty 672 pages of relatively small type, this textbook-format tome is, as the title might suggest, heavy on game design theory but light on practice.
In this case, Salen and Zimmerman have handed the reader a fairly complete toolbox.
www.amazon.com /Rules-Play-Game-Design-Fundamentals/dp/0262240459   (3543 words)

  
 New York's hottest multi-player game expert, Katie Salen, talks about her massive game events for 2006 and new book
The director of the graduate Design and Technology program at Parsons School of Design New York, Katie Salen, takes time out to describe her ground breaking line up of new works in 2006.
In the past, Salen has designed multi-player, wide-space events for clients such as Microsoft, SIGGRAPH, the Hewlett Foundation, gameLab, the Design Institute, the Director's Guild of America and the Buckminster Fuller Institute.
Nowadays she is thinking about the philosophical and social issues raised by multiplayer games and how new collaborations can spring up between the film, animation and game industries.
homepage.mac.com /jason_romney/blogwavestudio/LH20050608151434/LHA20051216134244/index.html   (331 words)

  
 Global computer game authority, Prof Katie Salen from the Parsons School of Design, NYC, talks about the world's best ...
Katie talks about her favorite Asian-based games, as well as reviewing the state of the art in the United States.
Finally, Katie reviews the games that may truly change the world.
Note for PSP users: after downloading the special.mp4 PSP version above, change the video's file name to the Sony PSP naming convention that is compatible with other file names you may already have on your PSP to avoid conflicts and ensure that the video shows up in the PSP video directory.
homepage.mac.com /jason_romney/blogwavestudio/LH20050608151434/LHA20050621202843   (463 words)

  
 Katie Salen - Mambo   (Site not responding. Last check: 2007-10-21)
Katie Salen is a game designer and Director of Graduate Studies, Design and Technology program, Parsons the New School For Design.
A contributing writer for RES magazine, Katie worked as an animator on Richard Linklater’s critically acclaimed animated feature Waking Life.
In 2003-04 she partnered with screenwriter and director Hampton Fancher (Minus Man; Bladerunner) to develop an animated storytelling experience distributed through Xbox Live, a beautiful disaster by all accounts.
01sj.org /content/view/293/48   (193 words)

  
 Training Media Review | 
Rules of Play: Game Design Fundamentals, by Katie Salen and Eric Zimmerman, Book, 2003, The MIT Press, $49.95.
While Raph Koster successfully provides a simple understanding of the theory of fun, Katie Salen and Eric Zimmerman have written a classic style academic text on creating games with Rules of Play.While fun potentially increases the time spent learning, the experience needs to be controlled by a set of commonsense rules.
In their book, Salen and Zimmerman specify that game rules “limit player action, are explicit and unambiguous, are shared by all players, are fixed, are binding, and are repeatable.”
www.tmreview.com /Review.asp?ID=1311   (337 words)

  
 Barnes & Noble.com - Books: Rules of Play, by Katie Salen, Hardcover
Games have become as much a genre of pop culture as film or television, but game design has yet to develop a theoretical framework or critical vocabulary.
In Rules of Play Katie Salen and Eric Zimmerman offer an impassioned defense and definition of this emerging field.
Their goal is to create a unified methodology for looking at all kinds of games and to understand game design as a design practice.
search.barnesandnoble.com /booksearch/isbninquiry.asp?ean=9780262240451&pwb=1&z=y   (231 words)

  
 2003   (Site not responding. Last check: 2007-10-21)
Katie will present a lecture and screening on some of the world's finest (and strangest) examples of machinima.
Katie Salen is a freelance game designer and writer interested in the connections between game design, interactivity, and play.
She is currently working with the XEN division of Microsoft to develop an animated storytelling experience distributed through Xbox Live!
www.cinematexas.org /old/2003-festival-games-salen.html   (208 words)

  
 Rules of Play by Katie Salen   (Site not responding. Last check: 2007-10-21)
Rules of Play by Katie Salen, : As pop culture, games are as important as film or television--but game design has yet to develop a theoretic...
Man, Play, and Games by Roger Caillois, : In Man, Play and Games, Caillois investigates the phenomenon of play, which he describes as "an occasion of...
by Nancy Krulik, : When Katie gets caught passing a note, and later with a cell phone, she loses her recess for the day.
www.tonsofspecials.com /sales.php?769758   (569 words)

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