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Topic: Ken Rolston


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In the News (Sat 28 Nov 09)

  
  RPG Vault: Morrowind Developer Q&A #1
Ken Rolston: The Elder Scrolls CRPGs are famous for first-person action, an abundance of loot and quests, addictive power-gaming advancement ladders, vast worlds, and open-ended gameplay.
Ken Rolston: For millennia, Vvardenfell was a protected private preserve of the Tribunal Temple, sacred to the God-Kings of Morrowind.
Ken Rolston: The Empire and their clients, House Hlaalu, comprise the progressive Imperial faction, opposed in most issues by the Tribunal Temple and House Redoran that collectively represent the conservative native Dunmer faction.
rpgvault.ign.com /articles/357/357227p1.html   (1316 words)

  
 [H] Consumer - Oblivion\'s Ken Rolston Speaks
Ken Rolston, lead designer of the hit Elder Scrolls RPGs Oblivion and Morrowind, talks about his work on these titles and his long career in the gaming industry.
Ken Rolston was Lead Designer on the Bethesda Softworks fantasy RPG The Elder Scrolls III: Morrowind and its expansions Tribunal and Bloodmoon, as well as on the new sequel Elder Scrolls IV: Oblivion.
Ken is best known in paper gaming for his standout work as the first line developer for the darkly satirical science-fiction RPG PARANOIA, originally published in 1984 by West End Games.
consumer.hardocp.com /article.html?art=MTA2NCwxLCxoY29uc3VtZXI=   (729 words)

  
 RPG Vault: Morrowind Developer Q&A #4
Ken Rolston: Major considerations were: playability, balance, flavor, and role-playing portfolio.
Ken Rolston: Factions are crucial to most models of Delicious Powergaming Ladder-Advancement AND to most models of Sensitive Roleplaying Beefy Goodness.
We thank Ken Rolston for his informative and always entertaining answers, and we invite you to watch for our next Morrowind Developer Q&A in the near future.
rpgvault.ign.com /articles/357/357232p1.html   (2175 words)

  
 XboxSpace: Ken Rolston of Oblivion Speaks   (Site not responding. Last check: 2007-11-01)
Rolston: On Morrowind, I had a much larger role in every aspect of design -- mostly because there were so few of us designers, and I was the only one with decades of experience.
Rolston: I think the narrative urgency of Oblivion's main quest is more dramatic for users new to the Elder Scrolls, and, at the same time, that narrative urgency in no way prevents the user from indulging the signature Elder Scrolls freeform style of gameplay.
Rolston: I aspire to be the nicest, most charming, most reliable husband, son, sibling, and friend in history.
www.xboxspace.com /50226711/ken_rolston_of_oblivion_speaks.php   (1641 words)

  
 Oblivion and Morrowind lead designer Ken Rolston retires - Ferrago News Portal
Rolston has recently retired and talks about his longevity in the industry as well as about the Elder Scrolls series.
Ken Rolston, lead designer of The Elder Scrolls III Morrowind and Oblivion, has just retired.
Ken Rolston, lead designer of the hit Elder Scrolls RPGs Oblivion and Morrowind, talks about his work on these titles and his long career in the gaming industry and playing the accordion after retirement.
www.ferrago.com /portal/cluster/970797   (477 words)

  
 E3 2001: Morrowind update - PC News at GameSpot
Rolston explained that the team is trying to make the game feel like a real world, and with the amount of detail they are putting into the game and the option to completely minimize the interface in order to give the player a full-screen view of the world, the game already feels very real.
Rolston showed off three of the cities that will be included in the game, each with very different architectural styles.
According to Rolston, the editor we were shown is the same editor that the developers have been using to build the game and the same editor that will be included in the retail version.
www.gamespot.com /pc/rpg/elderscrolls3morrowind/news_2764670.html   (945 words)

  
 News: Games That Changed The World: The Elder Scrolls III: Morrowind
Ken Rolston, Morrowind's lead designer and the man tasked with shaping its story and setting, had come to the company during the game's three-year hiatus.
Ken Rolston's extensive background in the pen-and-paper RPG industry made him the ideal man to flesh out the world.
Ken Rolston was less shocked by the enthusiastic response.
www.computerandvideogames.com /stories/pc/games_that_changed_the_world_the_elder_scrolls_iii_morrowind.html   (2397 words)

  
 Comments for: Ken Rolston Q&A - ja.zz
New at HardOCP's [H] Consumer corner today is this Q&A with Bethesda's Ken Rolston.
Rolston served as the lead designer for The Elder Scrolls III: Morrowind and its two expansions as well as the recently released Oblivion.
He seems (justly) cynical about the industry and sub-genre he's just retired from.
www.shacknews.com /ja.zz?comments=42227   (88 words)

  
 The Codex Forums :: View topic - Interview critical of Bethesda RUBBED OUT
Ken wrote a dozen different accounts, apparently without any personal preference to which, if any, was accurate, and ignored the contradictions.
Giving credit where it is due, as best as I remember: Ken Rolston did the Main Quest, the Imperial Cult (which I wanted to save for an expansion, since I didn't feel we had time to do it justice--it turned out much better than I expected), and a couple of random things here and there.
I disagreed with Ken partly because I was stubborn (and because I enjoy arguing--I did mention that, right?) and partly because I didn't understand what he was saying most of the time.
www.rpgcodex.com /phpBB/viewtopic.php?p=172709   (6246 words)

  
 Rolston Family Genealogy Forum
Re: Rolston, Greer Ireland/NYC - Kim Ralston Dresser 5/26/01
Re: Rolston from Ireland settled in ON - Ken.
Re: Polly Rolston - Kim Ralston Dresser 11/10/99
genforum.genealogy.com /rolston   (1476 words)

  
 PARANOIA
This weekend I'm interviewing Ken Rolston, the original PARANOIA line editor in the hmid-1980s at the game's original publisher, West End Games.
Ken brought to Alpha Complex its famous irreverent tone.
I'll be asking Ken all kinds of questions about Oblivion -- ideally even one or two he hasn't heard a hundred times already.
www.costik.com /paranoia/2006/04/ask-ken-rolston.html   (659 words)

  
 Cackleberries - A Safe Place to Play for fun and games online
As this was prior to the days of email, Joh and Ken began a correspondence by snail mail in which Joh outlined her vision for the Cackleberries characters.
Following Joh's direction regarding her vision for her characters Ken Dang created a series of original fl and white sketches depicting characters such as the Lone Egg (whom Joh later renamed Lone Huevo), the Ruthless Roosters, Albu, Aubie, Eggbert, and many others.
Ken and Eronne along with the somewhat driven Cackleberry team set out to build this wonderful place to live and learn and created new homes, landscapes and characters to excite children everywhere.
www.cackleberries.com /corporate/history.html   (845 words)

  
 IGN: Elder Scrolls III: Morrowind Interview
For this reason, we were very happy to have the opportunity to find out about the game directly from Project Leader Todd Howard who was joined by his colleague, Lead Designer Ken Rolston for an extensive and very interesting interview.
Ken Rolston: Since suspense and revelation are plot sweets, we won't spoil your dinner by revealing story or plot highlights.
Todd and Ken were obviously in a garrulous mood as they had a whole lot more to say about their game.
pc.ign.com /articles/080/080618p1.html   (944 words)

  
 Village Publications
The Feudal Origin of the Rolleston Family of Staffordshire (to 1300AD) by Mr K A Rolston (published in 1995 and revised in 2000).
Ken is a descendant of the Rollestons of New Zealand and Ulster.
The Rolston Family in Drumcree Parish, N Ireland 1787 - 1887 (Jan 1996) by Mr K A Rolston.
www.rolleston-on-dove.freeserve.co.uk /publications.htm   (1659 words)

  
 Warpstone - The independent magazine for Warhammer Fantasy Roleplay - "Something rotten in Kislev" review by ...
Thus it should be considered on two levels: as a standalone scenario and as part of The Enemy Within.
Ken Rolston was bought in by Games Workshop as a ‘big-name-writer’ to appeal to the American market.
Rolston was also the writer of Realms of Sorcery and Realms of Divine Magick (both of which were rejected by Games Workshop, but are currently available unofficially on the Internet).
www.warpstone.darcore.net /reviews/wfrp/rottenkislev.html   (1026 words)

  
 Robert C. Della Rocca, M.D. Receives Hum - New York Eye & Ear Infirmary
Darlene Della Rocca (2nd from right), a registered nurse, helped found Volunteer Health Program and accepted NYSOS's Hobie Award on his behalf as he was on a trip to Honduras with the organization.
Also at the award ceremony were (left to right) Ken Rolston of Pfizer and Dr. Robert Morello, who have also been on these medical missions, the Della Roccas' daughter Amy, and Dr. Joseph Walsh, chairman of ophthalmology at NYEE.
If you are a reporter seeking to interview this or any other doctor at The New York Eye and Ear Infirmary, please contact Jean Thomas, at (212) 979-4274, or Axel F. Bang, at (914) 234-5433.
www.nyee.edu /highlights-2003i.html   (284 words)

  
 Civ4 Lead Designer Interview @ PC Gamer - Ferrago News Portal   (Site not responding. Last check: 2007-11-01)
Sort of interesting to know that Ken Rolston, lead designer of the Elder Scrolls RPGs Oblivion and Morrowind, has retired.
NWN Stratics had posted an interview earlier this month with Lead Artist Tramell "T.Ray" Isaac and Lead Designer Ferret Baudoin on some of...
IGN recently interviewed Alex Mantzaris (Lead Programmer) on the upcoming expansion Civilization IV Warlords.
www.ferrago.com /portal/cluster/804561   (496 words)

  
 [No title]   (Site not responding. Last check: 2007-11-01)
Date: 10 Aug 93 00:43:31 GMT X-RQ-ID: 1370 Semi-Formal Announcement to the RQ Daily from Ken Rolston, RuneCzar I am now a freelance RuneCzar.
Ken Rolston --------------------- From: f6ri@midway.uchicago.edu (charles gregory fried) Subject: Another cult....
We all owe thanks to Ken for what sounds like an arduous task.
glorantha.temppeli.org /digest/daily/v930812p1   (2964 words)

  
 Interview with Morrowind developers   (Site not responding. Last check: 2007-11-01)
Ken Rolston (KR): I’m not sure I know these guys...
I’m Ken Rolston, internationally celebrated game designer, and Michael Kirkbride, internationally celebrated writer and artist, although he does both very well, Todd Howard, internationally celebrated Lord High Poobaah, project leader, designer, programmer, the only thing he does not do very much is art, as far as I know.
And he essentially keeps the focus of the project going, which we celebrate him for.
til.gamingsource.net /interviews/dev.shtml   (2706 words)

  
 Evil Avatar Forums - Interview with Ken Rolston
Evil Avatar Forums - Interview with Ken Rolston
[H]Consumer has very nice interview with ken Rolston, the guy behind Oblivion and the PandP RPG Paranoia (*gasp*!).
Rolston: Morrowind stops being much of a gameplay challenge long before you've exhausted the narrative and setting content.
www.evilavatar.com /forums/printthread.php?t=13086   (748 words)

  
 GameSpy.com - Preview: Elder Scrolls 3: Morrowind
"Each character has a disposition," explains Rolston, "and early on in the game they all don't like you because you're a stranger in a strange land, so a lot of the gameplay is unlocking the individual characters to get topics or friendship quests.
"The amount of customization is the same high level that players expect from our series," continues Rolston, "if you want a fighter of course you increase his fighting skills.
"When you speak to a character this colored bar will give you an indication of how much he likes you or not," explains Rolston.
archive.gamespy.com /previews/february01/morrowind/index2.shtm   (529 words)

  
 The Elder Scrolls III: Morrowind @ GameBanshee
Gamasutra has posted the first portion of their "Next Gen Console Development" podcast, in which Bethesda Softworks' Todd Howard offers his thoughts about developing titles like Oblivion and Fallout 3 for the latest consoles.
Bethesda Softworks lead designer Ken Rolston has retired from the gaming industry, but not before doing an interview that covers both Morrowind and Oblivion over at [H]Consumer.
The folks at UGO have published a retrospective article for Bethesda's entire Elder Scrolls series, now that Oblivion has been released to the masses.
www.gamebanshee.com /morrowind   (564 words)

  
 GameSetWatch - Rolston Checks Out (Of Designing The Elder Scrolls)
Over at HardOCP, not generally known for its game coverage, they have an excellent interview with Oblivion's Ken Rolston, who is newly retired from the company (game designers getting to retirement age?
The industry is growing up!) after a long career in paper/videogaming.
Rolston grins: "I aspire to be the nicest, most charming, most reliable husband, son, sibling, and friend in history.
www.gamesetwatch.com /2006/05/rolston_checks_out_of_designin.php   (226 words)

  
 Rolleston Family Genealogy Forum (25 Latest Messages)
William Vilett ROLLESTON of The Grosvenor Club, New Bond Street, London.
Walter Rolleston in Ratby and Henry Rolleston in Brinkley - Ken Rolston in UK 12/15/03
Re: Rolleston, Mid 1800, Belfast, Isle of Ma - Ken Rolston in UK 10/19/02
genforum.genealogy.com /cgi-bin/latest.cgi?rolleston   (212 words)

  
 Gamasutra - Round Up: Evil Curt Schilling, Double Fusion's Board, Rolston Retires, Da Vinci PS3   (Site not responding. Last check: 2007-11-01)
NPD Data Claims Younger Gamers Still Dominant [09.19.06] A new study by U.S. consumer research company The NPD Group has overturned recent assumptions that the majority of hardcore or "serious" gamers are in the eighteen to thirty-four age bracket, with the report suggesting that older stereotypes of younger gamers are still valid.
Unnatural Disasters: Designer American McGee On Creative Outsourcing [09.15.06] Bad Day L.A. designer and game development outsourcing champion American McGee discusses name recognition, the current state of development cost, and the future of his franchises, including Alice and Oz.
- In an interview with [H]Consumer, Ken Rolston, who served as lead designer on Bethesda's RPGs Oblivion and Morrowind, has revealed that he has recently retired from the video game industry, following significant contributions to both Morrowind and its highly-rated follow-on.
www.gamasutra.com /php-bin/news_index.php?story=9457   (704 words)

  
 UGO.com GAMES - Tribunal interview with Ken Rolston, lead designer on the Morrowind expansion pack   (Site not responding. Last check: 2007-11-01)
UGO.com GAMES - Tribunal interview with Ken Rolston, lead designer on the Morrowind expansion pack
They duck, they weave, they run rogue or worse, go commando…but Gamer’s Pulse was a step ahead of the game in order to provide us all with a Q&A with the lead designer of Tribunal, Ken Rolston.
And to stop you right there, there is no apparent relation to Mark “Drake” Rolston of Aliens fame, and who has plagued our Signs-esque coincidences of late.
www.ugo.com /channels/games/article.asp?articleId=8305&SectionID=34   (144 words)

  
 Published Materials for Paranoia   (Site not responding. Last check: 2007-11-01)
Ken Rolston seems to take primary responsibility for "Das Bot: Nearly a Dozen Meters Beneath the Sea", "The Trouble With Cockroaches", and "Robot Imana-665-C".
An extremely fun sendup of That Other Game™, Ken Rolston's Orcbusters features Wizards, Dragons, and, of course, an Orc.
Ken Rolston introduces us to life as Blue Internal Security Troopers.
www.esglabs.com /paranoia/books.html   (1359 words)

  
 Magic main   (Site not responding. Last check: 2007-11-01)
Here are some spells (petty-4th level) for som of the cults in the warhammer world.
These spells are those listed in the Realm of Sorcery by Ken Rolston.
Some Wizards are capable of creating creatures with greater intelligence, and more innately magical.
www.atoom.dk /Magic/magic_main.html   (202 words)

  
 Steve Rolston
This Saturday, May 27th, I will be at the Calgary Comic & Toy Expo.
Today at 2pm, I will be a guest on the Inkstuds radio show on CiTR 101.9 FM.
To commemorate my 28th birthday yesterday, I launched the Steve Rolston Sketchblog -- where I'll be posting mostly drawings done on my wacom tablet.
www.steverolston.com /main.html   (530 words)

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