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| | Keyframing: basics, hints, and tips (Site not responding. Last check: 2007-10-31) |
 | | You can make basic keyframe animations in MAX by pressing the Animate button, and posing your character at different frames, using the scroll bar at the bottom to scrub time. |
 | | Keyframe animations exist independently for each subpart of your model, and further for each aspect of its transformation: position, rotation, and scale. |
 | | Keyframe animations affect the local transformation of each subpart, so each subpart moves relative to its parent. |
| www.alice.org /bvw02/keyframing (1047 words) |
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