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| | Gamasutra - Features - "Building Character: An Analysis of Character Creation" [11.20.01] |
 | | Also, a strong central character serves as an almost iconic representation of the game, which is damn useful as a shorthand for facilitating word-of-mouth, and is useful for all sorts of marketing hooks; furthermore, a successful character is a good, perhaps even the best, way to build a franchise. |
 | | And, if your character isn't human, your background has to go a lot further, explaining exactly what, in your universe, it means to be a hobbit, or a Jedi knight, or an outcast half-orc half-troll, or what it means to be a robot warrior with a malfunctioning ethics chip. |
 | | Dreyfuss' character, the naturalist shark expert, and Shaw's character, the hard-bitten shark-hunter, are trying to one-up each other, with near-shark experiences, rolling up their clothes to show off one scar after another. |
| www.gamasutra.com /resource_guide/20011119/meretzky_01.htm (1525 words) |
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