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| | GameSpy.com - Editorial: Please? Maybe a Thank You? |
 | | For those not familiar with Kill Stealing, or EverQuest for that matter, when an enemy spawn's, the first person or group to either hit or cast on that enemy causing damage gets that spawn, as when it is killed, that person or group will gain any experience which comes out of that enemy's death. |
 | | In fact, the #1 rule in the official EverQuest "Play Nice Policies" specifically targets kill stealing, and Verant's strong stance against it. |
 | | A) After an NPC has been attacked, another person or group steps in and takes the enemy from you, kills it and gains the experience from that kill, leaving you with no experience and/or loot to show for your diminished hit points and mana. |
| archive.gamespy.com /editorials/april01/everquest (552 words) |
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