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Topic: Kingdom of Kroz


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In the News (Fri 9 Jan 09)

  
  Complete Kroz Series, The (a.k.a. Kingdom of Kroz) download @ Game Downloads   (Site not responding. Last check: 2007-10-11)
First published by Softdisk in 1987, Kingdom of Kroz is the game that launched Scott Miller's career as famous founder of shareware giant Apogee.
Kingdom of Kroz and subsequent games in the series contain dozens of levels, all of which are very cleverly designed.
The games included are: Kingdom of Kroz, Kingdom of Kroz 2, Castle of Kroz, Caverns of Kroz, Caverns of Kroz 2, Dungeons of Kroz, Dungeons of Kroz 2, Return to Kroz, Temple of Kroz, The Final Crusade of Kroz, and the rare The Lost Adventures of Kroz.
free-game-downloads.mosw.com /abandonware/pc/adventure/games_c/complete_kroz_series_the_a_k_a_kingdom_of_kroz_.html   (289 words)

  
  The Apogee FAQ: Section [2.8.1]: The Kroz Series
In 1987, Scott wrote "Kingdom of Kroz" and, with the full knowledge that, at the time, 99% of shareware was not profitable for its authors, released it into the shareware market.
Kroz's main inspiration was probably Rogue, which Scott used to play, but disliked for its randomness and reliance on chance.
The shareware episode, Kingdom of Kroz, could be registered at a cost of $7.50, and this registration made the customer eligible to buy other episodes at $7.50 each, or several episodes at some savings.
rinkworks.com /apogee/s/2.8.1.shtml   (578 words)

  
 Kingdom of Kroz II - Text-mode.com   (Site not responding. Last check: 2007-10-11)
Kingdom of Kroz is a game of adventure, exploration and survival.
You are a fearless archaeologist in search of the Magical Amulet, hidden somewhere deep in the vast and dangerous underground kingdom.
You enter the kingdom through a secret tunnel and ignite your brass lantern.
www.classicgaming.com /ascii/download_files/kroz2/kroz2.html   (81 words)

  
 classicgames.org
I can't possibly imagine why the Kroz games were as popular as they were (which, apparently, was quite popular indeed: they were the first successful shareware games and the ones that started Apogee).
I'll grant that the Kroz games were pretty advanced for their time, but I simply can't find the addictive quality they're alleged to have.
Kroz is what I grew up with--I played it all the time, I was absolutely addicted.
www.classicgames.org /game/KingdomofKrozII.html   (304 words)

  
 3D Realms Site: Detailed Release Timeline
Over the next couple of years, Scott does a a total of 7 Kroz episodes, and this is the bulk of the early product for Apogee.
Scott did release a few game "packs" during this time, which were re-packages of games he had written himself prior to 1987.
Kroz is considered to be the "birth of Apogee", but the name was in use before this time.
www.apogee1.com /history.html   (673 words)

  
 Kingdom of Kroz Information
Kingdom of Kroz is a video game created by Scott Miller in 1987 as Apogee Software's first game.
Miller, fond of including backwards words in his games, came up with the name by spelling Zork backwards.
However, many people have also interpreted Kroz as a pun on Oz.
www.bookrags.com /wiki/Kingdom_of_Kroz   (228 words)

  
 [No title]   (Site not responding. Last check: 2007-10-11)
All Kroz games are designed to work correctly on ANY computer system, regardless of microprocessor type or speed.
Garth sent you away from the Great Kingdom to be raised as a peasant, and to never fulfill your destiny as the future King.
And over the years you were raised as a warrior and as champion of justice, and the time has come for you to claim your heritage, and free the Great Kingdom from the dark age of Garth.
cd.textfiles.com /pcsiggames/2326/CATALOG.TXT   (2753 words)

  
 [No title]
Daniel Tobias' (senior programmer/editor for Softdisk) explanation of the relationship between Apogee, id, and Softdisk follows: Apogee and Softdisk are two companies whose paths have crossed time and again since Scott Miller submitted Kingdom of Kroz to them on November 26, 1987.
In 1987 he wrote Kingdom of Kroz in Turbo Pascal, and, with the full knowledge that, at the time, 99% of shareware was not profitable for its authors, released it into the shareware market.
Unlike most of Apogee's early games, the Kingdom of Kroz is still commercially available from Apogee.
crydee.sai.msu.ru /ftproot/pub/rec/games/unsorted/faqs/Apogee.faq   (13935 words)

  
 3D Realms Forums: KROZ will live on! (Hopefully :)   (Site not responding. Last check: 2007-10-11)
Attachment (41 downloads) 07/26/05 05:00 PM Well, i've contacted apogee in hopes that they may allow me to distribute this game freely, and hopefully they will contact me soon.
(The attached screenshot is a screenshot of the editor, and a self created level of the Original Kingdom of KROZ (Level 01).
kingdom of kroz, caverns of kroz, dungeons of kroz, temple of kroz, and some from the lost adventures of kroz.
forums.3drealms.com /ubbthreads/showflat.php?Cat=0&Number=909333&an=0&page=0   (1140 words)

  
 Apogee Software - Wikipedia, the free encyclopedia
Apogee later moved to the traditional retail model through distributors like GT Interactive, however still offers its earlier titles via shareware.
Apogee started in 1987 with the release of Scott Miller's Kingdom of Kroz, which used crude extended ASCII characters as graphics.
Nevertheless, the game sold quite well and Apogee was born.
en.wikipedia.org /wiki/Apogee_Software   (692 words)

  
 Text Mode Games - Kingdom of Kroz
Most importantly, it was the game that put Apogee Software on the map, the company that would go on to release such famous titles as Duke Nukem and Wolfenstein 3D.
Most levels are of the traditional top-down design, but in these two, you move horizontally across a playing field where gravity is in effect.
However, the game does ask whether you have a slow or fast PC, which leads me to believe it is using some form of loop-delay function to control it's timing.
www.textmodegames.com /download/kroz.html   (287 words)

  
 ZZT - Wikipedia, the free encyclopedia
ZZT is an ANSI-based computer game, created in 1991 by Tim Sweeney, of Epic Games (then Epic MegaGames), who later designed Unreal.
ZZT's graphics were obsolete before it was even created; it used the same style of text-mode graphics that Kingdom of Kroz used 4 years earlier.
However, ZZT managed to become fairly popular because of its integration of a simple but effective object-oriented scripting language known as ZZT-oop.
en.wikipedia.org /wiki/ZZT   (599 words)

  
 Kingdom of Kroz II for DOS - MobyGames
Kingdom of Kroz II for DOS - MobyGames
A sequel of sorts to Kingdom of Kroz.
Although the gameplay and most of the levels remain the same, there were changes made to 17 of the levels.
www.mobygames.com /game/kingdom-of-kroz-ii   (166 words)

  
 Classic DOS Games - Adventure Games
Rogue Runner is an ASCII adventure with similarities to Kroz, except that most of the maze is invisible and the souls of previous adventurers home in on you.
Kingdom of Kroz II v2.0 Shareware Episode (109k)
NOTE: Apogee no longer takes orders for the full version of this game, which they discontinued in early 1999, and it is not in their downloads section.
www.classicdosgames.com /adventure.html   (1466 words)

  
 Game Matters: December 2003   (Site not responding. Last check: 2007-10-11)
I have a special fondness for this game as it inspired my first real success, Kingdom of Kroz, the game that officially launched Apogee from a profitable hobby into a full-time business in 1990.
While Kingdom of Kroz and its six follow-up episodes owe a lot to Rogue's design, there's one thing important thing I didn't copy: You can finish Kroz based entirely on skill.
In my Kroz games I used the God Concept as a design principle, and made sure that a skilled player always had the means and knowledge to finish the game even though much of Kroz was randomized.
dukenukem.typepad.com /game_matters/2003/12   (6872 words)

  
 GameSpy.com - Article
The founder of Apogee Software, Miller decided to try his luck at selling his own game, Kingdom of Kroz, through the shareware business model.
Instead of releasing the full game as shareware, he made the first episode (segment) of Kroz available through electronic bulletin board systems (BBSes) across the country.
Users could download and play that first episode all they wanted, but it offered only a taste of the rest of the game.
archive.gamespy.com /articles/december03/doom/shareware   (667 words)

  
 Kingdom of Kroz for DOS - MobyGames
Scott Miller didn't create the try-before-you-buy concept of shareware, but he was the first one to make it profitable.
In 1987, Miller realized that selling an entire game online would not make money, so he put his marketing education into action and split his 75-level Kroz game into three episodes, releasing the first episode, Kingdom of Kroz, as shareware.
It served as a self-perpetuating advertisement for the remaining two episodes.
www.mobygames.com /game/dos/kingdom-of-kroz   (224 words)

  
 3DActionPlanet - A Member of The GameSpy Network
Greg, episodes in games, as far as I can remember, started with Apogee back in the mid-80's, when we were breaking into shareware.
I've told the story many times about how Apogee first became successful, but it really all started when I divided a PC game I had developed, Kroz, into three episodes: Kingdom of Kroz, Dungeons of Kroz and Caverns of Kroz.
I then released just one episode as shareware, and it advertised how to buy the other two episodes.
www.3dactionplanet.com /features/articles/episodic/index4.shtml   (432 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Revolution PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3   (Site not responding. Last check: 2007-10-11)
Scott Miller didn't create the try-before-you-buy concept of shareware, but he was the first one to make it profitable.
In 1987, Miller realized that selling an entire game online would not make money, so he put his marketing education into action and split his 75-level Kroz game into three episodes, releasing the first episode, Kingdom of Kroz, as shareware.
It served as a self-perpetuating advertisement for the remaining two episodes.
www.gamespot.com /features/15most/html/mi_14.html   (221 words)

  
 Log Library: Log listings 901-925
Ring Day, 6099 RTR (27 Sep 1999) Roho, Envoy and Wynona are reunited at Master Zahirinee's pool.
Some warped fairy tales and nursery rhymes from Kroz.
Ring 2, 6099 RTR (29 Sep 1999) Willow writes about recent events in Kroz.
sinai.critter.net /library.php?start=901   (404 words)

  
 3D Realms Forums: Older Games & Source Code   (Site not responding. Last check: 2007-10-11)
þ Kingdom of Kroz (Turbo Pascal 3.0) -- $190
þ Kingdom of Kroz II (Turbo Pascal 5.0) -- $400
10/22/04 01:44 PM The Kroz source would be cool.
forums.3drealms.com /ubbthreads/showflat.php?Number=614589   (924 words)

  
 3D Realms Site: Company History
In 1987, Apogee released Kingdom of Kroz as shareware and invented a new way to market games.
Apogee was the first PC games developer to hide cheat modes within games, such as Kingdom of Kroz.
Nowadays, nearly every game released has cheat codes and modes that are hidden in games and discovered by players.
www.3drealms.com /history2.html   (1777 words)

  
 Text Mode Games - Downloads
One of the most famous text-mode games, Kroz launched the career of Scott Miller and Apogee software.
Go on a top secret operation for Mission Control to recover stolen objects from a hostile space station.
Caves of Thor Trilogy (download 158k) — From the same company that brought you Kingdom of Kroz.
www.textmodegames.com /download   (375 words)

  
 [No title]
PC Adventures which also run on the ST using a PC emulator; text-only unless stated.
PD 286: T-Zero - time travel adventure PD 294: Adventure PD 295: Alien, Dark Continent and Nebula PD 298: Masquerade, Escape from Maya's Kingdom and The Thief's Adventure TADS Text Adventure.
PD 279: Dark Ages PD 280: Commander Keen PD 297: The Dungeons of Silmar, Dunjax and Navjet PD 316: Kingdom of Kroz (arc/adv) Miscellaneous.
www.syntax2000.co.uk /issues/17/pcpd.asc.txt   (355 words)

  
 Lemmings? - Crunchland
I don't know how they'd play in newer versions of DOS.
I remember going from an ATT 6300 to a 386 (hush, you!) and trying to play Kingdom of Kroz (an old ASCII game).
I didn't get a chance to put a finger on the keyboard and the game was over!!!
www.crunchland.com /ubbs/Forum3/HTML/000211.html   (128 words)

  
 Tendo City: Tickling your prostate since 1999! - The Best PC Games Ever (or at least a long list of good ones)
As far as Sierra, I might add to that list King's Quest 6 at least as that's my personal fave of those games (though they all are superior to King's Quest 8, the game that ruined the series as they say..., well it certainly didn't save it near the end days of "Golden Sierra").
In any case, I must suggest a little gem from SCi (the only game I own from that company I might add) known as Kingdom O' Magic, but I suppose you expected that.
Also, the emphesis on having many different ways to solve the many puzzles and the various conversation selections actually having some sort of real effect on HOW the game plays out (save for the endings of the quests) is something I certainly find great about that game.
www.tcforums.com /forums/showthread.php?t=936   (5168 words)

  
 Screenshots of Complete Kroz Series (Kingdom of Kroz), other Adventure games, free download of Complete Kroz Series ...
Complete Kroz Series (Kingdom of Kroz) reviews and screenshots are here.
Also links and downloads of Complete Kroz Series (Kingdom of Kroz) are available.
Click for Complete Kroz Series (Kingdom of Kroz) review and download here.
www.ghoulzgamez.com /game_list/index.php?gameid=112   (288 words)

  
 Lon Matero's Apogee Page - Softdisk Published Titles   (Site not responding. Last check: 2007-10-11)
For the Kroz fans out there, here is the original version of Kingdom of Kroz -- the one that started Apogee Software!
THE VERY FIRST Kroz, no edits, no changes, no nothing.
It says "Kingdom of Kroz," not "Kingdom of Kroz II."
www.apogeegames.com /softdisk/sd3.html   (194 words)

  
 Digital Artist Management:: Newsletter
Back in the day, Scott Miller made a name for his Apogee Software by publishing so-called shareware games.
The first third of titles like "Kingdom Of Kroz" in 1987, "Commander Keen" in 1990, and "Wolfenstein 3D" in 1992 were handed out as freebies, meant to hook gamers and persuade them to buy the second and third installments.
This last month alone, two AAA developers have gone a similar route and are expecting the video games industry to embrace the concept big-time.
www.digitalartistmanagement.com /newsletter/enews26.html   (2261 words)

  
 Post a reply
And as I am thinking, I am wondering if what I described was KOK and some random level of KOK...
Maybe everyone should just ignore all my insane babblings.
You can get Kingdom of Kroz from DOSGAMES.COM (here)
www.dosgames.com /forum/posting.php?mode=quote&p=27165   (401 words)

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