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Topic: Kojima


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In the News (Fri 17 Feb 12)

  
  Goseki Kojima - Wikipedia, the free encyclopedia
Goseki Kojima (小島剛夕 Kojima Gōseki, November 3, 1928 - January 5, 2000) was a manga-ka.
Kojima was born on the same day that Osamu Tezuka was born on.
Kojima created art for kamishibai or "paper play" narrators.
en.wikipedia.org /wiki/Goseki_Kojima   (145 words)

  
 Hideo Kojima - Wikipedia, the free encyclopedia
In early 2000, Kojima released the first details of the sequel to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, for the PlayStation 2.
Afterwards, Kojima also designed and released Metal Gear Solid 3: Snake Eater for the PlayStation 2, which is set in the year 1964 (during the height of the Cold War) and involves wilderness survival, unlike the previous games in the series which took place in the near future and focused on indoor locations.
On April 1, 2005, after Konami merged several of its subsidiaries, Kojima's team at Konami Computer Entertainment Japan was transformed into "Kojima Productions." With this new team, Kojima is no longer burdened with the business management and administrative responsibilities he had as KCEJ's vice president, and thus is able to focus solely on creating games.
en.wikipedia.org /wiki/Hideo_Kojima   (1312 words)

  
 gamesTM.co.uk - KONAMI - HIDEO KOJIMA   (Site not responding. Last check: 2007-10-12)
Kojima, producer of the Metal Gear Solid series, is idolised by gamers, and though many of them disagree on what the hell is happening in some of his more recent games' plots, everyone agrees that his glasses are probably the greatest glasses ever.
Kojima has been quite outspoken in the past on the influence of the Kurt Russell character on Solid Snake, and seeing as every little quirk of his games has some place in American pop-culture lore, I figured it was best to ask about Solid Snake's mullet.
Kojima insists games' stories aren't composed as something that will end up as literature one day; the writer is simply taking pieces of the times and throwing them together into something designed to keep the player pressing buttons.
www.gamestm.co.uk /pma/271   (3521 words)

  
 frontline: the fixers: The Story of Michael Kojima | PBS
But according to a statement Kojima made at the time, and based on a document submitted to verify his funds, Kojima claimed he was being bankrolled by a shadowy off-shore corporation registered in the British Isle of Jersey.
Kojima had arranged this letter of commitment to be sent to Harvard' s Middle East Institute to verify that he could make good on his pledged donation of $205,000.
At the time of Kojima's donation to the President's Dinner, Lippo Bank had a two-year-old judgment against him for $586,000 and ultimately was awarded less than half of that by the federal judge assigned to divvy up $500,000 of Kojima's donation among creditors.
www.pbs.org /wgbh/pages/frontline/shows/fixers/reports/kojima.html   (2721 words)

  
 artbomb.net
Kojima created art for kami-shibai, or "paper-play" narrators, who would use manga story sheets to present narrated street plays.
Kojima moved on to creating works for the kashi-bon market, bookstores that rented out books, magazines, and manga to mostly low-income readers.
Kojima passed away on January 5, 2000 at the age of 71.
www.artbomb.net /profile.jsp?idx=3&cid=138   (268 words)

  
 PlayStation.com - News - News Stories - Kojima Talks Metal Gear and More
Kojima, sadly, doesn't talk too much about the game (he actually states that the game's system hasn't been confirmed yet, which means this interview was conducted some time before E3's announcement of a PS3 release).
Kojima states that ten people from all the way back when he was working on the classic Policenauts out of Kobe are still at his side.
Kojima reveals that he no longer needs to handle business matters, which is something that occupied his time at KCE Japan where he served as a vice president.
www.us.playstation.com /NewsStories.aspx?id=2237   (343 words)

  
 GrandPrix.com > GP Encyclopedia > Constructors > Kojima Engineering
Matsuhisa Kojima was a successful motocross rider in Japan and in the late 1960s, with the profits from a banana-importation business, he funded the establishment of a small engineering firm to build single-seater racing cars.
The KE007 was designed by Masao Ono, who joined Kojima from the Maki F1 project, and was raced at the Japanese GP that year by Masahiro Hasemi.
Kojima went on to build Formula 2 cars in 1978 and 1979 but without much success.
www.grandprix.com /gpe/con-kojim.html   (197 words)

  
 MGS4 Released Next Year? Kojima seems to think so.... *Shock!* - Beyond3D Forum
A lot of this is because of Kojima's ability to mix the use of both intense action and subtle humor in both the dialogs and different actions.
Kojima: - I also had a somewhat virtuall perception of the world when I was younger, and a lot of this could of course be wrong and based on stereotypes...
Kojima: - On the other side lies the fact that many users is waiting for a reality simulator of sorts - a game, but something really like real-life.
www.beyond3d.com /forum/showthread.php?t=23879   (3999 words)

  
 AOL Games: Metal Gear Solid 3: Snake Eater   (Site not responding. Last check: 2007-10-12)
Kojima confirmed that Metal Gear Solid 3 takes place in the 1960s, and as seen in the E3 demo, the theme is survival in the jungle.
Kojima laughingly said that a lot of the foreign press kept asking him in the E3 conference if the bike in the trailer could be ridden, so he reacted positively to it.
Kojima explained that man-made structures such as buildings are easy to render and hit-detect, but nature tends to have crests and gaps that make the game's calculations difficult, especially when the player, enemy, and other objects interact with them.
videogames.aol.com /game_news?articleID=43792&gameID=319   (1249 words)

  
 Hideo Kojima Blogs About Life, Metal Gear News Story From 1UP.com   (Site not responding. Last check: 2007-10-12)
Kojima is apparently quite a music fan - he writes about going for a drive listening to the latest Stellastar album, which reminds him of a funny story: "Two years ago a couple of my UK rock fans said 'The director [Kojima] will definitely like this band!' and recommended Stellastar.
Kojima goes on to comment that the frequent use of Elevators are played a big part of MG1,2 and MGS1,2, and yet were absent in MGS3.
Kojima writes that most game creators in the industry make a hit game and then leave it for the company to create sequels, leaving to form their own company or to move into management.
egm.1up.com /do/newsStory?cId=3144171   (1821 words)

  
 Michael Kojima
Kojima's $500,000 contribution to the 1992 President's Dinner, five times larger than any previous contribution he had made, is one of the largest contributions to a political party by an individual ever recorded by the FEC.
Kojima will be meeting with the Prime Minister while in Japan and at that time he has requested to meet with you.'' This letter has a handwritten notation on it, ``Has he called?'' The requested meeting between the ambassador and Kojima took place two weeks later, on March 19.
Kojima: --That we have taken reasonable steps to ensure the funds he has sent to The Dinner are from a legitimate source; --That he understood the nature of our concerns; and, --That he answered our questions with no hint of evasion.
www.fas.org /irp/congress/1998_rpt/sgo-sir/4-6.htm   (8202 words)

  
 G4 Forums - Kojima interview MGS4 PS3 exclusive   (Site not responding. Last check: 2007-10-12)
On the other hand, Kojima said that the Xbox 360 is much more accessible from a development perspective, and he thinks many companies will support the console.
As part of the interview, Kojima reveals the reason that the PS3 was chosen as the format for the next entry in the series.
While Kojima states that the game is, at this point, only set for the PS3, he wouldn't mind porting it to other hardware.
forums.g4tv.com /messageview.cfm?catid=8&threadid=420349   (1709 words)

  
 Hiro Matsuda - Yasuhiro Kojima passes away   (Site not responding. Last check: 2007-10-12)
Kojima, who was known by his stage name as Hiro Matsuda, died Saturday at his home.
Kojima played baseball in Japan but came to the United States in 1961 because wrestling was his first love.
Kojima is survived by his wife, Judith; daughters Heather Kojima of Venice, Calif., and Stephanie Kojima of San Francisco; and a sister, Hatsue Yokotsuka of Yokohama, Japan.
www.geocities.com /hulkroif/matsuda.html   (1023 words)

  
 Tokyo journal: conversations with Yoko Kojima, oboist of the NHK
Kojima feels that the NHK orchestra is perhaps oriented toward European orchestral playing rather than American orchestral playing; and points out that the NHK does observe several European orchestra traditions - particularly in string bowing - and tunes to A 442-443.
Kojima states a preference for early classical music, particularly Haydn and Mozart, along with a love for Brahms and Mahler.
Kojima adds that some of the current attempts at mixing traditional Japanese music with western symphony music are not very successful.
idrs.colorado.edu /Publications/DR/DR7.2/DR7.2Ost.html   (766 words)

  
 Kodak Hires Kojima from Olympus to Drive Digital Camera Business
Kojima, a 35-year-veteran of Olympus, had served as Executive Officer and Group Vice President of Olympus' Imaging Systems Groups since 2001.
Kojima, 58, is the latest executive with expertise in digital products and services to join Kodak's senior management.
Prior to 1995, Kojima spent four years as General Manager of the Olympus Domestic Sales Company, and prior to 1991, he held a number of increasingly responsible positions in the Olympus organization.
www.kodak.com /US/en/corp/pressReleases/pr20030416-01.shtml   (581 words)

  
 Hideo Kojima - Newsweek: Who's Next - MSNBC.com   (Site not responding. Last check: 2007-10-12)
Kojima once dreamed of doing all those things, but he became a videogame designer instead.
WHEN KOJIMA UNVEILED a nine-minute trailer of the game—an unexpectedly timely counterterrorist adventure set in New York City—for the videogame press last year, the filmlike visuals prompted stunned silence, audible gasps and finally a standing ovation.
Kojima attempts to do all this and then some, and succeeds more often than he fails.
msnbc.msn.com /id/3067778   (596 words)

  
 Midnight Eye review: Jam Films 2 (Junji KOJIMA, Hide INOUE, Eiki TAKAHASHI, Kouki TANGE - 2003)
Junji Kojima's opening piece Armchair Theory, on the other hand, is a laugh-a-minute comedy in the shape of video course of pick-up techniques.
Armchair Theory is a funny and original approach to the format, but the question of whether Kojima is ready for the big leagues remains unanswered.
If we give Junji Kojima the benefit of the doubt, Jam Films 2's score of two out of four may be only an average result.
www.midnighteye.com /reviews/jamfilms2.shtml   (751 words)

  
 Kikizo Games: News: Kojima Pushes Metal Gear Solid 4 on PS3
But at least Kojima is hell-bent on providing something more for the next instalment.
But Kojima did have good things to say about Xbox 360, and he has pulled a fast one before.
The barriers to 3D gaming have been destroyed, Kojima said, and it's time to progress beyond the movie-based themes running through so-called cinematic games to create something more organic.
games.kikizo.com /news/200506/090.asp   (359 words)

  
 GameSpy.com - Interview
Hideo Kojima, vice president of KCEJ and director of the Metal Gear series.
Kojima: By the end of September we're basically throwing in all the specs of the gameplay, and from then on -- from October on -- we'll be tweaking.
Kojima: We've actually done pretty much all he asked of us.
archive.gamespy.com /interviews/january04/mgsroundtable   (768 words)

  
 C&MS: 70P/Kojima
This image of periodic comet Kojima was obtained by Akimasa Nakamura on 2000 November 28.84 UT. He was using a 60cm f/6 reflector.
Nobuhisa Kojima (Ishiki, Aichi) discovered this comet in Virgo on 1970 December 27.79.
Kojima also described the comet as diffuse, with a condensation.
cometography.com /pcomets/070p.html   (491 words)

  
 DriverHeaven.net - Kojima Productions site launches
That studio was merged into headquarters at the beginning of this business year, which means not only is Kojima no longer president of a Konami subsidiary, but he'll also be able to concentrate working on his games solely as a creator, something both he his fans are excited about.
Kojima released the following statement on his company's new site: "It has been 10 years since I started at Konami as a game designer and established the Kojima Team in Kobe.
Kojima Productions' site gives some additional details on the three games that were announcedjust yesterday: Metal Gear Acid 2 for the PSP, Metal Gear Solid 3: Subsistence for the PlayStation 2, and, last but definitely not least, Metal Gear Solid 4 for the PlayStation 3.
www.driverheaven.net /showthread.php?t=75186   (288 words)

  
 GameCritics.com Forums - A Hideo Kojima movie?
Secondly, let me say that if Hideo Kojima were to make a movie, I wouldn't touch it with a ten foot pole.
All that is mentioned to suggest that Kojima's cheesy death scenes may be necessary, at this point, to make up for the lack of tools to create the subtle impressions of a real human being.
I agree that one of the reasons Kojima goes overboard with the melodramatics and long speeches is because he doesn't yet have the technology to communicate truly complex emotions yet.
www.gamecritics.com /forums/printthread.php?t=8095   (994 words)

  
 Nintendophiles Forums - Hideo Kojima Exclusive Q&A
Hideo Kojima: Well, for about 10 years, we had a kind of smaller company called Konami Japan, and in that there was the Kojima team, and we had, we were a publicly listed company, so we had responsibility, a different responsibility, and we had the feed on our own.
So what, you know, for Kojima Productions, where I would like to aim is not just personally my name, Kojima Hideo by itself, but I decided to name it Kojima Productions because I have the staff working.
HK: So first when we set up Kojima Productions, you know, we were known worldwide with Metal Gear and Snake, so just like the, you know, the ET logo that they have, we thought of using the Snake as our identification logo.
www.n-philes.com /forums/showthread.php?t=15443   (2535 words)

  
 Kojima dines-out on PS3 - Ferrago   (Site not responding. Last check: 2007-10-12)
As various developers begin to choose their allegiances in the wake of the next-gen E3 unveilings, certain lines are already being drawn - with perhaps the most high-profile opinion to-date being voiced today.
Metal Gear Solid creator Hideo Kojima has voiced many analysts fears, that despite more advanced hardware, the PS3 may be difficult to develop for and fully exploit.
Costs and the specifics will be the decider in the forthcoming hardware war, according to Kojima, who noted that all dinners would - in a manner of speaking - offer something delicious.
www.ferrago.com /story/5918   (407 words)

  
 E3: Kojima Makes Partner and MGS 4 - MegaGames console
The newly formed Kojima Productions is proud to announce that Metal Gear Solid 4 is currently in development for the Playstation 3 (PS3).
Kojima Productions combines the strengths of producer/director Hideo Kojima, producer Kenichiro Imaizumi, director Shuyo Murata, and character designer Yoji Shinkawa.
Kojima Productions will concentrate its efforts and experience to take full advantage of the hardware capabilities of SCEI's next-generation console, infusing the world of Metal Gear Solid with completely new game designs and concepts.
www.megagames.com /news/html/console/e3kojimamakespartnerandmgs4.shtml   (170 words)

  
 MGS4 trailer now online; Kojima reveals game details: News
To dispel any doubt, series director Hideo Kojima and artist Yoji Shinkawa held a stage event at Konami's TGS booth to prove that the visuals are indeed running in real-time on the next-generation console.
After Kojima finished off his technical demonstration, Kojima explained why he decided to age his characters.
Kojima repeated that the concept behind MGS4 is "no place to hide".
www.cnet.com.au /games/0,39029232,40057064,00.htm   (1290 words)

  
 Hideo Kojima Expresses Doubts About PS3 Development - Xbox
Hideo Kojima, creator of the Metal Gear Solid series, has pronounced himself on the development of next-generation games.
Hideo Kojima's masterpiece, the Metal Gear Solid (MGS) series, is highly acclaimed worldwide, with its breathtaking graphics, profound stories, intricate human drama, original game design and superlative gameplay.
Kojima also compared the three next-generation consoles from Microsoft, Nintendo and Sony, making an analogy with “dinners”.
news.teamxbox.com /xbox/8402/Hideo-Kojima-Expresses-Doubts-About-PS3-Development   (340 words)

  
 GameSpy: Kojima Country
Kojima thinks the next big frontier in gaming could be small.
They would be valid simply on the grounds that Kojima believes them and he is the creator of the Metal Gear Solid series, one of the most successful and influential series in gaming today.
There is a reason why Kojima is ranked in the highest echelons of games designers -- he's brilliant and original.
www.gamespy.com /articles/505/505381p1.html   (439 words)

  
 Neowin.net - Hideo Kojima to make rare stateside appearance   (Site not responding. Last check: 2007-10-12)
However, there was nothing sneaky about Konami's "Media Alert," in which it was announced that MGS creator and Konami vice president Hideo Kojima will be participating in public appearances at two locations in Los Angeles on November 30.
Hideo Kojima is a badass and Yoji Shinkawa has some 1337 skills.
This is not the only time he gave praise towards Splinter Cell, there were even times which he credited Splinter Cell for examplifying how cinematic games can truly be which of course he had already accomplishing with the released of the original Metal Gear Solid in 1998.
www.neowin.net /comments.php?id=25888&category=gamers   (1097 words)

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