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Topic: Kris Burm


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In the News (Mon 4 Jun 12)

  
  Kris Burm - TheBestLinks.com - Belgium, 2000, 2001, 1999, ...   (Site not responding. Last check: 2007-10-29)
Kris Burm - TheBestLinks.com - Belgium, 2000, 2001, 1999,...
Kris Burm, Belgium, 2000, 2001, 1999, 1993, 1997, 1957, 1996, 1995, 1994, 1991...
Kris Burm is the Belgian designer of the award-winning Gipf series of abstract board games.
www.thebestlinks.com /Kris_Burm.html   (118 words)

  
 Broadmining: Kris   (Site not responding. Last check: 2007-10-29)
An Indonesian kris is a dagger noted for its wavy blade, which is to be feared for the excruciating pain of the undulations during a stabbing.
Some kris are considered sacred, and people believe they contain magical powers; thus specific rites need to be completed to avoid calling down evil fates.
For example, pointing a kris at someone is thought to mean that they will die soon, so in ceremonies or demonstrations where ritualized battles are fought with real kris, the fighters will perform a ritual which includes touching the point of the blade to the ground to neutralize this effect.
www.lowide.com /Kris&t=   (339 words)

  
 99   (Site not responding. Last check: 2007-10-29)
Kris Burm's Dvonn is number 99 on our list.
The fourth game in the highly acclaimed Gipf series, Dvonn borrows elements from Sid Sackson's Focus and is played on an elongated, hexagonal and ultimately (gulp) shrinking board.
Kris Brum is a genius - I hate abstract games and yet find myself strangely drawn to this and Zertz."
www.theswitchingyard.com /99.html   (89 words)

  
 Funagain Games: YINSH
No one can accuse the fertile mind of Kris Burm to be resting on laurels, however, as Yinsh once again raises the bar for fascinating application of simple ideas.
Kris Burm deserves enormous credit for keeping the Gipf vision alive and growing and also for keeping the production so consistent.
I've enjoyed all the GIPF games to date and was wondering if Kris Brum could maintain the standard, and the good news is I think he has, delivering another very fine 2 player abstract.
www.funagain.com /control/product/~product_id=014463   (1663 words)

  
 mertner.com/allan » Blog Archive » GIPF and DVONN World Championship
Kris Burm is the genius behind all of the games - and if you ever have the good fortune to meet him, you will see for yourself the level of energy and commitment it takes to pull this kind of games series off.
Throughout the day thing, Kris is present and while he is silent during the games, watching with great interest, he also offers interesting suggestions when appropriate (i.e.
Still, if Kris had to produce and sell a “themed” version of GIPF and turn the pieces into knights, or boats, or sheep, or whatever in order to sell lots of it, then… I guess I could live with that, if Kris could get a little more out of his efforts as a result.
www.mertner.com /allan/archives/2004/gipf-world-championship   (670 words)

  
 Zertz Review
One of the more interesting game projects to emerge in the past several years is Kris Burm's Gipf project.
This is a series of interconnected games which allows players to resolve a situation in one game by playing a completely different game.
Perhaps when Burm is through with this project, each game will reflect a different cognitive gaming capacity, and the true Gipf master will be the person who can excel in a variety of abstract gaming genres.
www.thegamesjournal.com /reviews/Zertz.shtml   (921 words)

  
 Reference.com/Encyclopedia/Gipf project
The Gipf Project is an award-winning series of six abstract strategy games by designer Kris Burm.
The series is named after the first game, Gipf, and subsequent games introduce new pieces, called potentials, that can be added to that game.
The idea of introducing additional games that can be used to affect the outcome of the main game came from Burm's childhood, when he and his brother would "race" cars around a rug.
www.reference.com /browse/wiki/Gipf_project   (193 words)

  
 Gipf Review
But I'd like to start by commenting in more depth on the entire Project as it considerably enhanced my appreciation for Yinsh, although as Kris Burm, the designer stresses, any of the games can be happily played on their own.
This is true, but my guess is that most aficionados of this series play at least several of the games, and their knowledge of multiple games enhances their enjoyment of the individual games.
And we pay Kris Burm the highest compliment by suggesting that we have grand expectations that we are sure he will meet!
www.thegamesjournal.com /reviews/Gipf.shtml   (2426 words)

  
 Dicemaster
This is why I so wanted to like Railroad Dice, and why its mediocrity was such a disappointment to me. However, if it got Dicemaster - one of my favorite rarely played games - off the shelf, the total experience can hardly be considered bad.
Dicemaster is a game from the final days of ICE, and was codesigned by Kris Burm and Jean Vanaise.
The basic idea is that you are traveling along an adventure path, fighting monsters and gathering treasures.
homepage.mac.com /c_farrell/iblog/C2097221587/E1089582639   (399 words)

  
 A Dark and Quiet Room: What's the deal with GIPF?   (Site not responding. Last check: 2007-10-29)
The GIPF Project is a series of six abstract strategy games, designed by Kris Burm, a gentleman from Belgium.
Back in 1997, when Kris Burm released GIPF, he announced the beginning of the Project.
So, each game can function on its own but, with the potentials, they can also be welded together into an ubergame, requiring dexterity of mind as you slide from game to game.
adarkandquietroom.blogspot.com /2005/09/whats-deal-with-gipf.html   (818 words)

  
 Strategic Board Games Abstract
Author: Kris Burm - 2 players age 12; length: 30 minutes.
The winner is the player who has the tallest stack, the total height of all their controlled stacks.
From the start, designer Kris Burm envisioned 6 games that would each stand on it's own, OR, combine with others in the series with endless "potentials".
www.bgamers.com /bgabst.htm   (3214 words)

  
 [No title]
This is a very solid game which has earned repeated play well past the usual two-month grace period for new games.
ZERTZ (Schmidt Spiele, Kris Burm): This abstract game is simple, short, and surprisingly clever.
Apparently Kris Burm and Schmidt have since parted ways, despite the apparent success of ZERTZ, so we'll just have to keep our fingers crossed for the 4th game in the series.
homepage.mac.com /c_farrell/articles/2000.html   (5115 words)

  
 Abstract Games magazine: game strategy articles, game reviews, news : MAGAZINE 6   (Site not responding. Last check: 2007-10-29)
Zèrtz seemed to be the right choice because of the intrinsic merits of the game itself and also because of the variety it adds to the mix of games we have been covering.
Alongside it, you can read Kris Burm's story of the development of Project Gipf, which may give you some insight both into the mind of a professional game designer as well as into the business of game publication in general.
Because of the huge response to the 8x8 game design competition, the judging is taking longer than initially anticipated and final results will not be available until AG7.
www.abstractgamesmagazine.com /magazine6.html   (611 words)

  
 Gameblog: Pünct
It extends the set to connection games, a fairly important subgenre of abstract two-player games.
Kris Burm's take on connection games is, once again, interesting and novel.
Unfortunately I have such a deep dislike towards connection games that even if Pünct is best in it's breed, I still can't find myself enjoying it a lot.
www.melankolia.net /gameblog/archives/2005/11/puenct.html   (618 words)

  
 Capsule Reviews October 97
If you storm ahead with a frontal attack, trying to bash your opponent into oblivion, they will whittle away at your forces until you have nothing to play.
As intriguing as GIPF is, Mr Burm has a grander plan in mind.
In his grand scheme GIPF will serve as the centerpiece but, by dropping out to other boards and winning at other games, the players may introduce onto the board new pieces with new powers and abilities far beyond those of mere mortal GIPF bits!
www.gamecabinet.com /reviews/Capsules1097.html#Zankapfel   (946 words)

  
 New Breed Of Game: From The Tampa Tribune   (Site not responding. Last check: 2007-10-29)
In this easy-to-play award-winner, you try to build train routes to connect the cities listed on your cards while snatching up the routes other players would want.
Kris Burm’s series of abstract strategy games, which include “Yinsh” and “Dvonn,” are highly regarded.
When you move one, you must flip it over.
tampatrib.com /Entertainment/MGBD1SEK7CE.html   (470 words)

  
 AndagainMA: Annual Unity Games Awards
Received 1 vote: Bali, by Uwe Rosenberg; Dvonn, by Kris Burm; Evo, by Philippe Keyaerts
Received 1 vote: Dvonn, by Kris Burm; Evo, by Philippe Keyaerts; flowerpower, by Angelika Fassauer & Peter Haluszka; Liberté, by Martin Wallace; Muscat, by Christiane Knepel; Volldampf, by Martin Wallace
This limited edition game, released late in the year, took clear second place in its category, and received multiple votes for the best game overall.
home1.gte.net /andrew.uu/Games/AUGA2001.htm   (1600 words)

  
 Board Games by Gamefest.com - Balanx   (Site not responding. Last check: 2007-10-29)
Occasionally I’ll play one that piques my interest, but as a general whole I’d rather have a theme thrown into the mix; even if it’s one that’s just pasted on.
Also, abstract strategy games, such as the Gipf series, tend to have no random events in them, and a bit of randomness always adds fun to the mix - so say I. Still, there’s something about marbles that’s a lot of fun, and when I saw Balanx (Fun Connection, 1993 - Kris Burm) on sale...
It's not enough that you have to use your wits in this, you'll be required to exert some Force, but not too much, as you use the opportunities presented to you when it's your turn.
gamefest.com /product_info.php/cPath/64/products_id/189   (373 words)

  
 Kris Burm Board Game Designer - Board Game Ratings
Kris Burm Board Game Designer - Board Game Ratings
Other Resources > Game Designers > Kris Burm
The third installment in the GIPF project, following GIPF and TAMSK, Zèrtz is played with 5 white, 7 gray and 9 fl marbles and 37 round tiles.
www.boardgameratings.com /designer_page.php?id=20   (153 words)

  
 Funagain Games: TAMSK
If you are prepared to think fast and to play quickly without losing your cool, then you have the right attitude.
A clarifying note from designer Kris Burm about the GIPF Project expansion Set #1 and the TAMSK potentials included with the TAMSK game:
As you maybe know, enclosed in the TAMSK box are 3 white and 3 fl TAMSK-potentials.
www.funagain.com /control/product/~product_id=05225/~affiliate_id=LUDI   (1316 words)

  
 Fair Play Games - Tamsk - Board Games and Card Games - Rio Grande Games - Kris Burm
When the sand runs out, the piece is lost, but if you turn it before it runs out, you add time to it.
Tamsk is the second game in the Gipf project from Kris Burm.
It is easy to learn, but a challenge to master.
www.fairplaygames.com /gamedisplay.asp?gameid=278&MP=1   (155 words)

  
 YINSH Game Review & Game Information - Board Game Ratings
Each game of the project introduces its own new potential into GIPF.
YINSH, a BoardGameRatings.com Recommended 2-Player Game, is the fifth release in Kris Burm's GIPF series--a project to design six new abstract strategy games for two players.
Yinsh has good components, is easy to learn, and can be played in just fifteen minutes.
www.boardgameratings.com /product_page.php?game_id=51   (635 words)

  
 Java Galerij   (Site not responding. Last check: 2007-10-29)
The game GIPF by Guy Reyniers : this applet is a board game for 2 players, invented by Kris Burm from Antwerp (use Netscape 3.0, if possible).
Block applet by Tom Slabbinck : using a pushbutton to retrieve the image that would be generated in the near future.
This page and all contents are © Copyright Alcatel Bell N.V.,
www.career-plus.com /jobs/alcatel/en/www/java.htm   (90 words)

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