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| | Amazon.ca: Game Work: Language, Power, and Computer Game Culture: Books: Ken S. McAllister (Site not responding. Last check: ) |
 | | Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power. |
 | | Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. |
 | | Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. |
| www.amazon.ca /Game-Work-Language-Computer-Culture/dp/0817314180 (392 words) |
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