| |
| | CRM - Game Level Design |
 | | It explains what level design is, where it came from, and, most important, how to plan, design, and construct levels professionally for modern-day computer and video games. |
 | | It also uses historical examples, interviews with outstanding level designers, and a focus on professional level design, to teach game developers of all levels, from amateur “mod” mappers to seasoned multi-title veterans, how to implement these techniques into your own projects. |
 | | All games need to take place in environments, and by extension, the rules of level design apply to all games to some degree, so with the skills and techniques you learn here, you’ll be ready for any level challenge. |
| www.charlesriver.com /titles/gamelvldes.html (576 words) |
|