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| | | insert credit | review | Legend of Zelda: A Link to the Past | (Site not responding. Last check: ) |
 | | Miyamoto’s achievement in the original Legend of Zelda was the diversity of the terrain, objects, enemies, and the tools of interaction between them and our intrepid hero Link. |
 | | Link can push, pull and cut with his hands and sword, which is one dimension of interactivity. |
 | | A Link to the Past offers all of the walls to bomb and blocks to push of its predecessor, plus a bag of rocks to chuck, trees to dash, things to hook, and switches to weight down, all possible through items you must find, and often fight for, in the game. |
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