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| | IGN: Final Fantasy V Advance Review |
 | | January 8, 2007 - Don't ask me why Final Fantasy V never came out in North America, because whatever the reason for holding it back may have been, the excuse isn't good enough (especially since we were stuck playing the not-so-giggly Mystic Quest instead). |
 | | Now given that the strength of this gameplay is what made Final Fantasy V such a hit with Japanese Super Famicom fans to begin with, Square Enix has gone the extra mile and added four new classes for the new GBA version. |
 | | On the dungeon front, Final Fantasy V never did have the most creative of locations in terms of puzzles, Granted, there are a couple of areas that have hidden paths or time-sensitive challenges, but for the most part, FFV is all about getting from point A to point B in a rather straightforward fashion. |
| gameboy.ign.com /articles/753/753521p1.html (815 words) |
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