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| | Final Fantasy XII (12) - Final Fantasy Spirit |
 | | In a nod to Final Fantasy IX, a mysterious phenomenon known as "Mist" exists in the story, and it is the key to two special abilities in the game: Summon magic and "Mist Knacks". |
 | | Similar to Final Fantasy X, summon spells become active participants in battle, replacing the rest of the party for a set time; unlike Final Fantasy X, the summoner remains an active member in the fight, instead of standing back to command the Esper from afar. |
 | | Upon learning their level 2 Mist Knack, the character's MP bar is divided into two sections, and it requires only 50% of the bar to use the level 1 Mist Knack, and a full bar to use the level 2. |
| www.ffspirit.net /finalfantasy12/index (1973 words) |
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