| |
| | NGF: Soul Calibur 2 Preview |
 | | Beautiful graphics, several (and I do mean several) costumes, levels, characters, alternates and extras to be unlocked by successfully performing a variety of tasks and missions left fighting gamers in awe, particularly in light of its less esteemed predecessors and competition (which indubitably lacked even half the variety, style, or impact of this groundbreaking release). |
 | | Soul Calibur, along with House of the Dead 2 (and it’s bastard son, Typing of the Dead), the aforementioned DOA2, and Crazy Taxi, provided the Dreamcast with one of the strongest launch (or early release) lineups for any system to date. |
 | | It always fascinates me how much energy and effort the character designers put into giving their creations a backstory; in some cases (like this one), the extraneous detail, none of which actually appears in or impacts the game in any way whatsoever, can be somewhat voluminous. |
| nin.vgf.com /previews/soul2 (560 words) |
|