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| | EyAngband - Eytan Zweig's Angband |
 | | Also, the list for "legal" quest monsters has been enlarged by allowing non-moving creatures with ranged attacks or summoning spells to be chosen. |
 | | Also, invisibility is now adversly affected by your light radius - the brighter a light you make, the more likely the monster is to spot you (realism would probably dictate having the player walk around lightless in order to be invisible, but that would be unplayable). |
 | | - Significantly increased the list of monsters that can't be cut to include all those that made no sense - most molds and mushrooms, elementals, vortices, most undead, most golems, creeping coins, and others. |
| eyangband.sourceforge.net /changes3.html (6538 words) |
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