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 | | In early game pieces, like Pool & Archery, the structures may be as simple as providing an order for the possible solos, duos, trios, and quartets available for a particular size ensemble and then providing specific ways in which participating musicians can interrupt this order. |
 | | In later game pieces, like Cobra (the most recorded and performed of Zorn's game pieces), the rules are more open (there is, for example, no attempt at having all possible combinations of players perform together, and there is no notated material) and the ways in which performers can interupt the proceedings are more elaborate. |
 | | In all of the game pieces a prompter, who does not play an instrument during the piece, keeps track of where players are within the structure, making sure that everyone knows what's going on. |
| www.xmission.com /pub/lists/zorn-list/archive/v02.n058 (2930 words) |
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