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| | Bookpool: Half-Real: Video Games between Real Rules and Fictional Worlds |
 | | Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. |
 | | The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. |
 | | Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. |
| www.bookpool.com /sm/0262101106 (342 words) |
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