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| | Ludanta Retero » Interaction Model |
 | | This is the ’stuff’ that we imagine as we roleplay — the characters, the setting, the situation, relative positions of characters, the props and inevitably the weapons in hand, and whether Galstaff, Sorcerer of Light, has grey eyes or blue eyes. |
 | | Ten character names and abilities, a map, and a horde of orcs is just a laundry list of information until some items on the list are made heroes, some are made victims, and some are made villains. |
 | | Alternately, if a player believes that she should get a big effectiveness boost (Fuel) against General Nogoodnik if she uses the Sword of Damocles, she may go to great lengths to ensure that her character has the Sword, that it’s sharpened, that the General is out in the middle of the battle, and so on. |
| kallistipress.com /blog/?cat=5 (17399 words) |
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