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| | A List Apart: Articles: Game Design in Flash 5, Part II: Heroes & Villains |
 | | This game, like all others, involves conflict, rules, and the potential for loss as well as gain. |
 | | The sweet science of collision detection, including use of the Pythagorean theorem to measure distance – which works very well for round sprites like, well, a rock in a space game – is elucidated a bit on Colin Moock’s excellent site. |
 | | But I felt it important to walk through the new hitTest() function, since it’s likely to be used extensively by Flash game developers, and the ability to do pixel-accurate testing in real time is especially nifty. |
| www.alistapart.com /stories/candy2 (2548 words) |
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