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| | SIGGRAPH 98 Keynote Address |
 | | What's interesting about this list is he's again getting into the area not so much of how to do something at all but how to do something practically and fast, and, you know, in a production sort of environment rather than just showing feasibility only. |
 | | But, these are problems that nobody had in their list and, maybe, it means that nobody thought they were worth solving, but, any event, let's march forward here. |
 | | Problems with dealing with quantized pixels, when you have either eight or even as few as five bits per pixel, doing the arithmetic properly is important, but maybe not that important. |
| www.siggraph.org /s98/conference/keynote/blinn.html (7365 words) |
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