| |
| | Free Pint No.112 - Games Industry, Blogging |
 | | Game playing is widespread; surveys collated by organisations such as the Interactive Digital Software Association indicate that up to 60 per cent of people in developed countries routinely play computer or video games, with an average player age in the mid to late twenties, and only a narrow majority being male. |
 | | Gaming philosophers who frequent some of the many game-related online forums periodically compare aspects of gaming to "real life" - with the key difference being that when "game over" is reached in real life, there is no "restart game" option... |
 | | Games are designed to sell, and therefore to be attractive, challenging, mind- engaging, stimulating, increasing curiosity, and inviting further exploration and an urge for "just one more go" - factors that have resulted in interest from the education, teaching and learning sectors; but more on this later. |
| www.freepint.com /issues/160502.htm (6145 words) |
|