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| | Creating Chrononauts |
 | | Late one night last January, I had a vision of a time travel card game that would be fast, easy to learn, and totally fun to play, in which players could change history, explore alternate histories, and bring home souvenirs like dinosaurs and other stuff that doesn't exist anymore. |
 | | I wanted my third card game to provide all the thrills of time travel with the same sort of fast, easy-to-play fun as my first two card games, Fluxx and Aquarius. |
 | | At first I envisioned a card deck filled with famous historical events, five to seven of which might be out on the table at any given time; but this quickly evolved into an ever-present grid of 32 cards that simulates the TimeLine of Changeable History. |
| www.wunderland.com /WTS/Andy/Games/CreatingChrono.html (1170 words) |
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