| |
| | sharky extreme - games - blood 2: the chosen review |
 | | Thus, they've opted for their proprietary LithTech Engine, which was also used for Shogo: Mobile Armor Division. |
 | | In terms of visual flair, the LithTech engine is up their with id's box of tricks and pertains similar bells and whistles, such as, colored and dynamic lighting, real-time shadows, light mapping, terrain mapping and translucency/transparency for water/glass effects. |
 | | The LithTech Engine isn't limited to one API though, and one of its main strengths stems from its modular nature, allowing Monolith to take out an entire render and plug in a new one. |
| www.sharkyextreme.com /games/monolith_blood2_r (570 words) |
|