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Topic: Lithtech


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  Lithtech - Wikipedia, the free encyclopedia
Monolith later formed a separate company, LithTech Inc., to deal with further advancements of the engine technology and currently, after a change of its corporate identity, LithTech Inc. is known as Touchdown Entertainment.
The Lithtech engine is continually being developed, and as of 2005, its latest incarnation has been codenamed Jupiter Extended or Jupiter EX for short.
The Lithtech engine (then called DirectEngine) was originally developed by Monolith for Microsoft, to be included as a 3D engine for use with Microsoft's DirectX technology, but that deal fell through.
en.wikipedia.org /wiki/Lithtech   (953 words)

  
 Lithtech   (Site not responding. Last check: 2007-10-08)
Monolith uses the engine for their own games, but the Lithtech engine is also offered as an alternative for the Quake and Unreal engines, and is significantly cheaper.
The Lithtech engine was originally developed by Monolith for Microsoft, to be included as a 3D engine for use with Microsoft's DirectX, but that deal fell through.
The Lithtech engine is continually developed, and as of early 2004 the latest version is called the Lithtech Jupiter engine, or version 2.x.
www.wikiverse.org /lithtech   (277 words)

  
 PlanetBlood.com
The Lithtech engine is "true-3d", as opposed to the Build engine in Blood1, which was actually 2d with 3d aspects.
Lithtech started as the renderer for a game we were trying to get published called Metaltek.
The Lithtech engine has, of course, been the engine backbone upon which both Shogo: MAD and Blood2: The Chosen were created.
www.planetblood.com /gameinfo/lithtech.shtml   (629 words)

  
 The Adrenaline Vault | News |   (Site not responding. Last check: 2007-10-08)
Quoting some of the reasons Bloodshot decided to go with Lithtech would give away a bit of our game design, so I'll leave those out (these are actually some of the strongest reasons because they allows us to take a direction which we feel has been neglected in recent FPS titles).
Lithtech was definitely built with the intention of licensing it to other companies and not just for one game.
Lithtech doesn't come out on top in every category -- none of the engines we looked at can claim that -- but it's solid all-around and has plenty of things going for it.
www.avault.com /news/displaynews.asp?story=1141999-115125   (640 words)

  
 PlanetShogo - An Introduction to the Lithtech Engine
My name is Ash Matheson and I've been working with the Lithtech Engine since the Engine SDK was publicly released in January (of 1998).
That is, for all intents and purposes, the Lithtech Engine (as well as all the DLL's that go with it).
These two virtual methods are run whenever the Lithtech server detects that a client has entered the world or has left the world.
www.planetshogo.com /features/lithtech1.shtml   (4435 words)

  
 Lithtech: Facts and details from Encyclopedia Topic   (Site not responding. Last check: 2007-10-08)
The Lithtech engine was originally developed by Monolith for Microsoft[For more info, click on this link], EHandler: no quick summary.
Lithtech 1.0 did not compare favourably to the more powerful Quake and Unreal engines, EHandler: no quick summary.
The Lithtech engine was completely overhauled with the 2.0 or Jupiter version: Lithtech Jupiter games can directly compete with Unreal- or Quake-powered games in features, EHandler: no quick summary.
www.absoluteastronomy.com /encyclopedia/l/li/lithtech.htm   (1082 words)

  
 GameSpy.com - Interviews
The LithTech Playstation 2 engine is being described as a very powerful engine that will allow developers to work on their games without having to focus to heavily on the back-end tools.
LithTech Online is Monolith's giant leap into the world of massively multiplayer 3D games.
It is still quite early at this point to tell what LithTech Online will bring but it should bring a greater choice of massively multiplayer games to the market when completed.
archive.gamespy.com /legacy/interviews/lithtech2.shtm   (735 words)

  
 PlayDevil.com -The best way to stay in touch with the Game Industry -Interviews
Because LithTech is the first state-of-the-art 3D engine optimized for both indoor and outdoor scenes, players can go seamlessly from a dark, atmospheric temple interior to a sprawling wilderness in the same game environment.
LithTech allows the blending of distinct animations to form completely new variations in real time.
LithTech's Canvas Technology allows a programmer to no longer be constrained to just the polygonal constructs of the core engine.
www.playdevil.com /interviews/Monolith/Monolith.html   (1160 words)

  
 GameSpy.com - Article: Engine Week 2 - LithTech, Inc.
One important goal of LithTech is to make our engine as flexible as possible so it can be used effectively in as many situations as possible.
Going further, we are not only implementing this outdoor system into the LithTech engine, we are enabling our users to utilize whatever world representation they feel is appropriate for their game.
For instance, a fighting game could use a world representation that is much simpler, and therefore more efficient, than the standard FPS engine to render their typically simple, non-interactive environments.
www.gamespy.com /articles/october00/enginewk1   (587 words)

  
 sharky extreme - games - blood 2: the chosen review
Thus, they've opted for their proprietary LithTech Engine, which was also used for Shogo: Mobile Armor Division.
In terms of visual flair, the LithTech engine is up their with id's box of tricks and pertains similar bells and whistles, such as, colored and dynamic lighting, real-time shadows, light mapping, terrain mapping and translucency/transparency for water/glass effects.
The LithTech Engine isn't limited to one API though, and one of its main strengths stems from its modular nature, allowing Monolith to take out an entire render and plug in a new one.
www.sharkyextreme.com /games/monolith_blood2_r   (570 words)

  
 Gamehelper   (Site not responding. Last check: 2007-10-08)
Additionally, LithTech representatives pointed out that there is currently an MMORPG in development utilizing a version of the engine, dubbed the LithTech Discovery System.
Unfortunately by the time we made our way to the LithTech booth, the union men were at work tearing down the place, and most vendors were dismantling their displays and packing up.
While LithTech didn’t have any fancy tech demo to show off their engines potential, NOLF 2 served up some impressive visuals, leaving us to believe that its power was at least equal to the Unreal Warfare engine.
www.gamehelper.com /common?App_Module=ARTICLES&ID=163&Page=1   (923 words)

  
 2001 E3 Part 1
LithTech spent a fair amount of time explaining the improved tools that come with the new versions of the engine.
When asked, the LithTech representative sighed a bit, and then explained that there is no SHOGO announcement coming any time soon, and if there is one at all, it's a long way away since there are so many other projects being done by Monolith.
Out of curiosity we asked one of the LithTech programmers about working on the PS2, since a PS2 version of NOLF was being demonstrated along with the engine.
www.firingsquad.com /features/2001e3part1/page8.asp   (520 words)

  
 Secunia - Vulnerability Report - Lithtech engine   (Site not responding. Last check: 2007-10-08)
Lithtech engine with all vendor patches installed and all vendor workarounds applied, is currently affected by one or more Secunia advisories rated Highly critical
Luigi Auriemma has reported a vulnerability in Lithtech Engine, which can be exploited by malicious people to cause a DoS (Denial of Service).
Luigi Auriemma has reported some vulnerabilities in Lithtech engine, which potentially can be exploited by malicious people to compromise a vulnerable system.
www.secunia.com /product/4218   (658 words)

  
 LithTech Basics   (Site not responding. Last check: 2007-10-08)
LithTech is a commercial game development system produced by LithTech, Inc. It has been used in a variety of commercial games, and has been in development for several years.
LithTech, while mainly focused on the first-person shooter genre, is designed for maximum versatility in game design.
We have provided you with a template application from the LithTech SDK which loads a level and allows you to move around in several different movement modes.
www.upl.cs.wisc.edu /~marcin/LTBasics.htm   (167 words)

  
 GDC 2001: Looking at LithTech 3.0 - PC News at GameSpot   (Site not responding. Last check: 2007-10-08)
The improvement in LithTech 3.0 that promises to have the most impact on gameplay is the new multiplayer networking code.
LithTech developers told us that these changes make much larger games possible, going from the previous upper limit of 16 players up to around 100 players, although this seems more likely for the purposes of role-playing games than first-person shooters.
The other new PC components in LithTech 3.0 are focused in the physics and rendering engines.
www.gamespot.com /pc/rpg/torn/news.html?sid=2700842   (447 words)

  
 LinuxGames - For the People
Under an initial agreement with Monolith in April, 1999, Hyperion agreed to port Shogo and the LithTech 3D Engine to both the Amiga and Apple Macintosh platforms (http://www.lith.com/corporate/04_28_1999.html).
The LithTech 3D Engine, the technology behind Shogo: M.A.D. and upcoming Monolith games Sanity and No One Lives Forever, allows for a full range of cutting edge graphic effects, from spectacular lighting to highly detailed character models.
Shogo: Mobile Armor Division, inspired by the Japanese "anime" tradition, is an action-packed first-person shooter combining spectacular environments (from neon-lit, futuristic cityscapes to gaping desert ravines and canyons) with a meaningful storyline packed with intriguing characters, plot revelations and huge transforming machines known as mecha.
www.linuxgames.com /news/feedback.php?identiferID=1710&action=flatview   (474 words)

  
 GameSpy.com - Interviews
The LithTech engine was used in Monolith's title, Shogo: MAD and will be powering upcoming titles such as Sanity, No One Lives Forever, and KISS: Psycho Circus.
There are a vast number of things that separate the LithTech and other engines ranging from the architectural differences to issues of support.
I've seen LithTech put under some of the most discriminating microscopes and compared to just about everything, so I have a good feel for where our technology stands relative to competing technologies.
archive.gamespy.com /legacy/interviews/lithtech.shtm   (829 words)

  
 CrackedNuts! - Might & Magic to use LithTech
LithTech Inc. today announced the licensing of the powerful LithTech 3D Game Operating System to New World Computing, a division of The 3DO Company.
LithTech will be used to power multiple titles in the critically acclaimed Might and Magic game brand.
LithTech is a licensable technology for multiple platforms that functions as a complete 3D Game Operating System which allows developers to easily design, develop and focus on content without reinventing new technology for each project.
www.crackednuts.com /news00/Might__Magic_to_use_LithTech.shtml   (194 words)

  
 Machinima.Com News   (Site not responding. Last check: 2007-10-08)
The Lithtech Engine was provided to the makers of the show as the platform for the eye popping animation.
Using Monolith's Lithtech engine technology and 3D Studio Max and a in-house developed tool called The ‘Choreographer" the technical team was able to interconnect the three programs allowing Max to create the props, sets and characters then export them directly into the game engine to convert them to short film segments.
And Lithtech are definitely aware of the medium.
www.machinima.com /news.php?singleitem=1730   (687 words)

  
 Bugtraq: Socket unreacheable in the Lithtech engine (new protocol)
The Lithtech engine is a game engine used by many games.
The new network protocol used by the Lithtech engine is composed by a
Lithtech engine and ignored by the developers, so is useless to try to
www.seclists.org /lists/bugtraq/2004/Dec/0120.html   (477 words)

  
 Боевой народ: Обзор игровых движков (часть II) - движок LithTech   (Site not responding. Last check: 2007-10-08)
LithTech — "рабочая лошадка" мира движков (говорят, раньше он назывался DirectEngine).
LithTech первой версии ничем особенным не выделялся, но мог работать как часы, что сделало его достаточно популярным в среде разработчиков.
LithTech Development System 2 предстал пред миром игровых технологий аж в трёх ипостасиях: Jupiter, Talon и Cobalt.
www.combat-folk.ru /games/misc/engines/2   (749 words)

  
 [No title]   (Site not responding. Last check: 2007-10-08)
Some of the latest games released and based on this engine use a network protocol different than all the others (probably they use a new version of the engine but naturally I don't know all these details).
Just these latest games (all developed by Monolith) are those affected by the bug I'm going to describe: Contract Jack (Nov 2003), No one lives forever 2 (Oct 2002) and Tron 2.0 (Aug 2003), but possibly others too.
Just some weeks ago I released an advisory about another bug in the Lithtech engine and ignored by the developers, so is useless to try to recontact them again.
www.packetstormsecurity.nl /0412-advisories/lithsock.txt   (505 words)

  
 LithTech Releases Three New Game Development Systems   (Site not responding. Last check: 2007-10-08)
The LithTech Jupiter System, which will power the forthcoming sequel to No One Lives Forever, is a comprehensive package that arms developers and publishers wanting to "push the envelope" with the cutting-edge technology needed to create superior, high-performance games.
Delivering a comprehensive, optimized platform, the LithTech Cobalt System is the powerful technology behind No One Lives Forever for the Sony Playstation 2.
LithTech also plans to release the LithTech Discovery System in 2002.
print.pcvsconsole.com /?news=569   (340 words)

  
 GameFinger Plan
Their multiple licensing of LithTech, and their decision to build a core competency around that technology is a strong indicator of what direction they see engine licensing going.
LithTech Inc., a subsidiary of Monolith Productions is dedicated to creating the standard in real time 3D development and networked multimedia operating systems.
LithTech has become extremely elaborate over time, and currently the best method to describe it to a developer in a way that makes sense (given its full capabilities) is to describe it as a 3D Game Operating System.
finger.planetquake.com /plan.asp?userid=hall&id=13895   (3090 words)

  
 TeleFragged -Psycho Circus   (Site not responding. Last check: 2007-10-08)
LithTech actually has some very cool networking capabilities built in and it's architectured from the ground up to support the client-server model of networking.
LithTech also had some unique, out-of-the-box features that helped, most notably level of detail (LOD) on models.
In one of the initial tests I did with LithTech while we were looking at technology, I had about 45 models on screen.
www.telefragged.com /interviews/kvernmo_wright   (1639 words)

  
 ISS X-Force Database: lithtech-engine-communication-dos(18456): Lithtech Engine communication handling denial of service
Lithtech Engine is vulnerable to a denial of service attack.
A remote attacker could send a UDP datagram containing 0 or 8193 to 12280 bytes to the Lithtech Engine to cause a denial of service.
Secunia Security Advisory: SA13446, Lithtech Engine UDP Datagram Denial of Service Vulnerability at http://secunia.com/advisories/13446/.
xforce.iss.net /xforce/xfdb/18456   (290 words)

  
 Discount Store News: Multiplayer games - Brief Article
LithTech has announced that it has begun creating a licensable, multi-genre, massively multiplayer technology which will be a full-featured extension of their proprietary LithTech 3D Game Operating System.
LithTech is also proceeding with an arrangement with Fox Interactive to provide a licensed property for LithTech's first "persistent world." Several Fox properties have been discussed for the world's environment, but none has been chosen.
LithTech has invested $15 million into research and development of its licensable LithTech Online technology.
www.findarticles.com /p/articles/mi_m3092/is_5_39/ai_60122356   (232 words)

  
 Lithtech Depot - Your source for all things Lithtech.
Lithtech Depot - Your source for all things Lithtech.
So then we thought, "Well its on the Lithtech Engine and Blood 2 will be out soon on the same engine, so we could do a site to "All Things Lithtech".
Lithtech, Blood2, and Shogo are all © and TM Monolith Productions.
www.planetshogo.com /depot/about/index.shtml   (882 words)

  
 Gamehelper Newswire   (Site not responding. Last check: 2007-10-08)
LithTech expands service to current and future licensees in the United Kingdom and Western Europe by establishing a sales and marketing alliance with Entertain, Ltd.
LithTech, a US-based leading developer of licensable game technologies and tools, has appointed 3D software consultants, Entertain Ltd. as European sales and marketing representatives.
This partnership will allow Entertain Ltd. to provide direct support and service to developers in the United Kingdom and Western Europe, marking LithTech's continued commitment to the global entertainment community.
newswire.gamehelper.com /news/2102.htm   (254 words)

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