| | Rico Mariani's Performance Tidbits : Locality of reference and performance (Site not responding. Last check: 2007-11-07) |
 | | Even if you have some temporary objects that intervene they won't mess up your long term locality of reference because those objects will be squeezed away at the next collection. |
 | | just read this over my shoulder and he said "Don't forget to remind the nice people that the data that has best locality of reference is the data that's not there at all." Truer words were never spoken. |
 | | Be mindful when using data structures that are heavy in pointers, those pointers will cost you space, and even though the little arrow you draw for the pointer on your whiteboard might be short, it surely doesn't mean that the distance between the objects is small, unless you made it so. |
| blogs.msdn.com /ricom/archive/2003/12/02/40782.aspx (1308 words) |