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Topic: Logo programming language


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In the News (Wed 19 Jun 19)

  
  Programming Languages Directory | LOGO Programming Language
Logo was developed by a team from MIT, Logo was originally designed to introduce children to programming concepts, to develop better thinking skills that could be transferred to other contexts.
Logo was supposed to be a language for the teaching of mathe matical ideas to children through computer programming.
Logo and language can be taught in small increments, beginning with concrete and graphic things, and can progress to words and more abstract concepts.
www.computerowl.com /logo.php   (409 words)

  
 The Logo Programming Language
Logo programs are usually collections of small procedures.
Programming in Logo is done by adding to its vocabulary, teaching it new words in terms of words it already knows.
Many programming languages are pretty strict about wanting to know exactly what kind of data you claim to be using.
el.media.mit.edu /logo-foundation/logo/programming.html   (677 words)

  
 enGauge Resources—Classroom Resources (Logo Web Site)
Logo can be used to develop virtual simulations and multimedia presentation environments, and through the use of "turtles," virtual reality artificial intelligence robots created using the language, students and educators can investigate questions in mathematics, reading, the visual and performing arts, science, and social studies.
According to the site, the Logo programming environments that have been developed over the past 28 years for use in these areas are rooted in constructivist educational philosophy and are designed to support constructive learning.
In conclusion, use of the Logo programming language appears promising for the development of higher-order thinking skills through the use of engaged learning activities, especially since it can be used to create flexible and interactive learning environments.
www.ncrel.org /engauge/resource/resource/reviews/logo.htm   (739 words)

  
 [No title]
LOGO (a computer language) is designed to provide an environment Creative Computing in which learners determine a v8 n10 p112-29 Oct 1982 problem to solve, make choices, experiment, try out solutions, and build on what they already know.
Logo programing is v30 n1 p41-44 Jan 1990 discussed, levels of programing ability are described, attributes of microworlds are presented, and implications of the growing use of computers in the classroom for educational planning are suggested.
The appropriateness of research on Logo and programming is discussed, and research studies involving elementary and secondary school children are briefly described.
www.cs.uml.edu /~fredm/cher/logo/potluck/abstract.jrn   (12154 words)

  
 Logo Timeline
Logo, a computer programing language designed for use by learners, was originally developed by Paupert, Daniel Bobrow and Wallace Feurzeig.
The Logo programming language, which was considered old and out of date in the early 1990's, has once again emerged as a pioneer in the programming language for children.
When Logo was piloted by the Lamplighter School in Dallas, Texas in 1980, the children programmed robotics turtles to move around on the floor, quite a development in the world of technology.
lrs.ed.uiuc.edu /students/sbarnett/IThistory.html   (572 words)

  
 Ben's Questions and Answers: Logo Programming Language
A Logo Turtle is a device approximately the size of a 25 pack of CDs, that's the best comparison that I can come up with at the moment, that has wheels and controls the movement of a pen which draws a line on the floor beneath the Turle as it moves around the room.
Logo is designed to have a "low threshold and no ceiling": It is accessible to novices, including young children, and also supports complex explorations and sophisticated projects by experienced users.
Logo is a great language to teach children, it's very simple and you get almost instant feedback on the program which you have written.
bensqanda.blogspot.com /2005/08/logo-programming-language.html   (619 words)

  
 Tiny Java Logo - Troy Stephens' homepage
Logo can only draw shapes made of straight line segments, but you can use the repeat command to approximate circular arcs using short line segments with small turns in between.
Logo is an elegantly simple programming language that began life as one of a number of ideas Seymour Papert of MIT had in the 1960s for games children could play to learn about computers — provided computers ever became so widely available that children could have access to them!
Logo can only draw shapes made out of straight line segments, but you can approximate circular arcs by having Logo draw series of short line segments with small turns in between (see example).
homepage.mac.com /troy_stephens/TinyJavaLogo   (1475 words)

  
 Technomanifestos: Logo
Programming language and educational project that is Seymour Papert's lifework.
Logo is a descendant of the AI Lab's core computer language, LISP.
Programming a computer means nothing more or less than communicating to it in a language that it and the human user can both "understand." And learning languages is one of the things children do best.
www.technomanifestos.net /index.pl?Logo   (467 words)

  
 LOGO as a Programming Language for Educational Applications
The LOGO language was developed in 1967 by the Logo Group at MIT under the direction of Seymour Pappert, author of the internationally acclaimed book Mindstorms: Children, Computers, and Powerful Ideas.
Logo turtle graphics makes it possible to have these two modes working in concert, or if a learner has a preferred modality, Logo allows that modality to dominate.
Logo is outstanding in its ability to reflect this important quality in its procedure.
www.siue.edu /~jandris/HTMLDocuments/ANDRIS/logo.html   (1407 words)

  
 Learning LOGO
Logo is wonderful because for very little work you can get some great graphical feedback.
This version of LOGO is easy to install and runs on Windows 3.1 (there is also a 32 bit version available for Win95 and NT).
The language syntax is based on the "C" programming language, but is much easier to use.
mckoss.com /logo   (244 words)

  
 Wikinfo | Logo programming language
The Logo programming language is an adaptation by Seymour Papert of the Lisp programming language that is easier to read.
It is a compromise between a sequential programming language with block structures, and a functional programming language.
Logo is slow, it is not suitable for processsing vast amount of data- it is a learning language.
www.wikinfo.org /wiki.php?title=Logo_programming_language   (2119 words)

  
 Duke CIT - Explore Ideas   (Site not responding. Last check: 2007-10-07)
With the Logo programming language, users can assemble complex programs and procedures using simple computer language and can access graphical features of the computer by controlling an on-screen element known as a "turtle." The software can also be used for exploring robotics with a real hardware "turtle.
Logo was developed in the late 1960s as a way to introduce lay computer users to concepts of programming and to allow users to easily explore concepts of logic, mathematics and the sciences.
The MIT Logo Group implemented Logo software for the Apple II and Texas Instruments TI 99/4A home computers in the early 1980s and the language was used extensively in elementary and middle school settings.
cit.duke.edu /ideas/tools/logo.do   (312 words)

  
 JHB Web Page : Programming & Source Codes
Logo is a high-level programming language noted for its ease of use and graphics capabilities.
Logo is so easy that it can be understood by the 7 to 77 years old.
Logo's graphics language is called turtle graphics, which allows complex graphics images to be created with a minimum of coding.
pages.intnet.mu /jhbpage/Program/Logo/logo.htm   (123 words)

  
 Logo (programming language) - Search Results - MSN Encarta
Logo (programming language) - Search Results - MSN Encarta
Logo (programming language), in computer science, a computer programming language often used to teach programming to children, developed originally...
Programming Language, in computer science, artificial language used to write a sequence of instructions (a computer program) that can be run by a...
encarta.msn.com /Logo_(programming_language).html   (148 words)

  
 Logo programming language
Logo is a computer programming language designed by Seymour Papert in the late 1960s to teach computer skills to children.
Logo is from the Greek word "logos" meaning "word".
One of its most notable features was called "Turtle Graphics"; a system for creating graphics that allowed a Logo user to easily produce visual effects from simple programs.
www.ebroadcast.com.au /lookup/encyclopedia/tu/Turtle_graphics.html   (382 words)

  
 Books: Computer Science Logo Style 2/e - Vol. 3   (Site not responding. Last check: 2007-10-07)
The three volumes use the Logo programming language as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence.
Logo is a dialect of Lisp, a language used in the most advanced research projects in computer science, especially in artificial intelligence.
The Logo programs in these books and the author's free Berkeley Logo interpreter are available via the Internet or on diskette.
cognet.mit.edu /library/books/view?isbn=0262581507   (339 words)

  
 YBL - What is Yellow Brick Logo?   (Site not responding. Last check: 2007-10-07)
Yellow Brick Logo is a text based programming language created by Fred Martin and Brian Silverman at the MIT Media Lab.
It is based on the Logo programming language used in the LCSI (Logo Computer Systems Incorporated) program "MicroWorlds." This programming language was originally conceived by Seymour Papert in the late 1970's while at MIT.
Although the programming is difficult at this stage of development the excitement of creating a working robot and the desire to make it work overcomes the challenge.
www.cattanach.org /yellowbricklogo/what.html   (715 words)

  
 PC AI - Logo Programming Language   (Site not responding. Last check: 2007-10-07)
Overview: Devised in the late 60s by Papert and his colleagues at MIT as an educational aid for children, Logo is a subset of LISP and can be used as a serious programming language.
Logo is best known for graphics; the user programs a cursor (called a "turtle") to draw figures on the screen.
Graphics aside, Logo has a number of list manipulation functions (in a syntax that is more friendly than LISP's) that make it ideal for AI applications, and random number generating functions that make it suitable for simulations.
www.pcai.com /web/ai_info/pcai_logo.html   (394 words)

  
 What is Logo? Why is it worth learning? (MicroWorlds in Action)
Logo is a programming language which is often considered to be a philosophy of education as well — discovery learning or constructivism.
Logo's language can be easily extended as we teach the turtle new words.
Logo is both flexible and powerful; it has a low threshold and no ceiling.
mia.openworldlearning.org /logo.htm   (533 words)

  
 Debian -- kturtle
KTurtle is an educational programming environment using the Logo programming language.
The commands used to program are in the style of the Logo programming language.
Note that this version of Logo is only focused on the educational qualities of the programming language and will not try to suit professional programmers' needs.
packages.debian.org /unstable/devel/kturtle   (248 words)

  
 Open Directory - Computers:Programming:Languages:Lisp   (Site not responding. Last check: 2007-10-07)
The Lisps are among the oldest programming languages.
Logo is usually implemented as an interpreted language, though some versions compile.
Scheme is often used in computer science curricula and programming language research due to its ability to represent many programming abstractions with its simple primitives.
dmoz.org /Computers/Programming/Languages/Lisp/desc.html   (686 words)

  
 SydLexia.com - The Terrapin Logo Language
Logo is a programming language that was created in 1967 that was a fairly popular teaching tool in the 80s.
Although Logo is largely useless as a programming language, it is a great application for teaching kids math.
Logo was certainly not the greatest programming language ever and that was especially true of MIT's Terrapin Logo.
www.sydlexia.com /logo.htm   (2129 words)

  
 TinyLogo - Main
TinyLogo is a programming language and program execution environment for the Palm handheld computer.
TinyLogo is a dialect of the Logo programming language.
Logo was developed at MIT by Seymour Papert and others to support their theory that the best computer education is in the experimentation that happens when "the student programs the computer, rather than the computer programming the student!" Logo is designed to be very easy to learn.
www.wideopenwest.com /~lipetz/TinyLogo/TinyLogoMain.htm   (1297 words)

  
 Information Literacy - Logo   (Site not responding. Last check: 2007-10-07)
Logo was developed by Seymour Papert at MIT.
As a programming language its roots owe more to the development of artificial intelligence.
Logo was one approach to providing such an environment.
www.hellam.net /gld2/logo.htm   (433 words)

  
 Logo Links
Graphing with Logo by the syntax and details of the Logo Programming language is beyond the scope of this paper.
Logo is a computer programming language designed for use by learners, including children.
Logo was originally developed by Daniel Bobrow and Wallace Feurzeig at Bolt, Beranek and Newman, Inc., and Seymour Papert, at the Massachusetts Institute of Technology in the 1960's.
www.schoolofabraham.com /logolinks.htm   (2287 words)

  
 Logo Language
Logo is an interesting programming language, designed by SeymourPapert for children, once much used in schools, and never fully appreciated.
Logo looks like it's about manipulating a triangle on the screen (or a robot on the floor) that can leave a mark behind it, with the intention of drawing pictures.
Instead you have to use a special language with commands like "switch to the environment of the procedure that called this one." In Logo, when an error happens you can *pause* your program and type ordinary Logo expressions in an environment in which all the relevant variables are available.
c2.com /cgi/wiki?LogoLanguage   (1930 words)

  
 [No title]   (Site not responding. Last check: 2007-10-07)
Logo is a graphically oriented programming language in which students can readily see the results of their commands.
The results of a student's program are portrayed graphically so the influence of specific commands can be readily observed.
Harvard Associates (Terrapin): This is the version of Logo we are using in class.
www.csun.edu /~vceed002/courses/646/assignments/assign_logo.html   (571 words)

  
 Other Internet Logo Resources
Logo information and links which are part of a large programming site.
Shows that Logo can be not only a programming language but also an international language.
A Logo programming language that enables children to look at the behaviours of "decentralised systems" and control not one graphic turtle but thousands of them active on the screen.
education.otago.ac.nz /nzlnet/Logo/otintres.html   (1276 words)

  
 Problem Solving with Pentominoes - Instructional Units - Instruction - Technology Applications Center for Educator ...
The student will be able to use the Logo programming language to create defined shapes and reorient those shapes.
During this time, basic Logo programming commands such as fd 30, right 90 and repeat 4 [fd 30 right 90] are reviewed.
The students are given a LOGO Pentominoes Unit worksheet to monitor their progress.
www.tea.state.tx.us /technology/techapp/instruct/lp0005.htm   (993 words)

  
 Logo Programming for the Mathematics Classroom -- More Details   (Site not responding. Last check: 2007-10-07)
Logo For Teachers is a course that has been taught the past few years at the Eastern Illinois University.
The course teaches the basics of the computer programming language Logo and its uses in elementary, middle schools, and high schools.
The goal of this module is to familiarize you with the Logo programming language and many of the ways you can use it in teaching geometry concepts throughout the curriculum.
mtl.math.uiuc.edu /modules/logo/more_details.htm   (235 words)

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