| |
| |
MMORPG - Facts, Information, and Encyclopedia Reference article |
 | | In games such as this, there are different jobs, vocations, professions, etc. MMORPGs are usually medieval based (even though some are futurist) and vocation dynamics usually are: Different kinds of mages or druids that use all sorts of magic, knights that use melee fighting, archers that use bows, and some games even have merchants. |
 | | A zone-based game world can be extremely large and accommodate a huge number of players, because each individual zone can be managed by a single server, with a farm of servers working together to form the entire game world. |
 | | Some games such as Roma Victor and Project Entropia take this incentive a step further, allowing players to convert real-world currency to in-game currency such as "Sesterces" or "Project Entropia Dollars", which can then be spent on better equipment, and even houses, for their character. |
| www.startsurfing.com /encyclopedia/m/m/o/MMORPG_6790.html (6671 words) |
|