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| | Losing Your Grip review |
 | | Stephen Granade's Losing Your Grip is an ambitious effort: the plot draws heavily on symbolism and attempts to sustain it over the course of a full-length game. |
 | | One fit depicts your run-in with some "faeries," a reasonably obvious stand-in for your imaginative/creative side (at least, I thought so), and, in rapid succession, the maturation of that imaginative self, its disruption/negation by an outside force that threatens Terry's freedom, and the overcoming of that outside force and reliberation of the imagination. |
 | | One of the nicest things about Grip is simply that it hangs together well: the reappearances of the dark side that you struggle with, the veiled conflict with Terry's father, and the ways you drift back and forth between reality and memory/introspection make a remarkably coherent whole, or so I found it. |
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