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| | Game Over Online Magazine - RollerCoaster Tycoon 2 |
 | | For those of you who never played Rollercoaster Tycoon, you build an amusement park from the ground up, design the rides (or use rides from the extensive library), lay them out, decide what to charge to ride them all, and work to keep your guests happy and your park solvent. |
 | | They could have at least improved the rollercoaster construction system, which was arguably the worst part of Rollercoaster Tycoon, in that it relied on you opening a separate interface to raise, lower, and generally neaten up the ground because the rollercoaster tool often did such a poor job. |
 | | They say there’s a new engine under the hood; that’s it incompatible with all your old Rollercoaster Tycoon scenarios, but I think that was primarily a choice on their part, not something that occurred because of a programming necessity. |
| www.game-over.net /reviews.php?id=774 (1308 words) |
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